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<1…24252627282930…34>
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... !

    ret ; Back to BASIC!


    ; --------------------------------------------------------------------------< ... br />

    ; Draw all sprites using XOR method.

    ASM ASM October 2010 Development
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... /> so far the bbc basic for the speccy doesnt support ... /> r-type smooth scorlling ? pixel sprites? interlaced video 384x256 with tv ... /> does emnulator allow pasting of basic laugnage trapping nmi from mouse ... have an emulator load a BASIC program from a folder ...
    ASM ASM November 2010 Emulators
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... !

    ret ; Back to BASIC!


    ; --------------------------------------------------------------------------< ... br />

    ; Draw all sprites using XOR method.

    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... !

    ret ; Back to BASIC!


    ; --------------------------------------------------------------------------< ... br />

    ; Draw all sprites using XOR method.

    ASM ASM November 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... 24-bit version of Sinclair BASIC though.

    [quote]I ... SAM Coupe but with hardware sprites. Loki evolved through the Flare ...
    chev chev December 2010 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... SAM Coupe but with hardware sprites. Loki evolved through the Flare ... history!

    So SE Basic is the most optimised version ... along the lines of Super BASIC?

    So with the ...
    Rebelstar Rebelstar December 2010 Hardware
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... you can go -- the basic system does not need to ... 2. Suitable data compression for sprites and level data (the popular ... be written to only unpack sprites, backgrounds, music, level data ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... ]2. Suitable data compression for sprites and level data (the popular ... me (at least) another 8 sprites, and that's without the ... confusing us to their compiled basic community. I can tell you ... simple, it gets many masked sprites on screen, and fast. Even ...
    Timmy Timmy December 2010 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... out of 16x16 pixel sprites which in BASIC equate to 2x2 UDG ... br />
    Some horizontal moving sprites in Manic Miner/JSW have ... -right only...

    Horizontal Sprites comprise of 4 animations, after ... hand side of the 2 sprites as shown below:
    < ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... animations. Many of the sprites in [I]Jet Set ... along.

    In BASIC there is another advantage if ... be a problem in BASIC, as you would need ...
    Also, since it's BASIC, consider starting off with 4 ... You'll find your BASIC program soon slows down ...
    joefish joefish January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... UDG sets for your game "sprites".

    A UDG set ... is coded in BASIC and compiled using HiSoft BASIC compiler: [url]http ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... the pieces, avoid the few sprites that appear on each screen ... you can have flicker free sprites moving on screen), 2) it ... example splib2 or SP1 for sprites) demand a lot of memory ... client/server model with a basic 48k, eg, acting as client ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... game loop (if you want sprites bigger than 8x8 with animation ... code a platformer game in BASIC, and is asking for advice ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    Are these really floating-layered sprites then, rather than just ... want a list of sprites you just store them ... br />
    Are the sprites drawn in numerical order? The ... STOS had commands to make sprites move or animate in ... 've not tried your BASIC yet.
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... Are these really floating-layered sprites then, rather than just ... clipped) they're attached to. Sprites are therefore "floating layer" ...
    [quote]
    Are the sprites drawn in numerical order? The ... , I've not tried your BASIC yet.[/QUOTE]

    ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... what would be your ideal BASIC sprite implementation? Bear in mind ... different to any beginning aspiring BASIC game programmer. I guess they ... are no record types in BASIC). In which gfx$ can ... as foreground, and that the sprites drawing routine will skip those ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... foreground, and that the sprites drawing routine will skip those ... a "remake" of sinclair BASIC. It's available here:< ... , but it's Sinclair BASIC at heart. It's ... able to allow a BASIC programmer to create an ... PCs.

    The BASIC editor needs some work, as ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... for who? Surely not the basic system.

    Gaps always ... come anywehere near 80 16x16 sprites in a frame, it is ...
    Alcoholics Anonymous Alcoholics Anonymous February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... for who? Surely not the basic system.[/QUOTE]
    Surely no ... 35-40K monstrosities in sinclair basic :lol:

    [QUOTE=Alcoholics ... least to 16K; now the basic Spectrum had 16K and... ;)
    sprites per game frame (and these ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... a couple of "monstrosities" in BASIC including a couple of text ... is calculated; whereas when drawing sprites on spectrum screen, slow row ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... then), a great version of BASIC which many of us mastered ... clash, there were no hardware sprites, etc, but those limitations meant ...
    ewgf ewgf February 2011 Sinclair Basic
  • A LOAD of old site!If there was a website that released distinctly retro styled games to play online or download them for free but only a small amount of the game was i…

    ... . You program in Sinclair BASIC just like you would on ... graphics (by executing strings of BASIC code at runtime), bezier curves ... The next update will include sprites and rotation/scaling of stored ... easy as coding in Sinclair BASIC, just shedloads faster. [i] ...
    Dunny Dunny February 2011 Chit chat
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... to fit the extra enemy sprites into the available memory. Memory ... I can't overwrite the BASIC loader with C code or ... overwrite the system variables and BASIC loader without any problem. As ... and decided against adding more sprites and relocating everything. :D ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... use them, even in a BASIC game. I'd really love ... try re-drawing larger game sprites that small.

    I ...
    joefish joefish June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... use them, even in a BASIC game. I'd really love ... try re-drawing larger game sprites that small.

    I ... was a 48k+ and a basic game called 'YTS' my brother ...
    R-Tape R-Tape June 2011 Development
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... have two 16 x 16 sprites, but they're both more ... or under you have a basic box collision.

    Now ...
    jonathan jonathan July 2011 Development
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    ... you know Microsoft developed the basic for it? That's why ... choosing Microsoft to write their BASIC's for them? Well, Microsoft ... also wrote Amiga BASIC for the Amiga. That was ... the Commode, some of the sprites blocks looked huge, and almost ...
    Hercules Hercules August 2011 Sinclair Miscellaneous
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    because the basic wasn't so great it ... :)

    as for the sprites, well you can X and ...
    fog fog August 2011 Sinclair Miscellaneous
  • Commodore 64 - First time trying - REVIEW & Pictures!Right, so the 2nd hand shop was selling this Commodore and accessories. So I decided to buy it, as I've never had a Commodore and this is my first ti…

    [QUOTE=fog;557922]because the basic wasn't so great it ... :)

    as for the sprites, well you can X and ... for the explanation about the sprites, that makes sense, to overlay ... two sprites to get a higher quality ...
    Hedegaard Hedegaard August 2011 Sinclair Miscellaneous
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... would corrupt the colours of sprites at the top of the ... font down over the Sinclair BASIC RAM area to free up ...
    joefish joefish August 2011 Development
<1…24252627282930…34>

Latest Posts

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    harriusherbartio on 12:42AM
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    harriusherbartio on April 7
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