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  • More "fake" screenshots, please.I don't know about anyone else, but I really like seeing Spectrum screenshots of modern and/or original games - even if there ends up being no game t…

    ... there ends up being no game to play at the end ... something ill do more in my sparetime in the future.
    < ... with that particular graphics configuration in game without serious attribute clash or ... gonna make him some multicolor sprites, with an editor he wrote ...
    Amigo Amigo February 2003 Sinclair Miscellaneous
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... - the game is undoubtedly shite, but in mitigation it was developed in a ... . If you check out the sprites the black guy is actually ... just had bleepers and
    in-game music was generally crap and ... 2 Amstrad versions of the game?[/B]

    Frankly no ...
    Swainy Swainy July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... the original sprites from the preview of Double Dragon in the August ... finished (the sprites in the finished version of the game were some what ...
    Swainy Swainy July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... more time for sprites, AI, some animations in background will be ... multicolor x interlace
    in game multicolor is nearly impossible for ... part of screen
    in game interlace is posible for limited ... same time
    AY in-game music is possible, note ...
    Fikee Fikee July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... current version.
    The game will be 128k only (also ...
    Anyway, things to complete in graphic engine:
    - Cutting sprite ... under the sprites by stack.

    About in-game music:
    in PT3 format.

    ...
    moroz1999 moroz1999 July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... and that maybe the sprites can be in color or add ... br /> - Redrawing background under the sprites by stack.[/quote]



    [quote]About in-game music:
    IMHO, Wham! is ... /> there should be samples in the game. they take up memory ...
    Amigo Amigo July 2003 Games
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... developing is either a game or a demo. I ... editing the picture when zoomed in.[/I]

    ... and animation, maybe used in games, or placed on ... as many possibilities and features in their as possible.
    Sprites in your games, laoding screens ...
    Amigo Amigo August 2003 Development
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... the same intensity. if sprites were done in this mode for games ... /> [/quote]

    Very true. In-game graphics and animation are a ... much better to see graphics in the Spectrum 1x1 pixel format ...
    monty.mole monty.mole February 2004 Games
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... /> .b00?

    [quote] game and it works as a ... , because sometimes, expecially with sprites , you need to manually ... find and recognize the graphics in the memory!![/quote]
    ... resizing window allows to find sprites in AutoWidth mode (default), well.
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... /> .b00?

    [quote] game and it works as a ... , because sometimes, expecially with sprites , you need to manually ... find and recognize the graphics in the memory!![/quote]
    ... resizing window allows to find sprites in AutoWidth mode (default), well.
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... with all the features like sprites, background, sounds, to make ... , place sprites in position, select properties and events, similar to "game makers" ... , as pretty much any game maker is limited using this ... set the basis for their game quickly, and then using ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... resizing window allows to find sprites in AutoWidth mode (default), well.< ... to see where the sprites beguin and ends, because ... add several custom backgrounds in a game is foundamental because sometimes ... end of loading and the game freezes there!!
    Another ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... games (Three Weeks In Paradise) revert their sprites in-place. One solution ... " and save an entire game again in some initial state. Another ... way: play in one instance of a game, while redraw it ... in another, every time ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... some games (Three Weeks In Paradise) revert their sprites in-place. One solution ... " and save an entire game again in some initial state. Another ... instance of a game, while redraw it in another, every time ... the game and let it run at the same time, the sprites ...
    Arm73 Arm73 April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... with some of the sprites, which are nicely recoloured ... 'left to right' sprites in the game, so presumably the programmer ... the 'right to left' sprites (which I've found ... , the Z80 of Roboto in the archive is buggered, ... to look at the game, download the TZX and ...
    Malc74 Malc74 April 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... "edges" of the sprites. In my 3d game this is a must ... . The breakout-type game I did for the ... too - this, combined with sprites of various (rectangular-based) ... on my 1942-style game, which translates to one ... kind" buffer on the sprites made it work nicely.
    ekoman ekoman July 2004 Development
  • UnityI know it's not Speccy related, but I've just read on Jeff Minter's forum at [url="http://www.yakyak.org"]www.yakyak.org[/url] that the UNITY project…

    ... /> Gotta agree too. The only game that is worth playing by ... play on.

    In the MM argument i can ... Boredom to Manic Miner. Big sprites (in my best Doree (Whale) voice ... joystick movement) against smaller sprites reacting instantaneously to keyboard or ...
    Vampyre Vampyre December 2004 Sinclair Miscellaneous
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    I always liked the sprites in Final Fight. OK the conversion ... of the 128k Navey Seals game is worth mentioning
    Bermondsey Bob Bermondsey Bob June 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... one type of game, it simply had some game-oriented features ... serves) and 24 hardware sprites along with full screen scrolling ... probably be handled with hardware sprites too.

    [quote ... scroll and sprites action game that just happens to be in iso 3D ...
    TMR TMR July 2005 Games
  • Gilbert - Game Over Scores time folks go [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Gilbert%3a+Escape+from+Drill$&pub=^Again+Again$"]here[/url] vote then…

    ... />
    I think the game is enjoyable and has a ... when I was walking in the usual urban environment ... I found myself swimming in the next screen, among ... game has some flaws, it slows down when there are many sprites in ... ve seen almost all the game, but I can't ...
    WhenIWasCruel WhenIWasCruel July 2005 Games
  • Technical ExcellenceI don't know if I'm covering old ground here, forgive me if I am... I'm interested to find out what you all think was technically the best spectrum …

    ... .

    All the sprites in RType move on character boundaries ...
    but even so, cramming in all those awesome graphics, enemy ... and weapons into a 48k game (multiload notwithstanding) is a ... the most technically impressive arcade game of its day.
    ...
    Bluce_Ree Bluce_Ree July 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... br /> ...

    /* main game loop */

    while (game_on ... = nextFrame;

    } /* game loop */
    [/code]

    sprites to new locations based ... are a lot of sprites in the same rows. It ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... in graphics and game data.

    If I define my sprites ... to be in ... paged in as long as there's sprites in there ... the music updated" in the interrupt service routine ... di/ei, otherwise the game went nuts.
    ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... beneath get tinted by the sprites when there's no use ... not needed to tint my sprites).

    EDIT: I ... thing is a good solution. Sprites are always clipped against a ... " in column major order -- in this case in the order ADGBEHCFI.

    In-game ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... in graphics and game data.

    If I define my sprites ... to be in ... paged in as long as there's sprites in there, ... di/ei, otherwise the game went nuts.
    ... more like programming in BASIC than assembler, ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Go to HellNow that's odd. I randomly decide to download [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Go+to+Hell$&pub=^Triple+Six$"]Go to Hell[/url…

    >>>>
    I read an interview with John George Jones in Sinclair User years ago. He was one f*cked-up individual.
    Ashley Pomeroy Ashley Pomeroy September 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... . Instructions with an apostrophe in them cause trouble for the ... full colour zx81 mode with sprites and graphics primitives. Every ... digitized music and sound effects in game. That might be interesting :)< ... you efforts. My current game is like 10 times more ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Remastering Speccy GamesHas anyone ever thought about designing remastered versions of Spectrum games for consoles like the Master System / Mega Drive? I can not code very …

    ... colors available (16 for sprites, 16 for background) from ... o 8x8 or 8x16 pixel sprites, max 64
    o ... (256 kB), depending on built-in game
    * Main RAM: 64 ... System 1 only)
    * Game Cartridge slot
    o ...
    na_th_an na_th_an November 2005 Games
  • Best Speccy game written in BASICHopefully this has not been done before, but anyhoo. My vote is the sublime VIKING RAIDERS.

    ... which I know was written in BASIC cos'I broke into ... the text and had a game that worked for a while ... this was written in basic because the sprites in the game all contained 2 ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    ... has the best sprites in any computer game ever made, in my opinion. Apart ... on the people you meet in life filtered through a strange ...
    Spector Spector March 2006 Games
<1…45678910…34>

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