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<1…9101112131415…34>
  • SE Basic IV 4.1 Buffy previewSE Basic IV 4.0 Anya was released back in December 2012. You can read about it here: [url]http://cheveron.github.io/sebasic4/[/url] But here's some …

    ... />
    * A fork of OpenSE BASIC.
    * Supplied with FUSE (> ... language closer to the Minimal BASIC 78 standard. It still ... of the characteristics of OpenSE BASIC.

    While Anya ... was essentially OpenSE BASIC with an 80-column mode ...
    chev chev July 2013 Sinclair Basic
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... />
    I've done this BASIC version, which follows the original ... probably do the other three basic arithmetical operations as well.
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • best basic to useAs I like to do a bit of basic programming now and then what do you think is the best basic to work with? It's a pity the ramdisk can't be used on th…

    As I like to do a bit of basic programming now and then what do you think is the best basic to work with?
    It's a pity the ramdisk can't be used on the +2a/+3 in order to give maximum ram for basic.

    Mike.
    m6ymn m6ymn August 2013 Sinclair Basic
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    Im just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
    nonsenceinbasic nonsenceinbasic September 2013 Development
  • Convert 128k Basic into MCHello guys, we are currently searching for a converter to put 128k Basic into Machine Code. I remember once I found a programm that converted the B…

    ... a converter to put 128k Basic into Machine Code. I remember ... a programm that converted the Basic into DATA-Lines. It converted ...
    Speccyman Speccyman September 2013 Sinclair Miscellaneous
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... [code];; load a 4000 byte BASIC program
    ld ix,23552 ... ]

    Ta-da, BASIC program loaded as a headerless ... one tries this from 128 BASIC, it all falls in ... a total crash. Loading BASIC as code from the 128 ... there's a 128 BASIC-compatible way of doing ...
    stephenw32768 stephenw32768 September 2013 Development
  • Returning to BASIC from asmI never had to do it till now but there is always the first time :) At machine code program start I preserved SP register and all the other ones. A…

    ... I get "[B]Nonsense in Basic"[/B] :(

    What could ...
    Ralf Ralf September 2013 Development
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... can now (just like 128k BASIC) tap in an expression ... />
    But unlike 128k BASIC, you can also get string ... br /> Sprite collision detection - with sprites and scenery, event driven with ... "filename" BANK id
    Sprites attached to an invisible window ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... automatically call NOTRAP to restore BASIC:
    REM To ... enable the keyboard from BASIC:
    REM RESTORE ... ; MOVE_M moving object control for BASIC
    ; runs with interrupts ... ; exceptions are dealt with from BASIC
    ; object properties are ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Basic sourceAre there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80…

    Are there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80, tzx tap etc?
    rune rune September 2013 Emulators
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... a specific animated screen in BASIC on whatever 8/16 bit ...
    The Lone Magpie The Lone Magpie October 2013 Sinclair Basic
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    Now you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead.

    [url]https://dl.dropboxusercontent.com/u/15659782/SoftPLAY.tap[/url]
    chev chev October 2013 Brand new software
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... shooter featuring some very nice sprites Binman drew a while ago ... haven't bothered with a BASIC loader or loading screen, just ... 't want to return to BASIC at the end)
    RANDOMIZE ...
    jonathan jonathan October 2013 Brand new software
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... major refactor on the SE Basic source and I'd appreciate ...
    chev chev October 2013 Development
  • perplexing graphics... ambivalent spriteswhat sprites/tiles/parts of graphics in spectrum did you find perplexing, or made you think it's a different item than was supposed to represent? li…

    what sprites/tiles/parts of graphics in ...
    de Vandemar Croup de Vandemar Croup October 2013 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... automatically draws 8 "btile" sprites anywhere on screen during the ... contains a method to control sprites (move or change image), ... few tiles "manually" using sprites (just look at the ... [*]Support for Boriel's ZX BASIC interface [URL="http://www.mediafire ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    Was Mountains of Ket written in Basic? And if so is there any way to break into it?
    The parser's pretty impressive, I want to see how it was done.
    Rebelstar without a cause Rebelstar without a cause November 2013 Games
  • Boriel's ZX BASIC (FAO: Karingal)It occurs to me that this "room" (which started out as the SE Basic "room"), could do with an update to its description. Currently reads: "Anything …

    ... Currently reads:
    "Anything Sinclair Basic related; history, development, tips, Sinclair ... Extended Basic and BASin."

    ... something like:
    "Anything Sinclair BASIC related; history, development, tips, ...
    chev chev December 2013 Sinclair Basic
  • New Game: Spiker: Basic TrainingThis is a new game for 128K spectrums inspired by the Spectrum spaceship mascot thread here on WOS. Even if you hate the game, it is worth loading up…

    ...
    to this: your "[U]Basic Training[/U]."


    to pass your basic training. You've got three ... ://blackjet.co.uk/spectrum/Spiker:-Basic-Training/[/url]

    More ...
    spud spud December 2013 Brand new software
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... don't cause collisions
    Sprites can now wrap - use ... the various stacks allocated to BASIC
    Sprites now have their own ... br /> Fixed sprite wrapping for sprites that don't quite ... ... now works again
    Sprites now inherit the correct window ...
    Dunny Dunny December 2013 Sinclair Basic
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    In terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggestions I hadn't heard of before.
    dmsmith dmsmith December 2013 Sinclair Basic
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    This is a new engine (sprites, tiles, map) for all ZX ... move between 8 and 16 sprites flicker free at 50fps in ... with SDCC and Borie ZX Basic, we plan briefly include also ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... line, so I thought a basic game-loop could be this ... 've decided to XOR my sprites onto the screen, so the ... did think about padding the sprites with blanks around all edges ... invaders clone (so a few sprites on screen, though not all ...
    feynman feynman January 2014 Development
  • BASIC games.I remember back in the day, there was a way you could read through the BASIC of certain games, such as Football Manager or Johnny Reb. I can't rememb…

    ... you could read through the BASIC of certain games, such as ... it just goes into the BASIC listing? Can you still do ... which games were written in BASIC?
    Farflame Farflame January 2014 Sinclair Miscellaneous
  • Listing protected BASIC programsHi, Is it possible to list protected BASIC programs at all? like the ones that are protected from being merged. Thanks. [I](sorry if this has al…

    Hi,

    Is it possible to list protected BASIC programs at all? like the ones that are protected from being merged.

    Thanks.


    [I](sorry if this has already been discussed in previous threads)[/I]
    Speccy_James Speccy_James January 2014 Sinclair Basic
  • Programmer Cursus BASIC (Kluwer Technische Boeken)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014639"]Programmer Cursus BASIC (Kluwer Technische Boeken)[/URL] Only an unidentified TZX in…

    ... .cgi?id=0014639"]Programmer Cursus BASIC (Kluwer Technische Boeken)[/URL]
    Hairy Hairy January 2014 MIA/STP/SDP
  • sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…

    Does anyone think that sensible soccer would be possible to make on the zx spectrum ?

    With small sprites and basic game play it shoudn't be that hard surely.
    morcar morcar January 2014 New game ideas
  • BETA BASIC V 1.0I have preserved [.WAV File] BETA BASIC V1.0 and PDF'd the Manual. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0007956"]Version 1.0 is not…

    ... have preserved [.WAV File] BETA BASIC V1.0 and PDF'd ...
    murtceps murtceps February 2014 MIA/STP/SDP
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    Hi!

    I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works working very well for me at the moment. Thanks to Boriel for the excellent tool!

    ...
    pkersey pkersey February 2014 Development
  • eVALuating $ in +3 BasicHi all, I was very interested in the thread below about re-starting Basic, and remember reasonable amounts from zx81 and early Spectrums. But I now h…

    ... thread below about re-starting Basic, and remember reasonable amounts from ... works of course in 48K Basic etc. but returns missing vars ...
    sliderules sliderules March 2014 Sinclair Basic
<1…9101112131415…34>

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