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  • Things I'd ask Chris Smith if he would give an interview about his book and researchGiven your current knowledge about the ULA interns, knowing what technology was capable to do those days, and knowing what people then and now would …

    ... features like hardware scrolling, or sprites, fit into a 6C001E ULA ...
    mcleod_ideafix mcleod_ideafix August 2010 Hardware
  • Ultima SeriesHi, Have any fans ever ported the Ultima series to the Sinclair Spectrum? Ultima I to VI was released for the C64 and as you all know these games ar…

    ... versions rewritten with music, redrawn sprites and colourful playing maps modelled ...
    retrogod retrogod August 2010 New game ideas
  • ula bookula book is here: [url]http://www.zxdesign.info/book/[/url] can i post sam coupe stuff here - she kind of is a speccy if you stuff the speccy rom i…

    ... it along with the 16 sprites and 3xdmay - seems a bit ...
    Roger Jowett Roger Jowett September 2010 Hardware
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... the white fuzz that follows sprites on black backgrounds due to ...
    Roger Jowett Roger Jowett September 2010 Emulators
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... a lot of detail. The sprites have 8 rotations, 4 frames ...
    ASM ASM October 2010 New game ideas
  • Rarities for sale :)Der Hauch des Todes (German version of Living Daylights, Domark) Study software: Julius Caesar (Penguin/Shakespeare) Study software: Twelfth Night (P…

    ... /Paxman)
    La Grande Boucle (Sprites)

    will add more ...
    ghbearman ghbearman October 2010 Sales
  • (in the) name (of) the game...what was the game with squashed duck-looking character shooting in both left&right directions ducks and snakes in cavelon-like labyrinth, with brick …

    ... cavelon-like labyrinth, with brick sprites seemingly stolen from abu simbel ...
    de Vandemar Croup de Vandemar Croup November 2010 Games
  • Just a quick SpecBAS heads up......build 301 is up on the SpecBAS forum, and now includes sound support so you can finally start writing games with it. Still sprites and other sund…

    ... with it.

    Still sprites and other sundries to do ...
    Dunny Dunny November 2010 Sinclair Miscellaneous
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... /> // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr(SP1_DRAW_MASK2LB ... /> // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr(SP1_DRAW_MASK2LB ...
    Digital Prawn Digital Prawn December 2010 Development
  • games by Denton DesignFoxx Fights Back Troll Where Time Stood Still Seeking information about the authors of games... Who wrote the music ? Who programmed ? Who drew the …

    ... programmed ?
    Who drew the sprites, the cover images ?

    Abrahaz Abrahaz December 2010 Games
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.
    olaf olaf January 2011 Sinclair Basic
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... 'm trying to move to sprites and want to do it ...
    R-Tape R-Tape January 2011 Development
  • Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …

    ... a mock-up of the sprites on the PC first, as ...
    The Lone Magpie The Lone Magpie February 2011 New game ideas
  • Minotaur Rescue for iOS, recommendedJeff Minter of Llamasoft released a great game with quirky British humour for iOS devices. Its built in the style of an Atari 2600 game but with a mo…

    ... that can handle hundreds of sprites without flicker.

    [youtube ...
    takapa takapa February 2011 Chit chat
  • SpecBAS 0.628 now availableFor Windows and Linux (Pandora port coming soon!): [url]http://www.zxspectrum4.net/forum/viewtopic.php?f=6&t=28[/url] Quick list of what's new: [c…

    ... , including the "Scroll?" prompt.
    SPRITES! Check the documentation for the ... sprites commands.
    Rotation and scaling ...
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • Who was making/porting Mr Do!Last year some time, in the [I]Development[/I] or [I]New Games Ideas[/I] forums, someone said that they were working on converting the ancient but st…

    ... even posted up some Spectrum sprites, and I was wondering what ...
    ewgf ewgf March 2011 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... the frame to do game sprites or anything, but I haven ...
    joefish joefish March 2011 Development
  • Designing a game.Hi all Lets say that i have been impressed with the games being created by guys on WOS and want to have a shot at making a game myself,my ageing know…

    ... basic txt adventures and designing sprites about as far as i ...
    jammajup jammajup April 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... almost full frame free for sprites and game logic.

    sprites).

    enJine sources will ...
    Ketmar Ketmar April 2011 Development
  • Name of game needed - sort of robot wars...Well, I reckon this one's a tricky one. Can't quite remember the year, maybe mid-eighties. Have tried WOS searching to no avail. It was: - a 2 pl…

    ... right), battling each other. The sprites were very small. The gameplay ...
    Morkin Morkin April 2011 Games
  • Three Weeks in Paradise V3.0 releasedTeam SpecNG has released V3.0 of our remake. It can be downloaded from the official site: [url]www.specng.org[/url] New in version 3.0 ============…

    ... function that, before hiding the sprites, it checks if they
    marcoagpinto marcoagpinto May 2011 Announcements
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... and currently supports 4x4 character sprites to be printed or grabbed ...
    na_th_an na_th_an May 2011 Brand new software
  • Meanwhile... in Fikee's insane mindHere are some ideas im playing with in my mind: [B]#1 Stickman virtua fighter[/B] stickmans from international 3d tennis kicking each other [B]#2 T…

    ... and Micronaut One with prescaled sprites. just you, your hands, flashlight ...
    Fikee Fikee June 2011 New game ideas
  • SpecBAS 0.690 Now AvailableHi folks - 0.690 is now available at the usual location: [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] You can also download the rece…

    ... size the horizontal scrollbar.
    Sprites, when moved a distance over ...
    Dunny Dunny July 2011 Sinclair Miscellaneous
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... have a load of finished sprites in TommyGun. I've drawn ...
    TechnicianSi TechnicianSi July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... collision detection work between two sprites of the same type even ...
    matti1234 matti1234 July 2011 Development
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... nor dynamic block allocation for sprites, nothing.
    na_th_an na_th_an July 2011 Development
  • New game: WUNDERCHAR$Hi All, Finally finished my latest game: Wunderchar$. [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loadingscr.gif[/IMG][IMG]http://…

    ... . I'm happy to have sprites this time instead of chars ...
    R-Tape R-Tape July 2011 Brand new software
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... guess I'm shifting my sprites as I need them), but ... because I wanted to keep sprites/tiles at 16x16 so I ...
    Sokurah Sokurah August 2011 Development
  • Artist RequiredAs some of you may be aware, at the homebrew coding weekend back in July I volunteered to write a Spectrum game to be shown at this year's Replay exh…

    ... be up for drawing some sprites?
    jonathan jonathan September 2011 Development
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