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  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... so visible errors crept in if not recalculated after ... and pick apart. Superb game too, with perfect use ... silky smooth 50Hz. The sprites were all drawn at ... using the stack so in-game Multiface snapshots could easily ... space, then add the sprites, then LDIR to the ...
    zxspecticle zxspecticle April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... so visible errors crept in if not recalculated after ... and pick apart. Superb game too, with perfect use ... silky smooth 50Hz. The sprites were all drawn at ... using the stack so in-game Multiface snapshots could easily ... space, then add the sprites, then LDIR to the ...
    ChuckieEgg ChuckieEgg April 2007 Games
  • Roller CoasterHey all.. Is there an ending to this game ? I`m pretty sure I`ve got all the money dotted around... Been playing it on the travel to work alot!

    ... , it's funny but this game it's exactly the same ... original Gameboy, but with different sprites.
    In fact , I believe Elite ... a new Dragon's liar game around 1989-90.
    The ... way better graphics, and two game speed options, but the level ...
    Arm73 Arm73 June 2007 Games
  • Roller CoasterHey all.. Is there an ending to this game ? I`m pretty sure I`ve got all the money dotted around... Been playing it on the travel to work alot!

    ... original Gameboy, but with different sprites.
    In fact , I believe Elite ... a new Dragon's liar game around 1989-90.
    The ... way better graphics, and two game speed options, but the level ... that Elite obviously thought the game mechanics held up half a ...
    Spector Spector June 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... so visible errors crept in if not recalculated after ... and pick apart. Superb game too, with perfect use ... silky smooth 50Hz. The sprites were all drawn at ... using the stack so in-game Multiface snapshots could easily ... space, then add the sprites, then LDIR to the ...
    wokani wokani June 2007 Games
  • Top 10 Spectrum games everName 10 games you think, on your opinion, are the best Spectrum games ever, for any reason. My list is: (in alphabetical order) - Cyclone - Daley Th…

    ...
    I have not played in many years, but I do ... it as a very fun game, especialy on two (and ... />
    To bad the game is not allowed for distribution ... large and well drawn sprites. The game idea from the arcade ... get your hands on the game it is well worth ...
    Rickard Rickard August 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    Unfortunately this game has now become a 128K ... to the size of the sprites involved. Fortunately this means more ... have to endure my crap in-game beeper-effects!
    bobs bobs December 2007 Games
  • The best Spectrum game - 2007Which, in your opinion, is the best game from 2007? [url]http://www.worldofspectrum.org/infoseekadv.cgi?what=1&regexp=&yrorder=1&year=2007&type=0&pl…

    ... sound and those ridiculous 2D sprites (the largescale acceptance of those ... [/I] is quite a good game with excellent presentation but it ... loses some marks for no in-game sound effects (a problem it ... 's still a fun platform game and I really liked the ...
    Zagreb Zagreb December 2007 Games
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... and SPTileArray need to be in RAM. As mentioned previously, ... redefine character graphics during the game (ie call to sp_TileArray to ... chars for each character used in game. If the table is pre ... on the right of all sprites that the library requires.
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... was well suited for some game, it usually was better ... pull it's side borders in and "underscan" down to ... are produced using the hardware sprites in a mode that makes ... has to keep pulling in new addresses each scanline ... the CPU up directly in that it doesn't ...
    TMR TMR December 2007 Games
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... [B]Justin[/B]: Draw the sprites isometrically so they don't ... & 5[/B]: Add in-game beeper SFX for jumping, collecting ... Make the transporter-activation mini-game a bit easier.
    ... ] on higher difficulty levels. Bigger in-game environment.

    [B ...
    Zagreb Zagreb January 2008 Games
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... your game ? You might find it better to just redraw your sprites in ... as follows:

    Draw sprites on the screen


    Remove sprites from screen

    Go ... can remove and redraw the sprites quick enough so that you ...
    Mr Millside Mr Millside February 2008 Development
  • CPU question about various emulators for and on various machinesRight, you know how nowadays the latest CPUs seem to be dual (or more) core 2.4GHz (or whatever speed) as opposed to, say, single core 5.8GHz? Now I …

    ... commands from the original PC game, and re-interpreting them ... a computer*. I mean, constant, in-game music was supposed to be ... (I think) was the game that proved otherwise. More than ... Multi-coloured borders? Flicker-free sprites? The humble ol' Speccy managed ...
    ewgf ewgf March 2008 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... look at some of the sprites in the last mule update, you ... a complete set of sprites required by the game. Some small 1 ... char x 1 char sprites will ... will make writing sprite animations in the game easy:

    FRAME_NOCHANGE ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • JSW... how does the game "finish" in assembly?It seems the ZX and C64 versions of Jet Set Willy suffer from the same "unfinishable" problem. Thankfully the ZX version has been patched with pokes …

    ... add an ending to this game, but I need to find ... ) routine that changes the toilet sprites in then.

    Any help ...
    DanSolo DanSolo May 2008 Games
  • Any isometric colourful Spectrum game?When I think of isometric 3D Spectrum games (Knight Lore style), all of them seem to be monochrome. I can't remember any isometric game which would h…

    ... .org/showscreen.cgi?screen=screens/in-game/p/Pogo.gif[/IMG] [ ... org/showscreen.cgi?screen=screens/in-game/p/Pi-Balled.gif[/IMG ... to some serious clashing though in that Fairlight example, but ... less obvious when the characters/sprites take on the background colour ...
    48K 48K May 2008 Games
  • Loading screen vs. in-game graphics mismatchFollowing [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20589"]this thread[/URL], which games had the worst loading screen compared to…

    ... original's, and the in-game graphics are slightly better too ... par with the very nice in-game graphics. And the lack ... better in-game graphics by that time, and the use of masked sprites ... more serious problems than the in-game graphics. In fact, I never really ...
    Patrik Rak Patrik Rak May 2008 Games
  • a game for anyone bored...pick a game at random from the archive using the random seeking link, and post what comes up...and post the gamescreen as well if possible [url]http…

    [IMG]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/c/CaesarTheCat.gif[/IMG]

    I got [B]Caesar The Cat[/B], quite large sprites and colourful for the time (1984).
    Rickard Rickard May 2008 Games
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... 16 colours, eight hardware sprites per scanline (enabling up ... to 112 sprites per PAL screen), scrolling ... org/showscreen.cgi?screen=screens/in-game/p/PrayerOfTheWarriorThe.gif[/img]< ... /showscreen.cgi?screen=screens/in-game/d/Dragonia.gif[/img]< ...
    Lockett Lockett May 2008 Chit chat
  • Renegade - best beat em up on speccy?Following on from a recent Arcade sequels thread, It is my personal opinion that Renegade is probably the best beat 'em up released for the spectrum…

    ... .org/showscreen.cgi?screen=screens/in-game/s/SubwayVigilante.gif[/IMG] ... org/showscreen.cgi?screen=screens/in-game/r/Renegade.gif[/IMG]< ... to suffer from worse drawn sprites, and bad selections of ... tiles are much better in Renegade. :) In Vigilante all tiles are ...
    Rickard Rickard June 2008 Games
  • Manic Miner - completing the variations...I hadn't fully appreciated the differences between the different versions of one of my old favourites, Manic Miner, on various computer formats until…

    ... quoi that made the original game such a delight[/QUOTE]< ... rooms kind of water the game down, as most versions ... re-use some of the sprites in a room with a ... that is each screens sprites had a certain individuality as ... I say reusing them in some lame excuse of an ...
    dm_boozefreek dm_boozefreek July 2008 Games
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... already have enough sprites in that room to slow the game slightly, it ... slows the game to a crawl (it has 32 sprites used on ...
    dm_boozefreek dm_boozefreek September 2008 Games
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... point you towards post #100 in this very thread ;)[/quote]
    sprites in that room to slow the game slightly, it ... slows the game to a crawl (it has 32 sprites used on ...
    ewgf ewgf September 2008 Games
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ... you know if any other game/loading scheme did use this ... possible to actually use in-game to create "sprites" och backgrounds with 3 ...
    Rickard Rickard October 2008 Sinclair Miscellaneous
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ... you know if any other game/loading scheme did use this ... possible to actually use in-game to create "sprites" och backgrounds with 3 ... show the loading screen... but in-game it would be REALLY hard ...
    Tom-Cat Tom-Cat October 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... say you want to draw sprites in top half of screen and ... you actually want to draw sprites in the bottom. Basically. It is ... br /> Interlaced sprites probably. They showed half of sprites in even frame and ... like hell and slows the game down, also the MYTH dragon ...
    Fikee Fikee November 2008 Sinclair Miscellaneous
  • We have a great WOS update todayI'm surprised that nobody mentions today WOS update, so I'll do it. It is the biggest update ever and it mainly consist of MIA games. I don't think …

    ... . Although I looked at the in-game instructions this morning. I never ... around to looking at the game itself just yet!

    game either.

    I didn ... re-drew all of the sprites, replacing the originals.
    Digital Prawn Digital Prawn December 2008 Sinclair Miscellaneous
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... useful for me. Seeing the sprites in games being drawn byte by ... would be useful when a game uses dummy screen and watching ... screen doesn't show game mechanics as all the graphics ... just copied together. Watching changes in dummy screen would explain much ...
    Ralf Ralf December 2008 Development
  • ANNOUNCE: JSW64: Flash Manic MinerI am delighted to announce the gamma-release of [b][i]JSW64: Flash Manic Miner[/i][/b], which is available as a free download from [url]http://geocit…

    ... the cavern for the arcade-game that inspired it.
    ... it appropriate to make this game overly quirky, but it ... change the vertical sprites in "Wacky Amoebatrons" to those in the Software ... Revenge", which already appear in this game's variant of "Wacky ...
    WhizzBang WhizzBang January 2009 Games
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... Cybernoid work slightly differently in that they have multicoloured ... move, and many single-coloured sprites.[/QUOTE]

    ... /showscreen.cgi?screen=screens/in-game/d/DanDare-PilotOfTheFuture.gif[/ ... .cgi?screen=screens/in-game/e/Exolon.gif[/IMG]
    Rickard Rickard February 2009 Games
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