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Search Again :: Adv Search 1000 results in 0.016s
<1234567…34>
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/SP1_DRAW_MASK2.asm?revision ... rotated right
    47 inc h ; next table!
    48 ... from left
    53 dec h ; previous table!
    54 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... file in z88dk/libsrc/sprites/software/sp1/spectrum/ and then ... viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm? ... oplan to use preshifted sprites instead you can reclaim ... viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize.asm? ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... /> jp nc, noinc
    inc h

    .noinc ; hl ... /> inc hl
    ld h,(hl)
    ld l,a ... into data structures. The SP1 sprite library uses a differential ... updates. To accomplish this sprites have to be divided into ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... first game technically used masked sprites, but I never actually altered ... standard I/O library (stdio.h) and the Z88DK sound library ... (sound.h) which has saved even more ... when using Z88K with the SP1 library - trying to avoid running ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... probably want an array of sprites drawn in their id-order ... SET id, x, y, w, h, (other options), gfx$ (assuming that ... how I use the current sp1 implementation anyway, instead of defining ... as foreground, and that the sprites drawing routine will skip those ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... want an array of sprites drawn in their id ... id, x, y, w, h, (other options), gfx$ (assuming ... 's probably useful in sp1 (even though I haven ... foreground, and that the sprites drawing routine will skip those ... do that - assign your sprites to the background (or ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/"]here[/URL ... Invalidate the clipping rectangle, move sprites to new locations, redefine ... /z88dk/z88dk/include/spectrum.h?revision=1.35& ... view=markup"]spectrum.h[/URL]. Scroll down to ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... ld hl,16
    push h;
    call itoa_callee
    ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/[/url]

    sprites/software/sp1/spectrum.lst?revision= ... /z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr.lst?revision= ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... in libraries and the sp1 sprite engine alone is ... to read the keyboard, render sprites, draw lines, etc) ... .

    Likewise sp1 can be called from assembler ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/sp1_MoveSprPix_callee.asm?revision= ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... that, than black rectangles around sprites.
    [/quote]

    Ah ... be redrawn. The one in sp1 is a linked list of ... I also want to remove sprites from display data structures and ... able to quickly determine what sprites also occupy the char without ...
    Alcoholics Anonymous Alcoholics Anonymous October 2015 Brand new software
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ...
    In simple terms, SP1 breaks sprites into character squares. When it ... br />
    [code]
    ; h = shift table
    ; de = sprite ... rotated right
    inc h
    ld l,(ix+ ... rotated from left
    dec h
    ld a,(de) ; ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Project: ZX OpusHello my friends, I have been in need of a push lately so I thought if I post some of the work for this project here you guys (and gals) can help me …

    ... doing a windows system with sp1, which itself is character oriented ... had overlapping windows with clipped sprites running at game speed. However ... s the same as "INC H". Similarly moving right one ... include/_DEVELOPMENT/clang/font/fzx.h"]C interface[/url]. A ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Software
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... area. If you want sp1 to draw sprites in a more restricted ... /include/_DEVELOPMENT/sdcc/font/fzx.h#L35"]left_margin[/url] member of ... include/_DEVELOPMENT/sdcc/input/input_zx.h#L14"]scan code macros[/url ... ] defined in input.h.

    So, eg:< ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... /include/_DEVELOPMENT/proto/font/fzx.h#L33"]here[/url]. The structure ... few windows on screen. The sp1 sprite engine is also capable ... overlapping game windows open with sprites operating independently in each window ...
    Alcoholics Anonymous Alcoholics Anonymous January 2018 Development
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... [code]
    // Clipping Rectangle for Sprites
    struct sp1_Rect cliprect = {2 ... }; // format is y,x,w,h!
    [/code]

    ... draw there using the usual sp1 commands, and then invalidate ... remember not to put any sprites in those areas! If ...
    Timmy Timmy December 2020 Development
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS). HELP ME, PLEASE.

    Need sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).
    HELP ME, PLEASE.
    Ozzy Ozzy September 2001 Sinclair Miscellaneous
  • Best Speccy ProgrammersRe-post from the thread "Who is your fav speccy programmer". It was getting rather unwieldy so I thought I'll post a new topic on this. So, after mu…

    ... -ups featuring full colour large sprites and fast scrolling)

    > Chase H.Q.

    24. Dave ...
    Arjun Arjun June 2002 Games
  • D&H Games and Cult Software gamesJust discovered this forum recently, hello all. I was just wondering if there is anybody who enjoys/enjoyed the mainly sports management games produ…

    ... games produced by d&h games/cult software or whether ...
    hawmaws24 hawmaws24 June 2002 Games
  • T H E . S H A W . B R O T H E R S . . . did you play on these games? . . . . *website online now*There's a Spectrum section on our site at [url="http://www.sickhappyidle.com"]http://www.sickhappyidle.com[/url] (click on the spectrum or go through…

    ... Soccer Star: Cult (D&H) 1989
    11 Seahawk: Atlantis ... Motorcycle 500: Cult (D&H) 1990
    17 Soccercup Quizmaster ... League Football: Cult (D&H) 1991
    21 Grand Prix ... Striker Manager: Cult (D&H) 1991
    23 Cavemania: Atlantis ...
    sickhappyidle sickhappyidle March 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.


    windenNTW windenNTW July 2003 Games
  • H.E.X. music question"Go to Hell 2: Soft & Cuddly" by Triple Six has a (pretty good, in my opinion) tune by a band identified in the MP3 tag as "H.E.X.". My questions are…

    ... in the MP3 tag as "H.E.X.". My questions are ... ) Was this tune made by H.E.X. specifficaly for this ... game) ?

    2) Did H.E.X. actually exist as ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /c rountine that can send sprites designed in SevenUp to the ...
    mulder mulder April 2004 Development
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... to Zynaps, but all the sprites move block-wise.

    H.A.T.E. which I ...
    Gwyn Gwyn July 2004 Games
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... is

    Machine Code Sprites and Graphics for the ZX ...
    dmsmith dmsmith August 2004 Wanted
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... it doesn't shift sprites in realtime, it just ... all steps.
    LD H,A ;| finding a ... DRAWCH1
    INC H
    LD A,H
    AND 7 ... RET C
    LD A,H
    SUB 8
    ...
    moroz1999 moroz1999 August 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... assembly example for character-based sprites in the other thread with ... a clue how character-based sprites are supposed to work.
    Lee Tonks Lee Tonks September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... was 16k, and yet the sprites were impressively fast.

    sprites so quickly and relatively flicker ...
    robpearmain robpearmain September 2004 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    What is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list of tiles or is there a better way?
    liftarn liftarn May 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... with some ordering of sprites, where I want to ... ix=(hl)
    res flag,h ; exchanged flag=0
    ... next
    set flag,h ; exchanged flag=1
    bit flag,h ; exchanged=1?
    ...
    robpearmain robpearmain August 2006 Development
<1234567…34>

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