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  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    The sprites in Rex were (and still are..) amazingly well animated.. a super little game - it never really got the recognition it deserved..

    - some of the sprites in Space Crusade are neat, too - even though they are a bit clumsy in movement.
    Blondin235 Blondin235 March 2006 Games
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    ... :03, Blondin235 wrote:
    The sprites in Rex were (and still are ... well animated.. a super little game - it never really got the ... />
    the big dragony thing in Thanatos was a bit good ...
    Bluce_Ree Bluce_Ree March 2006 Games
  • TommyGun 0.8.5 available0.8.5 has been uploaded release updates include: * Heaps of bug fixes :) * A getting start guide on how to use TG Please try it and give me your f…

    ... very hard to pixel directly in Tommygun the way it ... lil test sheet with some sprites I've done. The ... it is supposed to look in-game (and at the pixel size ... it was drawn in Pro Motion), the wide ... look when actually playing the game. I'd rather Mode ...
    Wolverine Wolverine March 2006 Development
  • Musician required...I'm nearing the end of writing my next game, and I'd like somebody to provide spot-effects & in-game music for it (AY, as per 128K speccy) I'm after…

    It's going to run in 48K, but the sound will be limited because I'm having to spend a lot of time drawing sprites & doing A.I. (etc), and so really in-game music is out unless you have 128K (and I find somebody to write it!)
    bobs bobs April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ]1A USING PRE-SHIFTED GRAPHICS IN SPRITES[/B]

    ... rotater (ie MASK sprites).

    In this test program we ... screen update. For pre-shifted sprites in SP1, we will be ... speedup, but perhaps something noticeable in a game situation.

    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Un-identical conversionscan anybody recall the conversions which were absolutely unidentical on different PCs? for example [URL="http://www.worldofspectrum.org/infoseek.cgi…

    ... bore the same name and sprites (in some cases) they were ... />
    Alien Storm: Same sprites, different game.

    Toki: Same ... sprites, different levels, and no ... was quite fun in 2 player. The game was almost exactly ...
    dm_boozefreek dm_boozefreek May 2006 Games
  • Un-identical conversionscan anybody recall the conversions which were absolutely unidentical on different PCs? for example [URL="http://www.worldofspectrum.org/infoseek.cgi…

    ... the same name and sprites (in some cases) they were ... game in its own right.

    [QUOTE]

    Toki: Same sprites ... [/i] (another Taito game) was pointlessly messed-around ... in disgust after one game.

    [QUOTE]
    E-SWAT: Only sprites ...
    Zagreb Zagreb May 2006 Games
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... I have a back buffer in the uncontended memory and just ... me to have tiles and sprites in other banks, but is bound ... but that could limit your game.

    There's also ... develop a +2A/+3-only game.
    Jmk Jmk May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... =wokani]I can't log in on SF with anymous access ... and painlessly construct a speccy game in ONE application that allows you ... just no output option for sprites in SP1 at the moment. Kiwi ... has already offered his services in that regard but he's ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... ) and any number of sprites per character square. Because ... of the background elements LOAD sprites, as you mentioned above. ... from the engine and sprites for background. In general though, it ... beginning thinking in terms of tiles for the in-game graphics.
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... making bigger sprites and about generating graphics in the correct ... " parameter. When moving the sprites in the main loop, sp1_MoveSprRel() was ... (one for each character in all sprites). So BALLOC.LIB is ... this is no good in a game situation where several keys ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... the thing to keep the game logic and rewriting the screen ... 8K ROM and 8K RAM in the original machine. Even a ... and 16K RAM, not including sprites in a separate bank. Finding and ...
    obo obo May 2006 Emulators
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... at a time. Enemy sprites 8 pixels at a ... slide" effect you see in game elements sliding back and ... and character-moved the sprites (and did this correctly ... / talented as demanded by the game.

    The ... same engine. Still the game would have been better ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • RobocopI was just having a quick blast on the Speccy version of 'Robocop' for nostalgia's sake, and I noticed something.. I had a playable demo of Level 3 …

    ... there were "issues" about keeping sprites on-screen.

    There ... have been mysteriously left out in the full-release.
    < ... ]Myth[/i] had brilliant in-game piano music in the demo that wasn ... 't in the final game. The demo version of ...
    Zagreb Zagreb July 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... 4 didn't have hardware sprites or a SID.
    sprites in software at the same game speed. The ... bit. The only competitors in that reguard where the ... it had little competion in it's price range. ... machines were poorly received in the US. The failure ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... Heals could be implemented with sprites (see Zaxxon). The real ... perspective and use sprites.
    BTW, using sprites does not ... calculating where to place the sprites in the 3D environment.
    ... was everyone's least favorite game. The only reason anyone ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... but you can do software sprites in several versions of BASIC ... I wrote a space game that drew the corners ... the whole, whilst hardware sprites are a nice feature ... features ended up in the Amiga where sprites went by ... br /> The Amiga had sprites as well as the ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • What effect would you most like to seeJust wondering, what with the fact that it seems to be 1983 all over again and more and more new games coming out, what feature, thing or special eff…

    ... by the room based speccy game which was totally different. < ... Resistance having scrolling and big sprites too...[/QUOTE]

    ... some amazing little characters in the game but just too hard to ... get away with a rainbow in game, but very nice for menu ...
    CKay CKay September 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... />
    [quote](...) The discussion in that thread is a bit ... told for moving the sprites? This is great!
    sprites in basic?

    Game in Basic
    2- ... version of the same game in C using SP1
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... possible to create good stuff in Basic?
    I don?t ... ?d like to create something in Basic before beginning with C ... /> 1- Create a good game, maybe a puzzle, in Basic.
    2 ... the same game in C.

    Can I work with Sprites in Basic ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Troll, Troll, Troll-ity, Troll ... It's Everyone's Favourite Troll ...We've had a lot of "memorable" visitors to the forums over the years so, as it's almost bedtime and my mind fills with peculiar, random thoughts, I b…

    From the start I have a troll-feeling on TOXITALK.

    Completely new in MC and wanting to make a game with 32x32 sized sprites
    in a few weeks time.

    The name makes me think of toxic talk!
    Dr BEEP Dr BEEP November 2006 Chit chat
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... good example of a C64 game using Speccy style graphics. The ... graphics (and a rather good in-game tune!) though ...

    Dizzy ... with multi-colour (blocky) main sprites, that looks BAD!

    sprites and you get the nice ...
    Kenz Kenz November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... to do hardware pixel scrolling in multicolour 160x200 or hi-res ... positions . This can be done in BASIC.

    For example ... using hi-res hardware sprites in a 3D game to speed it up ... less processor time than software sprites.
    chaosmongers chaosmongers November 2006 Games
  • Four Channel Sound on a 128kI was thinking about tinkering with my 128k spectrum to make some tunes with it. I see you can utulise 3 sound channels on a 128k Spectrum. However…

    ... are good examples of in-game beeper tunes. In both cases the sound ... are a large number of sprites on screen.[/QUOTE]

    in bursts of 10-25Hz or ... so, interleaved between screen updates - in which case the screen updates ...
    gasman gasman December 2006 Sinclair Basic
  • Early screenshots which differ from the final productI thought it would be interesting to try and list games that looked different in the previews/reviews to the final product. I'll start off with an ea…

    ... 's possible that all sprites in the game are placed on character ... that that'd result in a chronically jerky game) but even so ... , everything in that screenshot is ... it's just any old in-game screen grab - notice how ...
    gasman gasman January 2007 Games
  • Early screenshots which differ from the final productI thought it would be interesting to try and list games that looked different in the previews/reviews to the final product. I'll start off with an ea…

    ... 's possible that all sprites in the game are placed on character ... that that'd result in a chronically jerky game) but even so ... , everything in that screenshot is ... it's just any old in-game screen grab - notice how ...
    Swainy Swainy January 2007 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... colour pallette and the blocky sprites in the c64 version. I ... resolution.

    C64 in game:
    [url="http://www.lemon64 ... /showscreen.cgi?screen=screens/in-game/u/Uridium.gif"]Screenshot ... br />
    NES version in game:
    [url="http://emu-russia ...
    Fizza Fizza January 2007 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... the play area for this game?

    [QUOTE=Arjun; ... least two versions of a game on different systems to each ... colour pallette and the blocky sprites in the c64 version. I prefer ... qualities would interfere with the game more than having a monochrome ...
    Fizza Fizza January 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... so visible errors crept in if not recalculated after ... and pick apart. Superb game too, with perfect use ... silky smooth 50Hz. The sprites were all drawn at ... using the stack so in-game Multiface snapshots could easily ... space, then add the sprites, then LDIR to the ...
    obo obo April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... so visible errors crept in if not recalculated after ... and pick apart. Superb game too, with perfect use ... silky smooth 50Hz. The sprites were all drawn at ... using the stack so in-game Multiface snapshots could easily ... space, then add the sprites, then LDIR to the ...
    rich_chandler rich_chandler April 2007 Games
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