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  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... the fastest way to draw sprites is to have hand-coded ...
    AndyC AndyC October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... routines for masked wrap around sprites, so I will send you ...
    dmsmith dmsmith October 2004 Development
  • Most popular new features? I know some people like a spectrum to be emulated as authentically as possible, while others like myself like features which improve the gfx, sound,…

    ... memory locations and looking for sprites. And then recolouring, a nice ... as long as you have sprites, and you can find them ...
    smogit smogit October 2004 Emulators
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ...
    2. Have 8 enemy sprites using the traditional XOR method ...
    robpearmain robpearmain October 2004 Development
  • commodore64just download a c64 emulator and find this interesting site [url="http://www.c64.com"]http://www.c64.com[/url], lots of games and screenshots, ..i re…

    ... the general shape of C64 sprites so i'm biased =-), there ...
    TMR TMR October 2004 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... rectangle (in case of 2d sprites) that encloses the entire sprite ... you just derive different character sprites from the Sprite struct (you ... of the properties of these sprites, you compute the bounding box ... for each of the sprites, which you'll use ...
    Arjun Arjun October 2004 Development
  • New Game Production ChallengeGreetings to all the communiy :) I have been around long enough to see that there are some very good spectrum programmers out here. Now, [start obvi…

    ... somewhat for the Speccy (hardware sprites and scrolling, removes some of ...
    TMR TMR October 2004 Games
  • You want to read this. Oh yes you do.1) Go to [url="http://www.livepublishing.co.uk/retro/retro9.shtml"]http://www.livepublishing.co.uk/retro/retro9.shtml[/url] 2) Read to the very bott…

    ... going "coo, look at the sprites" rather than being an ejoyable ...
    NickH NickH October 2004 Sinclair Miscellaneous
  • can you name some australian video gamescan anyone name some australian video games?

    ... to have done the graphics/sprites for W.O.T.Exploding ...
    jil jil October 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... the screen are where the sprites move around in, then you ... routine has finished drawing the sprites before the raster gets back ... in which to draw your sprites. Timing's vary slightly between ...
    dmsmith dmsmith October 2004 Development
  • Street Fighter 2Hiya all I'm after a copy of Street Fight 2, for the speccy naturally. Any help would be great! Thanks ZXB

    Ah Street Fighter 2. Like Human Killing Machine - good graphics and sprites, absolutely rubbish gameplay.
    Collie Collie October 2004 Wanted
  • Opinions on CauldronAs it's coming up to Hallowe'en i thought I'd look at Cauldron for the first time in years and years. I haven't played the C64 version, but I'm sure …

    ... updated graphics for the main sprites but when I realised it ...
    zster zster October 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... 40000 states to draw my sprites. Is it much? How many ...
    Ralf Ralf October 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... .

    The number of sprites you will be able to ... manage at least 8 16x16 sprites in that period. Bear in ... prioritise the drawing of the sprites so that the ones nearer ... work fine for non-masked sprites as they don't move ...
    dmsmith dmsmith October 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... If you are drawing all sprites, waiting a bit, then ... erasing all sprites, repeat... you will see ... needed to erase all sprites and then draw them ... being drawn. If your sprites are not masked, this ... trivial problem. If your sprites are masked so that ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • What games exploited hardware speccy to the top level?Hello For you....what games exploited hardware speccy to the top level? thanks. greetings from Spain

    ... scroll and major amount of sprites on screen than any other ...
    judasEZT judasEZT October 2004 Games
  • What games exploited hardware speccy to the top level?Hello For you....what games exploited hardware speccy to the top level? thanks. greetings from Spain

    Popeye and the other Don Priestley (post Popeye) games used colours and huge sprites which were thought impossible at the time on the Speccy.

    Uridium was thought impossible too (that game had great scrolling).
    Vampyre Vampyre October 2004 Games
  • What games exploited hardware speccy to the top level?Hello For you....what games exploited hardware speccy to the top level? thanks. greetings from Spain

    [quote]
    On 2004-10-30 23:20, Vampyre wrote:
    Popeye and the other Don Priestley (post Popeye) games used colours and huge sprites which were thought impossible at the time on the Speccy.
    [/quote]

    That would be Trapdoor :)
    Frankie Frankie October 2004 Games
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... edit mode added, to edit sprites, located in memory in columns ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • What games exploited hardware speccy to the top level?Hello For you....what games exploited hardware speccy to the top level? thanks. greetings from Spain

    ... />
    1) Dark Sceptre: huge sprites, full colour, scrolling, menu system ...
    Arjun Arjun October 2004 Games
  • Any news on the Minigame compo ?I was just wondering, does anybody have any idea as to when the next minigame compo will take place ? I'm eager to send my next crappy creation - per…

    ... . That includes multiplication tables, shifted sprites and shifted background. Those are ...
    Paolo Ferraris Paolo Ferraris November 2004 Games
  • Best use of colour in a spectrum gameEven though the spectrum couldn't manage individual colours per pixel like the Commodore and Amstrad, some games managed to achieve very effective fu…

    ... Turtles game. Some of the sprites on level two of Lightforce ...
    Spector Spector November 2004 Games
  • Documentary on the fall of Imagine[url="http://www.blockcopycoders.com/temp/commerical_breaks_256.avi"]http://www.blockcopycoders.com/temp/commerical_breaks_256.avi[/url] (86MB)

    ... on the disks, perhaps just sprites, maybe not even for the ...
    Andrew Barker Andrew Barker November 2004 Games
  • Documentary on the fall of Imagine[url="http://www.blockcopycoders.com/temp/commerical_breaks_256.avi"]http://www.blockcopycoders.com/temp/commerical_breaks_256.avi[/url] (86MB)

    ... 80`s...

    Those sprites were shifting pretty quick, but ...
    CKay CKay November 2004 Games
  • What game or games coulda/shoulda been better?What game are you dissapointed with, has perhaps the right ingredients but just for some reason... control/ implementaion or summit just seems to blo…

    ... have really teeny, tiny alien sprites and hopelessly overcomplicated backgrounds, and ...
    Malc74 Malc74 November 2004 Sinclair Miscellaneous
  • What game or games coulda/shoulda been better?What game are you dissapointed with, has perhaps the right ingredients but just for some reason... control/ implementaion or summit just seems to blo…

    ... have really teeny, tiny alien sprites and hopelessly overcomplicated backgrounds, and ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • Documentary on the fall of Imagine[url="http://www.blockcopycoders.com/temp/commerical_breaks_256.avi"]http://www.blockcopycoders.com/temp/commerical_breaks_256.avi[/url] (86MB)

    ... on the disks, perhaps just sprites, maybe not even for the ...
    RichB RichB November 2004 Games
  • WIP Target Renegade mod for Beats of RageHi W.O.S. readers! I am currently working on a mod for the game engine "Beats Of Rage" based on Target Renegade (Speccy version of course!) The mod…

    ... />
    You can find the sprites at [url="http://home.btconnect ...
    Swainy Swainy November 2004 Announcements
  • WIP Target Renegade mod for Beats of RageHi W.O.S. readers! I am currently working on a mod for the game engine "Beats Of Rage" based on Target Renegade (Speccy version of course!) The mod…

    ... engine is designed for larger sprites and hence happens from too ... think of any similar looking sprites I could recolour from imagine ...
    Kirby2000 Kirby2000 November 2004 Announcements
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