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Search Again :: Adv Search 1000 results in 0.027s
<1234567…34>
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... );

    // Initialize SP1.LIB

    zx_border(BLACK ... /> // Create Ten Masked Software-Rotated Sprites

    s = ... );

    // Initialize SP1.LIB

    zx_border(BLACK ...
    Digital Prawn Digital Prawn December 2010 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... /> [CODE]
    /****************************************

    sp1 Sprite Demo 1

    ****************************************/

    // C and SP1 code libraries are added here ... Rectangle for Sprites
    // format is y,x,w,h!
    Timmy Timmy January 2012 Development
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    ... sprite in the screen with sp1 where sprite heigth and width ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... achieved using pre-shifted masked sprites.
    /////////////////////////////////////////////////////////////

    // ... br /> /*******************LIBRARY DECLARATIONS********************/

    //// SP1.LIB ////

    uchar idtypetbl ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    SP1 understands two things: background tiles and sprites. Background tiles ... sprites and just above the background.

    SP1 ... header (in z88dk/include/sprites/sp1.h after you make the ... :0 = number of occluding sprites present + 1
    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... using library functions from SP1.LIB (for the sprites), BALLOC.LIB ( ... little extra info. (** note: sp1.h is not completely finished off ... of sprites I needed. The available sprites are listed in the SP1.H ... the sprite identifiers in SP1.H you should be able ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    [*][B]{z88dk}\libsrc\sprites\software\sp1\spectrum-sp1.h[/B]
    prototype for ... sp1_PreShiftSpr() changed
    [*][B]{z88dk}\libsrc\sprites ... list
    [*][B]{z88dk}\include\sprites\sp1.h[/B]
    if you don ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... that the software-rotated sprites used the SP1_ID_MASK2_LB draw ... update. For pre-shifted sprites in SP1, we will be using ... /> [/code]

    string.h is included to get hold ... sp1_PreShiftSpr()'s prototype copied from sp1.h:

    [code]
    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... [/B]

    SP1 allows sprites and tiles to be drawn ... coordinates we pass to SP1 to draw sprites and tiles are ... br /> [/code]

    "input.h" is included to gain access ... scanning functions. "spectrum.h" and "input.h" contain functions to read ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... 2) to be written using SP1 ;) As long as I can ... ready to do that with SP1, among other things, as ... question, but can splib2 and SP1 "coexist"? I mean - not ... include "spritepack.h". SP1 sits in "sp1.lib" with include "sprites/sp1.h". Just apply different ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... include "spritepack.h". SP1 sits in "sp1.lib" with include "sprites/sp1.h". Just apply different ...
    na_th_an na_th_an November 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... z88dk/libsrc/sprites/software/sp1/spectrum- ... sprites/sp1.h" (placed there when the SP1 ... SP1 library
    //
    // Ten software-rotated masked sprites ... using pre-shifted masked sprites.
    /////////////////////////////////////////////////////////////
    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... .net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1.h?revision=1.18& ... =markup"]defined in z88dk/include/sprites/sp1.h[/URL], is a structure describing ... sp1_update", defined in z88dk/include/sprites/sp1.h and shown here:

    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... to the emulator debugger, the SP1 sprite library just enters an ... 42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ... /> // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr( ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... (42000, 8000);

    // Initialize SP1.LIB

    zx_border(BLACK ... /> // Create Ten Masked Software-Rotated Sprites

    s = sp1_CreateSpr(SP1_DRAW_MASK2LB ...
    Digital Prawn Digital Prawn December 2010 Development
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... /> // ^^ make rotation tables for sprites
    // ^^ load ROM character ...
    XREF SP1V_UPDATELISTH ; sp1 variables pointing at linked list ... much memory this engine (=sp1) actually consumes,
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... /> [CODE]
    /****************************************

    sp1 Sprite Demo 1

    ****************************************/

    // C and SP1 code libraries are added here ... Rectangle for Sprites
    // format is y,x,w,h!
    AndyOaks AndyOaks March 2012 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... a good way to time sprites to screen refresh? or is ... /> 49 ;
    50 ; f200 - ffff SP1.LIB horizontal rotation tables
    53 ; d1ff - d1ff SP1.LIB attribute buffer
    54 ... =d000
    [/code]

    sp1.lib requires some data structures ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... z88dk/libsrc/sprites/software/sp1/spectrum/examples/"]z88dk/libsrc/sprites/software/sp1/spectrum/ ... /sprites/software/sp1/spectrum/spectrum-sp1.h?revision=1.1&view=markup"]sp1.h ... stdlib.h provides rand()
    sp1.h provides all sp1_*
    input.h provides ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... examples last time by moving sp1.h into the includes folder '/usr ... z88dk it still cant find 'sprites/sp1.h'

    it might be ... I renamed it from spectrum-sp1.h to sp1.h
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... examples last time by moving sp1.h into the includes folder ... z88dk it still cant find 'sprites/sp1.h'

    it might ... I renamed it from spectrum-sp1.h to sp1.h[/QUOTE]

    ... sp1.h needs to be put in z88dk/include/sprites (make the sprites dir ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/tiles/SP1PrintString ... to z88dk/libsrc/sprites/software/sp1 and edit the ...
    [code]
    sp1-spectrum:
    14 @echo
    sp1.h ../../../../include/sprites/sp1.h
    20 @echo ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    @echo
    @echo SP1 Software Sprite Engine
    @echo ... lst
    cp spectrum/spectrum-sp1.h ../../../../include/sprites/sp1.h
    @echo
    ... lst
    cp spectrum/spectrum-sp1.h ../../../../include/sprites/sp1.h
    @echo
    ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... ; i!=10; i++) { // move all sprites

    se = &sprtbl ... by sp1 now

    // Create Ten Masked Software-Rotated Sprites
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... by sp1 now

    // Create Ten Masked Software-Rotated Sprites
    sprites

    se = &sprtbl ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... by sp1 now

    // Create Ten Masked Software-Rotated Sprites
    sprites

    se = &sprtbl ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ...
    ld h,a ; h = vertical rotation 0 ... br /> add a,h ; add vertical ...
    ld h,a ; h = vertical rotation 0 ... sp1 now

    // Create Ten Masked Software-Rotated Sprites ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ...
    // Memory Allocation Policy // the sp1 library will call these functions ... }

    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... and $07
    ld h,a ; h = vertical rotation 0-7
    slenkar slenkar November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... source references sprites/sp1.h but you just said to put sp1.h in the ...
    Stefan Drissen Stefan Drissen November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... source references sprites/sp1.h but you just said to put sp1.h in the ... one a brain fart :D sp1.h is intended to be include ... />
    If you do '#include "sp1.h"' with quotation marks, it means ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
<1234567…34>

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