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  • Too few light gun games available? Any ideas for a decent shooter game?Terminator 2: The Arcade Game ported from the original GameBoy would be an excellent addition to the Spectrum's light gun collection. What shooter d…

    ... it dead. so with that in mind if I wrote one ... is pressed and highlight the sprites in binary sequence to determine which ... flashes to distinguish between 8 sprites though (actually 6 if you ...
    jonathan jonathan December 2011 New game ideas
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... System that has hires multicolor sprites. But Master System is much ... are not true hires multicolor sprites + they consume already small ... br />
    [quote]Yes, 8 sprites / scanline is not enough for ... with only a handful of sprites in software. It's not like ...
    Matt_B Matt_B December 2011 Sinclair Miscellaneous
  • Writing an emulator - how to / resourcesI'm looking for a holidays project, and I'm thinking I'd like to write a simple Spectrum emulator. I've googled plenty and read some resources, but …

    ... in Z80 emulation part than in actual ZX Spectrum emulation in a simple emulator. In ... very simple emulator there is just Z80 emulation ... emulator, using an existing Z80 core is a good ... Otherwise, write Z80 emulator first.

    In any case, ...
    Shiru Shiru December 2011 Emulators
  • Writing an emulator - how to / resourcesI'm looking for a holidays project, and I'm thinking I'd like to write a simple Spectrum emulator. I've googled plenty and read some resources, but …

    ... in Z80 emulation part than in actual ZX Spectrum emulation in a simple emulator. In ... very simple emulator there is just Z80 emulation ... emulator, using an existing Z80 core is a good ... Otherwise, write Z80 emulator first.

    In any case, ...
    PaulMdx PaulMdx December 2011 Emulators
  • The Double (Footy Management Game)Hi All I'm new to the forum and wanted to talk about The Double - the classic Speccy 128 game which I believe was the best footy management game eve…

    ... to try it, its available in .z80 file format from this website ...
    The Great Glen The Great Glen December 2011 Games
  • The Double (Footy Management Game)Hi All I'm new to the forum and wanted to talk about The Double - the classic Speccy 128 game which I believe was the best footy management game eve…

    ... to try it, its available in .z80 file format from this website ... !
    How does moral work in the original game? Does it ...
    Rebelstar without a cause Rebelstar without a cause December 2011 Games
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    well I enjoyed doing the ship so much I started altering the sprites in nemesis (I know it's cack) once I'm done I'll have to post a sprite sheet
    BiNMaN BiNMaN December 2011 New game ideas
  • Testing Z80 op codesHappy new year all! I'm currently testing my Z80 emulator (hand written from scratch in C#) and I've possibly now gone insane, testing is taking hug…

    ... in the right area, but fusetest isn't designed as a Z80 ... /fuse-emulator/trunk/fuse/z80/tests/]Z80 test suite[/url] is ... designed precisely to be a Z80 emulation test suite. You' ... to extract your Z80 core and run it in a separate test ... re trying to do things in Z80.
    Philip Kendall Philip Kendall January 2012 Emulators
  • Testing Z80 op codesHappy new year all! I'm currently testing my Z80 emulator (hand written from scratch in C#) and I've possibly now gone insane, testing is taking hug…

    ... in the right area, but fusetest isn't designed as a Z80 ... fuse-emulator/trunk/fuse/z80/tests/"]Z80 test suite[/URL] ... precisely to be a Z80 emulation test suite. You ... extract your Z80 core and run it in a separate ... re trying to do things in Z80.[/QUOTE]
    Hehe, ...
    rich_chandler rich_chandler January 2012 Emulators
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    With a 128k is too easy... I want to do something interesting in 48k. Now I?m thinking that in a game with 10 or 15 sprites in screen perhaps dump method is the best
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... Joffa's developments were in rendering scrolling scenery as fast ... there'll be no change in the TV picture until ... the screen and draw the sprites in the next 2 frames. Again ... and PUSHed to the screen in the right order so ... do it. Then the sprites are added.
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... ][...]I dump all the buffer in the real screen. Does anybody ... Looter can handle lots of sprites and I think it draws ... still hard to get 10+ sprites in 25 fps.
    Timmy Timmy January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... want to do something interesting in 48k. Now I?m thinking ... game with 10 or 15 sprites in screen perhaps dump method is ... me to put even more sprites. It's the well known ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... things when drawing multiple sprites that overlap in the same location. ... an issue in reality.

    5. Sprites that do ... Most methods draw all sprites on screen in every update. sp1 will ... half the enemy sprites in one update and half in another to ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... things when drawing multiple sprites that overlap in the same location. ... an issue in reality.

    5. Sprites that do ... Most methods draw all sprites on screen in every update. sp1 will ... half the enemy sprites in one update and half in another to ...
    climacus climacus January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    Follow one of the links in my sig for my tutorial on how to write a game in Z80 asm from scratch. I chose absolutely THE simplest arcade game I could conceive of - a roadrace game that runs in character blocks and has only two controls (left and right)!
    bigjon bigjon January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... ]Follow one of the links in my sig for my tutorial ... how to write a game in Z80 asm from scratch. I chose ... - a roadrace game that runs in character blocks and has only ...
    Turrican Turrican January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... absolutely possible to write games in Z80 assembly without needing to memorise ...
    EvilUncleBubba EvilUncleBubba January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... absolutely possible to write games in Z80 assembly without needing to memorise ... -development tools then it was in the 80ties.

    As ...
    Turrican Turrican January 2012 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... [/I], the brick walls in that [I]Turtles[/I] ... a little each time in the opposite direction so ... machines that could do it in hardware. Even then, ... more colours to moving sprites.

    In short, if you ... , because they all cheated in one way or another. ...
    joefish joefish January 2012 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... we are talking about programming in z80 asm only, you are doing ... wrote
    * using the z80 instruction set that someone else ... someone designed to implement the z80 instruction set
    * using ... how to implement various things in z80. Is it still your own ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... whether you do it in line order bottom up ... frame below) occur lower in the screen than the bottom ... change frame to frame. In Fairlight I don't ... screen. If you sort sprites in Y order and draw them ... redraw risks having several sprites cut in half as the raster ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Sinclair Miscellaneous
  • M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?

    ... isn't a multiplying instrution in z80 assmebler. You can do it ... in many ways.

    The ... =B*100

    So in each individual case people search ... some faster ways.

    In your case I would do ...
    Ralf Ralf January 2012 Development
  • M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?

    Personally my preferred method for implementing arithmetic in z80 is to pester Obo until he does it for me ;)
    guesser guesser January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... , though that's obviously without sprites or any real game going ... feeling that drawing those masked sprites in [I]Cobra[/I] is a ... , I'm only really interested in it if I can do ... four copies of the background in memory, each pre-shifted by ...
    joefish joefish January 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... I should first create in SEUD some dummy sprites and tiles with ... graphics and check their position in memory through SGE later. Will ... output options should create the sprites in the correct format, just export ... at the relevant address in the Spectrum emulator.
    jonathan jonathan February 2012 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... ]The sprite images are stored in special registers (memory mapped), so ... write code to flip the sprites in software without much problems?
    in separate registers, effectively meaning that ... much all of the 16 sprites per line? :-o
    jesus 666 jesus 666 February 2012 Sinclair Miscellaneous
  • Happy birthday, Joefish....have a nice day. Fikee.

    ... -coaster.

    In other news I will let ... I can redraw the screen in 2 frames (for scrolling ... a game to get some sprites in. It also uses a ... to design multicolour sprites I can move in less than whole ... so mine would be somewhere in-between. Unless I went ...
    joefish joefish February 2012 Chit chat
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    Thanks guys, I'm quite pleased with it too :)
    And I'll have another bash on it this weekend, see what else I can get done :D
    Maybe get some baddy sprites in next!
    Baggers Baggers March 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... Pentagon mode, both in SNA and Z80 which gives 4 combinations ... 7.0:[/B]
    - in Z80 correctly distinguishes the models
    - in Z80 correctly distinguishes the models
    -in Z80 runs Spectrum128 snapshot and crashes ...
    Ralf Ralf March 2012 Development
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