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Search Again :: Adv Search 1000 results in 0.016s
<1…23242526272829…34>
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... about dynamic memory allocation. ZX BASIC does have something of the ... working; which allows four 2X2 sprites locked to character positions. It ... do something similar for ZX BASIC's routines; leaving it up ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... .net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/updater/SP1DrawUpdateStruct ... functions that draw mask sprites, or sprites, load sprites, etc. All will draw ... the C entry points with Basic entrypoints. In z88dk we offer ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... . But the sources are in BASIC and it is compiled using ... two rows of 8 16x16 sprites each with mask. But the ...
    na_th_an na_th_an July 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... box, bright with bright or basic with basic, no mix, correct pixel ... :)[/QUOTE]

    If the sprites on Bubble Bobble had been ...
    Swainy Swainy July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... Cybernoid does more than 16 sprites too, on some of the ... notice that I used a basic colour with bright earlier by ...
    jesus 666 jesus 666 August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... his editor for Cybernoid in basic. Everything is pre-calculated from ... . Having too many explosions or sprites on screen at any one ...
    FrankT FrankT August 2010 Games
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... to see one of my sprites sneaked in there, the weird ... life the game crashed to BASIC.
    dm_boozefreek dm_boozefreek August 2010 New game ideas
  • Developing on Linux (Ubuntu 10.04)Ok, so I decided to install Ubuntu as my main OS, but keep XP as a bootable partition just in case I err mess up Ubuntu, :) I also have XP VM in Virt…

    ... disc. I use SE Basic as my BASIC editor of choice most ... I write a lot of BASIC.



    [quote ... if I was using proper sprites I might want to use ...
    chev chev August 2010 Development
  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... as it was a very basic shooter.

    I could ... possible to help lift the sprites, with either ula.

    BiNMaN BiNMaN August 2010 Games
  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... as it was a very basic shooter.

    I could ... possible to help lift the sprites, with either ula.

    merman merman August 2010 Games
  • So if you could take one Speccy game back in time to 1982...... what would it be? I think I'd take [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001521"]Driller[/URL] back, as it was one of the few …

    I'd take back Saboteur and show them how to make decent sized sprites (that weren't written in BASIC using the UDG's!).
    I'd also take back 'LA Swat' and warn them not to make that game because it was shite:smile:
    zx1 zx1 August 2010 Games
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... an updated version of ZX BASIC? If so, is running on ... be able to program in BASIC from bootup.

    The ... include mp3/wav/mod support, sprites, enhanced graphics commands etc.
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... graphic)
    [/quote]

    Sprites are handled by an external ... /> All the abilities of sinclair basic are in there, including all ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Games that stood out because of playabilityThey might have had horrendous blinking graphics and non existent sound but some games just [B]oozed [/B]gameplay. I would like to nominate a few ga…

    ... much detail into the tiny sprites.

    Anyway, one of ... ever, Mined Out! (written in BASIC, and you can tell just ...
    ewgf ewgf August 2010 Games
  • Why was/is the ZX Spectrum so popular?Why? How? Even after all this time you have a website like this etc.... It's just amazing!

    ... 471937]bbc basic was better than speccy basic... sorry.. speccy basic was "ok ... also perhaps.. it was ms basic.[/QUOTE]

    You ... in one 16K ROM. Spectrum BASIC is quite remarkable because of ... machines may have had hardware sprites, this wasn't much use ...
    Winston Winston August 2010 Games
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... you want to work with Basic or assembler.

    In ... Basic there are 21 UGD characters - ... microcomputers doesn't have hardware sprites, text modes or graphic modes ...
    Ralf Ralf September 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... RANDOMIZE USR xxxxx in the basic loader, but this obviously gets ... to quickly work out where sprites and other graphics are held ...
    ccowley ccowley September 2010 Development
  • SpecBAS (SpecOS's BASIC interpreter) is updated - build 236Build 236 is up at [url]ftp://zxdunny.dyndns.org[/url] New for this release is the beginnings of a proper manual - all commands and functions docume…

    ... just Dunny putting the Basic commands in no sprites or sound yet ...
    ASH-II ASH-II September 2010 Sinclair Miscellaneous
  • Microsoft really know how to sell their products![url]www.metro.co.uk/tech/842500-kinect-demands-a-tidy-room[/url]

    ... either wireframe or sprites. Plus SCR now looks very basic indeed, in ...
    ewgf ewgf October 2010 Chit chat
  • Help! Reverse engineering a Spectrum game[deleted]

    ... over again to do the basic requirements for you. You should ... ' and 'draw lists' for controlling sprites/objects.

    I think ...
    ASM ASM October 2010 Development
  • The Cecco controversySo as I said in the other thread, I'd try out Cybernoid - since I've never played a Cecco game, and never seen one, I'd be coming from a position of …

    ... 've dabbled in the most basic coding and honestly the intelligence ... are possibly the hottest speccy sprites around, phwoooooar! I remember as ...
    Lebowsk1 Lebowsk1 October 2010 Games
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ... - Basic Alien Collision Detection
    Coordinate Checking
    Collisions Between Sprites

    Chapter Eight - Sprites
    Converting Pixel ...
    Shifting
    Pre-shifted Sprites

    Chapter Nine - ...
    jonathan jonathan October 2010 Announcements
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... the above.

    The basic specs on the Mega-Drive ... 80 32 x 32 pixel sprites depending on the horizontal resolution ... fill the whole screen with sprites. The only limitation is that ... have more than twenty sprites per scanline. Sprites are made from 8 ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... the white fuzz that follows sprites on black backgrounds due to ... an interface?
    8. bbc basic for the speccy is rom ... /> 9.there is no bbc basic for sam coupe- the speccy ...
    Roger Jowett Roger Jowett October 2010 Emulators
  • Vic 20 game better than Speccy version?Years ago, when I had my Vic 20 I had a game called Blitz, it was on the welcome tape in fact. Very simple game, but strangely addictive. For those t…

    ... (at WoS)[/URL]. It emulates BASIC, not machine code. I am ... the functionality to do hardware sprites or 320x200 pixels.

    BASIC 2 working, but the problem ... simple sound generator and no sprites, but would force you to ...
    Jimmy Jimmy October 2010 Games
  • Vic 20 game better than Speccy version?Years ago, when I had my Vic 20 I had a game called Blitz, it was on the welcome tape in fact. Very simple game, but strangely addictive. For those t…

    ... WoS)[/URL]. It emulates BASIC, not machine code. I ... the functionality to do hardware sprites or 320x200 pixels.
    ... startup screen and CBM BASIC 2 working, but the ... sound generator and no sprites, but would force you ... it with the CBM Basic V2 3583 Bytes free ...
    Alien 8 Alien 8 October 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... helper for the modern Sinclair BASIC programmer"

    ... - it will automatically create your sprites!

    Please ... the most beautiful UDG sprites ever seen and the ... for your upcoming game, perhaps sprites, backgrounds, spaceships, bullets.. and ...
    Rickard Rickard October 2010 Games
  • Assembly Programming for IDIOTSOk are there any websites guides for what opcodes do in a z80 or books... but for really really thick people like me :-) Something along the lines …

    ... times a second so that sprites don't flicker and scrolling ... on.

    The reason sprites flicker if they're not ... synchronisation, but that's the basic principle.
    ccowley ccowley October 2010 Sinclair Miscellaneous
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... /> You could improve on the basic idea I provided by having ... is; if there were three sprites on scanline ninety then you ... BYTE thus 255 on screen sprites on the Spectrum can fit ...
    mov edx,10 ; Ten sprites
    call direct_sort_byte
    ret ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... />
    Chapter 1 is a basic guide for new users.
    256 Alpha blended sprites.
    512 line raster table ... .

    Misc:

    Sprites have 4 levels of priority ... . Each list controls 256
    sprites with one draw list active ...
    ASM ASM October 2010 Development
<1…23242526272829…34>

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