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<1…23242526272829…34>
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... -res gfx. Sorry, but blocky sprites just aren't so advance ...
    bjohnnybravo bjohnnybravo March 2004 Sinclair Miscellaneous
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... -res gfx. Sorry, but blocky sprites just aren't so advance ... if you don't use sprites. On the 64 you can ... , two colors) and hi res sprites (24x21, two colors, which can ... screen modewith any type of sprites (hi res or multicolor). This ...
    Bacon Bacon March 2004 Sinclair Miscellaneous
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... if you don't use sprites. On the 64 you can ... , two colors) and hi res sprites (24x21, two colors, which can ... screen modewith any type of sprites (hi res or multicolor). This ...
    bjohnnybravo bjohnnybravo March 2004 Sinclair Miscellaneous
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... -buffers... when u start drawing sprites begin with most top buffer ...
    Fikee Fikee March 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... the same. mentioning hardware sprites to argue that it will ... screen modewith any type of sprites (hi res or multicolor). ... be drawbacks. Sometimes software sprites are better in certain situations ... to something comparable. Software sprites on the C64 with its ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... without another poke).

    Sprites? There are none :)
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Basic
  • Changes that would have made a bad game goodA posting about technician ted beign far too hard to be playable got me thinking - what changes could have been made to existing games to make them b…

    ... color) and some of the sprites.
    I hope I can ...
    Arm73 Arm73 March 2004 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... without another poke).

    Sprites? There are none :)

    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... invert, because sometimes, expecially with sprites , you need to manually repaint ...
    Arm73 Arm73 March 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... invert, because sometimes, expecially with sprites , you need to manually repaint ... , resizing window allows to find sprites in AutoWidth mode (default), well ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... invert, because sometimes, expecially with sprites , you need to manually repaint ... , resizing window allows to find sprites in AutoWidth mode (default), well ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... with all the features like sprites, background, sounds, to make it ... to manually drag tiles, place sprites in position, select properties and ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... TommyGun, the part to create sprites/ maps/ tiles/ udgs/ character sets ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... to colorizy easy games having sprites with mask stored near the ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... , resizing window allows to find sprites in AutoWidth mode (default), well ... easy to see where the sprites beguin and ends, because sometimes ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... easy to see where the sprites beguin and ends, because sometimes ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... all the aspects of creating Sprites, Tiles, Map Building, etc., incorporating ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... it scroll along with the sprites to give a clear view ... in a while to the sprites one could just hold down ...
    Arm73 Arm73 April 2004 Emulators
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... opinion using interlace only for sprites should be more easier way ...
    Fikee Fikee April 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... is out, but doing the sprites only or small parts of ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • Martianoids Map Editor Yup, I`ve managed to get instructions written it`s now ready for downloading at [url="http://www.angelfire.com/retro/carcass/index.htm"]www.angelf…

    ... editor as some of the sprites are 32x32 pixels in size ...
    MatGubbins MatGubbins April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... on it seems that the sprites became corrupts, the color messd ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... I use ' Undo " somehow the sprites get corrupted, therefore I assume ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... I use ' Undo " somehow the sprites get corrupted, therefore I assume ... Weeks In Paradise) revert their sprites in-place. One solution is ... do this way: it flips sprites in place. Undo can "corrupt ... memory changed, so if some sprites were reverted while you paint ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... are used in shades so sprites coloured using normal INK colours ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... on-fly, these are not sprites which could be colored. Yuo ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... know those graphics are not sprites and are generated from the ... in. I already made my sprites, so I need to export ... use attributes to clean the sprites from screen, so they are ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... I use ' Undo " somehow the sprites get corrupted, therefore I assume ... Weeks In Paradise) revert their sprites in-place. One solution is ... memory changed, so if some sprites were reverted while you paint ... at the same time, the sprites revert themself in the memory ...
    Arm73 Arm73 April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... start screen and all the sprites.
    As you can see ...
    Arm73 Arm73 April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... problems with some of the sprites, which are nicely recoloured when ... are no 'left to right' sprites in the game, so presumably ... mirroring the 'right to left' sprites (which I've found and ...
    Malc74 Malc74 April 2004 Games
<1…23242526272829…34>

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