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  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... each line entry that Sinclair Basic does. I absolutely hate the ... scrolling for sure, maybe hardware sprites (since the 12k video memory ... /> A blitter... definately a blitter. Sprites are great but unless they ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... got a C NONSENSE in BASIC error. I think basin couldn ... characters (or pre defined dataformat sprites) makes the grid's starting ...
    Arda Arda October 2006 Emulators
  • a spectrum + that runs 40 x faster with blast ?What is this guy on about ..... [url]http://cgi.ebay.co.uk/Sinclair-ZX-Spectrum-Plus-Personal-Computer-Boxed_W0QQitemZ260051893370QQihZ016QQcatego…

    ... 's referring to the Blast BASIC Compiler which is supposed to ... increase the speed of BASIC programs by a factor of ... ha.... the advert... Blast your basic up to 40x speed
    Basic too ... that was fun for sprites and stuff ...
    Quazar Quazar November 2006 Sinclair Miscellaneous
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... . I could only manage a basic counter program with udg`s ... .homecall.co.uk/counter.tap]Basic Counter[/url]
    Are there ... with counters that use udg/sprites for the numbers?
    FrankT FrankT November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... is set up. To move sprites you simply make a call ... Basic. And then there are features to animate background UDGs, clip sprites ... Basin you can write your basic program from the comfort of ... support the few additional TS2068 basic commands (SOUND, STICK, ON ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... you told for moving the sprites? This is great!
    Phantomas ... /> First, I?ll start with Basic for TS2068 because I?m ... that possible to work with sprites in basic?

    Where should ... high resolution puzzle Game in Basic
    2- Make an improved ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... to create good stuff in Basic?
    I don?t feel ... like to create something in Basic before beginning with C to ... game, maybe a puzzle, in Basic.
    2- Create an improved ... />
    Can I work with Sprites in Basic?

    Thank you ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... display and hardware sprites, which means sprites can be drawn ... Spectrum games, because sprites must be done in ... that possible to work with sprites in basic?
    [/quote]

    Not really, not yet anyway. Because sprites ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... Of course, with the interpreted BASIC being available from boot up ... OS offers. As the BASIC will also serve as the ... />
    New commands to handle sprites, much improved faster graphics commands ... rewriting old Spectrum games in BASIC might actually be a ...
    Dunny Dunny November 2006 Emulators
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... . This can be done in BASIC.

    For example, you ... anyone using hi-res hardware sprites in a 3D game to ... less processor time than software sprites.
    chaosmongers chaosmongers November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... one scan line. Hardware sprites take little software overhead so ... basic using these hardware sprites on an MSX1 machine. All sprites ... to do them from basic. Also, hardware sprites do not interact ... is not present with sw sprites. The TMS99?? also offers ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... />
    R-Type uses software sprites? Once this is a game ... />
    Tile Editor?! Written in Basic?!
    :o NINJA STUFF!
    Paulo Kathanni Paulo Kathanni December 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... into 128k mode, choose "128 basic" from the menu, type in ... it happen due to the sprites?[/QUOTE]

    The colours ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... having loadded it in using Basic. What is this about Turbo ... object calls?

    Most sprites are 32x64 and 16 colours ...
    DonkeyPong DonkeyPong December 2006 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... aiming to use that for sprites, backdrop images, full screen ... as far as a simple BASIC viewer and two converted images ... for blasting normal and transparent sprites to screen.

    ... before I have used hardcoded sprites, where the data is mixed ...
    Quazar Quazar January 2007 Development
  • Learning z80 assembly - useful linksI'm starting here: [url]http://cobb.host.sk/z80guide/index.htm[/url] Anyone got any other great links?

    ... - Fred 8 - Ports, Memory Paging, Sprites
    MC LESSON - Fred 9 ... /> MC LESSON - Fred 19 - Basic theory, opcodes
    MC LESSON ... /> MC LESSON - Fred 26 - Basic WIMP routines
    MC LESSON ... Fred 27 - Adding commands to basic
    MC LESSON - Fred 29 ...
    DonkeyPong DonkeyPong February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... with color clash?
    Sprites are limited in width but ... multi color. However, reusing sprites and combining them may fool ... The basic rules are:
    8 Sprites in total.
    Sprites are 24x21 ... " pixels wide.)

    Sprites can be overlaid to get ...
    Matt_B Matt_B February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... C64 with its hardware assisted sprites and scrolling. That raised the ... Sam when using Basic and the Rom routines for sprites:

    DonkeyPong DonkeyPong February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... when using Basic and the Rom routines for sprites:
    ... before the characters/software sprites are placed. so it ... said, still uncompiled SAM Basic, and it looks soo ... tips from Dunny`s Basic Tips thread.... has a ... does seem that SAM Basic is pretty fast if ...
    CKay CKay February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... time before the characters/software sprites are placed. so it`s ... everything I wrote with Sam Basic was slower than what you ...
    DonkeyPong DonkeyPong February 2007 Development
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ... other BASIC.
    It's a simple way to draw sprites, screens ... for adventure games, simple 3D animation from BASIC and ... LINE, DRAW or PLOT (Applesoft BASIC) statements.
    I've been ...
    JamesD JamesD February 2007 Development
  • Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…

    Anything that runs on a basic Spectrum is by definition within ... to deal with things like sprites, vector graphics or isometric 3D ...
    Matt_B Matt_B February 2007 Games
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    [QUOTE=48K]The BASIC was excellent. I remember doing ... to agree with you - the BASIC is great! That's where ... GRAB and PUT functions for sprites! Never went near UDG's ... was limited to with my BASIC tinkering on the +2 in ...
    Quazar Quazar March 2007 Sinclair Miscellaneous
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... GRAB and PUT functions for sprites! [/QUOTE]I'd forgotten ... use TextMate with a Sinclair BASIC plugin which runs in ... /> [QUOTE=CKay;175716]Yes, the Basic is simply amazing...(ramble ;))... although ... QUOTE]

    MM in BASIC?!?!? Must search for this for ...
    48K 48K March 2007 Sinclair Miscellaneous
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... two or three in there. Basic is usually people's first ... slow for most things, but basic can be compiled and some ... at), etc that can move sprites smoothly pixel by pixel and ... C64 with its built-in sprites rather than a spectrum which ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Games that looked absolutely fantastic, but turned out to be a pile of steaming......Following on from the games that shouldn't be good thread hows about the games we expected to be good, REALLY good, but actually turned out to be a s…

    ... was written in BASIC with 2 ml high sprites, screechy sound, and ...
    dm_boozefreek dm_boozefreek March 2007 Games
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... a large number of small basic programs as my compiler used ... content (graphics, AY, maths, keyboard, sprites etc), but obviously now can ...
    bobs bobs April 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... their games in something like basic, then developing further in mc ... sig -- this lets you move sprites with a simple "move sprite ...
    Toxitalk Toxitalk May 2007 Development
  • Bipboi Adventure - Tech DemoHere is the first tech demo of my Bipboi game, still in progress (2 Years now :-? ) Anyway, have a download, let me know what you think. This wil…

    ... would be overkill - surely a basic incremental speed would do just ... the flickering of colours when sprites overlap (I've noticed this ...
    TrueVideo TrueVideo May 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... blocky movement feel of the sprites, I was thinking of shifting ... memory map in the orange basic programming manual that comes with ... .

    Movement of the sprites would still be jerky since ...
    DEATH DEATH May 2007 Sinclair Basic
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Latest Posts

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