World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.015s
<1…22232425262728…34>
  • DSK to TZX?Is it possible to convert a DSK disk image file to a TZX tape file? If so, then how? And is there a utility out there that does something like that? …

    ...
    DISK
    FONT
    SPRITES[/code]

    There are ... that's just with straightforward BASIC, with filenames that happen to ...
    John Elliott John Elliott October 2009 Sinclair Miscellaneous
  • DSK to TZX?Is it possible to convert a DSK disk image file to a TZX tape file? If so, then how? And is there a utility out there that does something like that? …

    ... order to arrange BASIC, BYTES (CODE), ARRAY and SPRITES back to tape ... ? The basic loader may require ... images to tap files), a BASIC loader would have to hunt ...
    Hercules Hercules October 2009 Sinclair Miscellaneous
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... all your screen data and sprites, it would be hard to ... looks little more than a basic recolouring on the new ULA ... , even someone writing for the basic Speccy will probably want to ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... the INK value for individual sprites).

    Edit: In fact ... 40 colours at once in BASIC:

    [img]http://sites ... .google.com/site/ulaplus/BASIC.png[/img]

    [url ... ://sites.google.com/site/ulaplus/BASIC.szx[/url]

    If ...
    chev chev November 2009 Emulators
  • forget top 10 and top 100 .... what IS legendary status ?games that go beyond the top 100.. much like say armalyte+wizzball on c64 and rescue on fractulus on atari 8 bit... games that were good BUT basic…

    ... big maze; the big, smooth sprites and colourful backgrounds were a ... if they weren't compiled BASIC, they still looked like it ...
    joefish joefish December 2009 Games
  • New game - All Present and CorrectNew game available from my site or the link below, quickly beaten together with help from Mister Beep, Fikee, Graz & Andrew Owen. [URL="http://www.b…

    ... )
    Tommy-Gun (all the sprites & font)
    Crimson Editor ... called? Used to create the BASIC loader).
    SPIN (for testing ...
    bobs bobs December 2009 Games
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... nothing to eliminate you. The basic scoring is 10 for a ... or curved corners on the sprites are actually straight and hard ...
    Turkwel Turkwel January 2010 Games
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... large sprites onto the the screen quickly and efficiently in BASIC.
    BASIC though?
    Turkwel Turkwel January 2010 Games
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... tap version of Terramex. Standard basic loader. Works on 128 and ... in the game for +3. Sprites are flickery.

    Original ...
    FrankT FrankT January 2010 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sprites whole in memory, but as parts), then what is the basic ... unit (ideal to you) from which our sprites may ... different sized sprites, they could be compounds of this basic unit... ... facing characters, and/or preshifted sprites?

    Once ...
    kgmcneil kgmcneil January 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... is one of three (initially) basic types; ASCII text, binary data ... /> This is for, for example, sprites of varying sizes, or individual ... . '32' for 16x16 pixel-only sprites. The compressor will then treat ...
    joefish joefish February 2010 Development
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... [/I] video processor (with hardware sprites), which the Spectrum hasn't ... Clive meant "ZX Spectrum's BASIC does some operations 2-3x ... faster than MSX BASIC". Perhaps at the time of ...
    RetroTechie RetroTechie March 2010 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... masks?...er... Without masks, the sprites would look even more emeshed ... mean Swainy, is that the sprites might not have outlines... ... , or to have your sprites literrally merged into the background ... over a background using the Basic OVER 1 command)... In theory ...
    kgmcneil kgmcneil March 2010 Development
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... existing code was in BASIC and ZX-SPIN compatible ... editor has options to rotate sprites, so I guess the ... simple chunkiness of the arrow sprites - it just didn't ... simple code to draw these sprites on the screen. I ... a screenshot of those sprites in the CGC thread ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... the main loop moving the sprites, it does one cycle round ... sprites aren't really very intelligent, internally.

    The Basic (and ... , technically it is written in basic) source is posted on the ...
    Gedlion Gedlion March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... about how to do the sprites, and may yet be willing ... sprite design, and ask some basic questions about what limits are ... that PM, I propose treating sprites and masks the same way ... be optimised to display masks, sprites and backgrounds slightly differently, but ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is not advantage. coding sprites and mindless copying from ... optimised to display masks, sprites and backgrounds slightly differently, ... introduction of tile based sprites makes things slower (logic ... about sprites: perhaps it looks strange but basic bricks ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... consider then the basic unit for 'building' sprites?... It sounds like ... of system of building sprites from a basic unit, and a ... ...

    Would building sprites using wide tiles, like 48 ... problem, if you can split sprites vertically too)...

    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sod ends up designing the sprites...

    Your ... space to do all the sprites (assuming that you'll ... your suggested dimensions for a basic building block seriously ("every ... These categories constituted the basic units for their sprites... but I don ...
    kgmcneil kgmcneil March 2010 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... 128k if it stays as basic as FF1 was, especially if ... it looks as basic as on my mock-up ... Delta scrolling (scrolls only updated sprites) will make it very fast ...
    LCD LCD April 2010 Games
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one. After more than 6 month, I've fin…

    ... vapourware improvements include finer-grained sprites than character level ones, and ... us that are die-hard basic fans are taking a ... or less process standard sinclair basic (with probably a very few ... you are proficient with sinclair basic, and don't want to ...
    Gedlion Gedlion April 2010 Development
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... first screen line. But some sprites in ZX games can flash ... 6.0MHz mode.
    From basic line 3000 (step 20) begin ...
    velesoft velesoft May 2010 Games
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... people who thought that ZX Basic is all you need to ... , jumping, shading, level design, or sprites (just to name a few ...
    Timmy Timmy May 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... for the equivalent of game sprites, that monospace is wiser. I ... getting put into the ZX BASIC routine library, I'll take ...
    Gedlion Gedlion June 2010 Development
  • zxs v0.2 releasedI have released v0.2 of zxs if anyone is interested, judging by the response to the first release, I'd say not, but I'm gonna do it anyway!. It has h…

    ... of display updates. Enter this BASIC program:
    10 PAUSE 1 ... 'll probably notice tearing of sprites in a lot of games ...
    ccowley ccowley June 2010 Emulators
  • zxs v0.2 releasedI have released v0.2 of zxs if anyone is interested, judging by the response to the first release, I'd say not, but I'm gonna do it anyway!. It has h…

    ... of display updates. Enter this BASIC program:
    10 PAUSE 1 ... 'll probably notice tearing of sprites in a lot of games ...
    alien8r33d alien8r33d June 2010 Emulators
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... 3-colour variant of the sprites from [I]Bubble Bobble[/I ... course I did it in Basic. It was too slow. I ...
    Sadako Sadako June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... include in the ZX Basic library (see what we ... as a library for basic coders, so needs to ... circumvent asking people to design sprites - but asking them to ... design pre-shifted sprites and masks, might be ... than what's in the BASIC manual - though the thought ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... masking support for non-transparent sprites, which is a whole ... addressing both approaches in ZX Basic and putting in two ... having to create pre-shifted sprites then just let the ( ... have the designer program shift sprites vertically or horizontally on pixels ...
    Turkwel Turkwel June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... 't.) :cry:

    The basic idea is, when copying blocks ... specific sprite routine, written for sprites of a specific width), the ...
    ajmoss ajmoss June 2010 Development
<1…22232425262728…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
sprites 7K 11.2K
basic 24.7K 39K

Related Threads

  • Switch from 128k BASIC to 48k BasicHello,<br /> <br /> Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back dow…
  • (Basic) Sinclair BASIC mode for EmacsI saw this [URL=http://www.worldofspectrum.org/forums/showthread.php?t=14622]post[/URL] regarding a Sinclair BASIC editing mode along with some Fuse …
  • Help with Visual Basic 6.0 vs Visual Basic.netI have a program that auto generates VB.Net code..... I know VB.net syntax and am happy with the code generated.<br /> <br /> However, I have been as…
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…
  • 48K BASIC to ZX81 BASIC conversion possible?Looking for an automated way of converting a BASIC program done on a<br /> 48K Spectrum to one for the ZX81. It's obvious that some things cannot<br …
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one.<br /> <br /> After more than 6 mon…
  • Basic BASIC help needed RNDHi all,<br /> <br /> I have recently re-discovered an old program I wrote in the early 90s which would do generate random lottery numbers.<br /> <br …
  • Star BASIC or *BASIC??? Anyone heard of this?Does anyone remember a thing called Star Basic or *basic?<br /> <br /> It was a tape that extended the BASIC instruction set and from memory you put …
  • Loading basic from basic?Hi Guys,<br /> <br /> Could you please help me. I want to create a menu on my plus 3 disks. If I use the line below I just get "c nonsense in basic…
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things<br /> <br /> 1) Why when I run the program do my UDGs not a…

Related Searches

  • rst8 return to basic
  • rst8 basic
  • return to basic
  • basic tips tricks
  • best basic manual
  • writing music in basic
  • play in basic
  • play command in basic
  • basic upper lower case
  • basic toupper tolower
  • basic lcase ucase
  • basic change upper lower case
  • basic
  • basic flicker
  • flicker basic
  • basic sprites flicker
  • basic sprites 16x16
  • basic many sprites
  • big sprites basic
  • sprites basic

Copyright © 2024 World of Spectrum