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<1…28293031323334>
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... 's sprite, with subsequent
    sprites following 64010 - 64019, 64020 - 64029 ... and Y.

    Each sprites coords are checked against the ... B,MAXSPRITES-1 ;No. of sprites to check against

    dmsmith dmsmith September 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... backbuffer
    b) Draw the sprites
    c) Set FLAG to ... ) Get Keys
    c) Move Sprites
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    It's basically like the sprites in "Advanced Machine Code Programming" ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... .

    Even so, once sprites are applied, the data must ... CPU time for lots of sprites, explosions and the rest. Control ...
    jonathan jonathan September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... and obtain +4 and +6 sprites using block shift instructions RRD ...
    Erlstoned Erlstoned September 2004 Development
  • Instructions Project updateHopefully you're all aware of [url="http://www.srcf.ucam.org/~pak21/spectrum/instructions"]the attempt to get instructions for more of the games on W…

    ... even say take the Ultimate sprites off the titlepage - it would ...
    darkman darkman September 2004 Games
  • Instructions Project updateHopefully you're all aware of [url="http://www.srcf.ucam.org/~pak21/spectrum/instructions"]the attempt to get instructions for more of the games on W…

    ... even say take the Ultimate sprites off the titlepage - it would ...
    Philip Kendall Philip Kendall September 2004 Games
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... obviously won't work with sprites.)
    Erlstoned Erlstoned September 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... res super-blocky but colourful sprites (presumably usually for scrolling games ...
    b00mzi11a b00mzi11a September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... res super-blocky but colourful sprites (presumably usually for scrolling games ...
    TMR TMR September 2004 Games
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... this or that capability ( hardware sprites/scrolling etc. ) although it did ...
    Sadako Sadako September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... (who did a program called Sprites Alive on the Amstrad) - and ...
    DavidB DavidB September 2004 Games
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    I think this topic should be renamed:

    "Why is the Spectrum colour system relatively good compared to other 8-bit systems - but the bitmap system awkward for sprites?"
    cyborg cyborg September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... 2 AND Spectrum Sprites and found out the Sprites program for ... as the individually released Spectrum Sprites. Wasted money. I'd ... for the Compiler version of Sprites Alive, which explains how ... t know better. Pixel smooth Sprites and scrolling, etc. Really good ...
    Sadako Sadako September 2004 Games
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... it is clear that Jetpac sprites are nothing special..

    Fikee Fikee October 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... />
    So, to create flickerless sprites you just need to update ... , erase the bits of any sprites that were on that line ...
    AndyC AndyC October 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... to its SID chip, hardware sprites, scrolling ability and volume of ...
    Antiriad Antiriad October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... to its SID chip, hardware sprites, scrolling ability and volume of ...
    MattLamb MattLamb October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... /> Despite not having the hardware sprites etc etc, if anything was ...
    CKay CKay October 2004 Games
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... 't be able to use Sprites (or any pixel by pixel ...
    Dunny Dunny October 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... 2 AND Spectrum Sprites and found out the Sprites program for Scope ... IS Spectrum Sprites, which comes ... as the individually released Spectrum Sprites. Wasted money.[...][/quote]

    robert@fm robert@fm October 2004 Games
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    Spector, check out a game called "Extreme". Huge sprites, full colour, and fast paced! Gameplay may not be "up there", but it is still impressive.
    Arjun Arjun October 2004 Sinclair Miscellaneous
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    ... , it's simply clipping the sprites at character boundries, which is ...
    AndyC AndyC October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... , then it clears all the sprites and redraws them. That way ... delay depends on how many sprites etc are on the screen ... a backscreen. In Uridium the sprites are drawn with the background ... entire background then does the sprites. Zynaps uses some clever method ...
    dmsmith dmsmith October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    Thanks Rob.

    There is no background as such to redraw so I just draw the sprites and stars directly to the screen during the time that the raster is doing the border.
    dmsmith dmsmith October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... routines for masked wrap around sprites, so I will send you ...
    robpearmain robpearmain October 2004 Development
  • Good or Horrible 2I thought the discussion on whether Spindizzy was good or horrible was interesting, so here are a few more ideas (you are welcome to add yours). Sla…

    Firefly was an amazing game - smooth scrolling, fast game play, loads of sprites. A little repeatitive but sound concept nonetheless.
    cyborg cyborg October 2004 Games
<1…28293031323334>

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