World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.016s
<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> I'm having trouble building SP1 on windows (win7 x64). Sh ... pre-built zx spectrum oriented SP1 environment would be far better ... it work by copying sp1.lib and sp1.h from digital prawn, still ...
    Arda Arda April 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... wiki/doku.php?id=library:sprites:sp1]all in one html file ... is helpful, but creating new sprites, I need more help :D ... several datatypes to have bigger sprites or smaller ones, or tutorialized ... 2x2 sprites, I end up corrupted sprites. If you give ...
    Arda Arda January 2012 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... thing I had was the sp1.h file.[/QUOTE]

    ... explained a bit too about sp1 in "My first Platformer" ... only wanted to know how sp1 works", or also how ... how to make games with sp1 and the rest of ... "make"-ing and installing sp1 so thought I'd give ...
    szeliga szeliga November 2013 Development
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... useful -- input (keys, joys, mice), sprites (sp1) and sound, at minimum. Most ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Announcements
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... .1. Can you please upload sp1.h header file?
    DenisGrachev DenisGrachev July 2014 Development
  • best software?Hi all when I was 6 in 1986 I could not code so I created about 40 A4 levels and used to move another sheet of paper over it to similate a game and a…

    ... />
    Things like bifrost, nirvanna, sp1/splib (and FASE when it ... libraries that let you move sprites around easily but nothing else ... nirvanna support high colour resolution sprites. sp1 & FASE do the traditional ...
    Alcoholics Anonymous Alcoholics Anonymous October 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... you've got programs using sp1, the include is "#include "
    There is one change in sp1 -- all memory allocations now go ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... to the fzx.h header and to the sp1.h header for compatibility ... with sdcc. sp1's changes ... stuff in the sp1 program above). For fzx.h I changed the ... being included by fzx.h
    //#include "stdio.h"

    ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... /> when i use
    struct sp1 Rect cr={2,0,30 ... /include/_DEVELOPMENT/sdcc/arch/zx/sp1.h#L32"]struct sp1_Rect[/url]" is ... the only thing that stops sp1 from drawing outside the screen ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    Techno-Babble:

    SP1 is a flicker-free software ... with protoypes in spectrum.h and input.h (the latter are ... and some documentation in adt.h. The adt currently contains: ... only or paper-only sprites. By default sprites are now created ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ...
    LD H,0FAh ; Point H to FA00h, so ... br />
    INC H ; Increase H, thus moving 256 bytes ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ...
    LD H,0FAh ; Point H to FA00h, so ... br />
    INC H ; Increase H, thus moving 256 bytes ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... B,30 ; 30 Ball sprites
    lp1:
    ... />
    INC H ; INCREASE H, THUS MOVING 256 BYTES ... ADDRESS
    LD A,H
    RRA
    ... /> OR 78H
    LD H,A

    ; ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... /> LD B,6 ; 30 Ball sprites
    lp1:
    PUSH BC ... br /> PUSH AF
    INC H
    EXX
    EX AF ... = 54H

    INC H ; INCREASE H, THUS MOVING 256 BYTES FORWARD ...
    robpearmain robpearmain September 2004 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and uses the SP1 engine for sprites. The SP1 engine divides the ... of graphics output routines. SP1 will do sprites and some backgrounds, ... into memory buffers from which SP1 can read background information.< ... look up the new spectrum.h library for the strange ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... some kind of simplified SP1, but without the sprites on top. I ... + a * 8

    ld h, 0
    ld l, a ...
    push de
    ld h, 0
    ld l, a ...
    na_th_an na_th_an June 2009 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... questions about the Z88DK's SP1 sprite library. The only ... br />
    2. Deleting sprites. I note the function to ... more like for creating sprites, not really moving them ... to the next. Does SP1 have to be re-initialized ... any and all tips about SP1, I want to get ...
    Winston Winston October 2011 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... clearing here, just drawing the sprites.

    My first ... ; fetch y offset
    ld h, 3 (iy)
    add hl ...
    Result was whopping 26 sprites per frame. On average. Since ... be no shared code between sprites. Third negative side - this ...
    Sol_HSA Sol_HSA November 2015 Development
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... ] for the bomb and missile sprites.

    It starts ... to the left
    inc h ;down one line
    ...
    ld a,h ;check if we're moving ... done shifting
    ld a,h ;else, load A with ... from it
    ld h,a ;and put it back ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... can create foreground tiles with SP1:
    By validating squares before ... to have tiles (or "free sprites") in front, with or without ...
    amateus amateus January 2021 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /z88dk/z88dk/include/im2.h?revision=1.5& ... .net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm?revision ... br /> ;
    ; f200 - ffff SP1.LIB horizontal rotation tables
    ; d4f7 - d4fe SP1.LIB pixel buffer
    ; d4ee ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... all of this extras(input.h, sprites,...) will come out soon! And ... this up in the recentish SP1 thread. If you want to ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... spanning check after each INC H, and third spanning after ... />
    inc h
    ld a,h
    and $07< ...

    ld a,h
    sub $08
    ... add a,$08
    ld h,a
    cp $58< ... say in my SP1 engine, since sprites have been broken ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... can say in my SP1 engine, since sprites have been broken into ... appears (when compared with INC H), but is still very much ... /> [QUOTE]I intend to port SP1 to this mode and I ...
    obo obo May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... z88dk/z88dk/include/spectrum.h?view=markup"]spectrum.h[/URL]:
    < ... ;; constant defined elsewhere
    ;; h = Y coordinate, l = X coordinate ... sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm?revision ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... Normally calls to SP1 functions that move sprites, etc, automatically ... code]

    The SP1 function "sp1_Invalidate()" takes a rectangle ... minor functions in display.h / display.c to ... (r, colour_helper); // use sp1 to retrieve screen addresses for ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... gently.

    [b]interrupt.h, interrupt.c[/b]

    sp1 library requests some available memory ... memory available to make more sprites. So of course the right ... non-standard additions to string.h and are described in the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... using that with the monochrome sprites library but it lacks ... sprite library is for monochrome sprites only. However you can ... display functions provided in "spectrum.h". Check out the attribute ... for colour sprites is to look into the sp1 engine which ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... do
    {
    // move all sprites

    g_uchar0 = g_downtimer0; // ... g_sortedPlayers[]" array (see player.h and pyr_SortPlayersByScore() in player ... sp1_MoveSpr*()" functions indicates to SP1 that the same sprite ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
<1234567…34>

Latest Posts

  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 8
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6

HitBox

Word Docs Hits
sprites 7K 11.2K
sp1 618 1.5K
h 7.2K 17.9K

Related Threads

  • T H E . S H A W . B R O T H E R S . . . did you play on these games? . . . . *website online now*There's a Spectrum section on our site at [url="http://www.sickhappyidle.com"]http://www.sickhappyidle.com[/url] (click on the spectrum or go through…
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • COOL LOOKSEE YOUTUBE VIDEO HERE!!! (o.s.I.h.h)100 vintage Amiga/Atari/PC games played in 10 minutes, for looksee click [COLOR=RoyalBlue][U]here[/U][/COLOR] ... no, sorry I mean [URL="http://www.y…
  • H.U.R.G. gamesNot a question on aksing how to use it, but does any1 know if a game was ever released commercially from it?<br /> <br /> The only game I can remembe…
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • D&H Games and Cult Software gamesJust discovered this forum recently, hello all.<br /> <br /> I was just wondering if there is anybody who enjoys/enjoyed the mainly sports management…
  • T H E . B E S T . J O Y S T I C K . E V E RThe best joystick I ever had was the<br /> Emax Arcade Professional<br /> <br /> Big, BIG, massive thing just like the ones in the arcade...<br /> <b…
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • H.E.X. music question"Go to Hell 2: Soft &amp; Cuddly" by Triple Six has a (pretty good, in my opinion) tune by a band identified in the MP3 tag as "H.E.X.". My questions…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • h n links
  • scrambled sprites
  • harlequin rev h
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • spectrum h
  • harlequin h
  • sp1 demo
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • sp1 h

Copyright © 2024 World of Spectrum