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<1…45678910…34>
  • Games with small sprites?Hey everyone, Can you recommend some games with nice 8x8 or 16x16 size sprites? I'm working on an artwork for my kitchen wall, I'm using ZX Spec…

    ... nice 8x8 or 16x16 size sprites?

    I'm working ... 'm using ZX Spectrum game sprites and I've got a ... used a lot of bigger sprites in the picture and I ... 'm having trouble finding smaller sprites to fill in the gaps ...
    FadgePlaysGames FadgePlaysGames November 2018 Games
  • 1989-2019Ok Ok maybe this is going a bit far now, but here's another year to look back on the games from 30 years ago and tear into them, or give occasional p…

    ... /pub/sinclair/screens/in-game/h/Heartbroken.gif[/img]

    sprites. I'm still quite in ... how they always have these sprites in their games that have ...
    dm_boozefreek dm_boozefreek January 2019 Games
  • 2xBooks: Assembly Language For Arcade Games & Machine Code Sprites And GraphicsI'm looking for the following two books to help my machine code game programming: 1) Assembly Language For Arcade Games and Other Fast Spectrum Prog…

    ... Nicholls
    2) Machine Code Sprites And Graphics For The ZX ...
    LevelUp LevelUp November 2019 Wanted
  • uMIA: SAGA Sprites und Graphic Animator - Individual Software Service[b]Full Title:[/b] SAGA Sprites und Graphic Animator [b]Also known as:[/b] SAGA Sprites and Graphic Animator [b]Year:[/b] 1984 [b]Company:[/b] Ind…

    [b]Full Title:[/b] SAGA Sprites und Graphic Animator
    [b] ... Also known as:[/b] SAGA Sprites and Graphic Animator
    [b ... )
    [b]Type:[/b] Utility: Sprites Genarator
    [b]Message Language ... to create and move the sprites from/in the Olli & ...
    Frankie Frankie August 2020 MIA/STP/SDP
  • Search for all games on H?Hello ! Before the update I could just choose the letter H and see all games directly on one singel row. How do I do that now? It's still a very…

    Hello !
    Before the update I could just choose the letter H and see all games directly on one singel row.
    How do I do that now?
    It's still a very confuzing update for me as I am still going thru all games here at WOS.
    Dasse Dasse November 2020 Updates
  • Elon Musks's Blastar (Conversion)Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer) [url="https://www.t…

    ... /> The SV-328 version uses Sprites and ON INVETERVAL type commands ... g=1
    120 LET h=0
    125 CLS : PRINT ... $
    150 PRINT AT g,h; INK 6;" [G]C";
    Snial Snial November 2020 Sinclair Basic
  • SP1: Print text outside the game sp1_RectHi, Is it possible to print outside the usual sp1_Rect defined for SP1? My idea is to have a small sp1_Rect for the game and print text outside fo…

    ... the usual sp1_Rect defined for SP1? My idea is to have ... if this is achievable with SP1 funcs, like sp1_SetPrintPos?

    amateus amateus December 2020 Development
  • Tricks to make mirror image of a graphic?I've been working on a sprite routine for lots of sprites and animations. I'm only storing right facing graphics, and converting them to left facing.…

    ... sprite routine for lots of sprites and animations. I'm only ... /> ld (hl), a
    inc h
    inc e
    djnz ... /> ld (hl), a
    inc h
    inc e
    djnz ...
    FrankT FrankT December 2020 Assembler
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... /> I have completed the z88dk SP1 breakout example. You can find ... understand more or less how SP1 works.

    Feel free ...
    amateus amateus January 2021 Development
  • z88dk SP1 z-order exampleHi, Z-order is a concept that is present since the beginning of videogames: in a 3d world, sprites that are far away of the camera are drawed behi…

    ... videogames: in a 3d world, sprites that are far away of ...
    amateus amateus January 2021 Development
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... tile placement+ export to c sp1 compatible) to aid me in ...
    amateus amateus January 2021 Development
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... machine, not be convenient for sprites of odd size (odd ... means you can use INC H to advance
    ; HL ... 256 (adding one to H it effectively adds 256 to ...
    ; addition. Now increase H more than 7 times and ... correct already
    ld a,h
    dec a
    ...
    Anonymous Anonymous June 2002 Games
  • Best Speccy ProgrammersRe-post from the thread "Who is your fav speccy programmer". It was getting rather unwieldy so I thought I'll post a new topic on this. So, after mu…

    ... -ups featuring full colour large sprites and fast scrolling)

    > Chase H.Q.

    24. Dave ...
    Arjun Arjun July 2002 Games
  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen. I can make a 1 one pixel scroll with: ... rl (hl…

    ... involve anything to do with sprites.

    I now there ... /> ...
    pop hl
    rl h
    rl l
    adc ... ,0
    rla
    rl h
    rl l
    adc ...
    rtunes rtunes March 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :) You may not need all sprites at the same time. In ... table is pointed at by h*256 and not hl if ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • help in byte mirroring.I need some help. What is the best way to mirror the byte? (for ex. 10010011 -> 11001001) I mean, if there is a simple way to do it (may be with OR, …

    ... /> LD A,normalbyte
    LD H,tablehighbyte
    LD L,A ... less than a load of sprites. Plus you can generate it ...
    cyborg cyborg October 2003 Development
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... -02-02 17:49, John H wrote:
    Everyone says how ... be the same intensity. if sprites were done in this mode ...
    Sadako Sadako February 2004 Games
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... ", "Games designer" or evem the "H.U.R.G." I prefer ... TommyGun, the part to create sprites/ maps/ tiles/ udgs/ character sets ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... define octal numbers and trailing .H or .D can be freely ... to colorizy easy games having sprites with mask stored near the ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... hard to modify for wider sprites.

    Timing for 32 ... are used. One for shifted sprites,
    ADD A,A ;and ... ,24 or 32 width sprites. For wider sprites
    OR (HL) ;Repeat ... the code from POP BC - DEC H ...
    dmsmith dmsmith August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... />
    LD IX,sprites ; Point to sprite data< ... /> ld h,a
    ret



    sprites:
    ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... br />
    ; Char Offset Sprites Demo

    ; August ... />
    INC H ; Increase H, thus moving 256 bytes ... />
    INC H ; Increase H, thus moving 256 bytes ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ... = 54H

    INC H ; INCREASE H, THUS MOVING 256 BYTES FORWARD ... ATTRIBUTE ADDRESS
    ; LD A,H
    ; RRA
    ; RRA< ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ... br /> PUSH AF
    INC H
    EXX
    EX ... = 54H

    INC H ; INCREASE H, THUS MOVING 256 BYTES FORWARD ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ... br /> PUSH AF
    INC H
    EXX
    EX ... = 54H

    INC H ; INCREASE H, THUS MOVING 256 BYTES FORWARD ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... 8-bit register as the h register will only change if ... .

    Even so, once sprites are applied, the data must ... CPU time for lots of sprites, explosions and the rest. Control ...
    jonathan jonathan September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... />
    72EE dec h
    ld a,h
    and 07
    ret z
    and h
    add a, 8
    ld h, a
    ret
    [/code ... it is clear that Jetpac sprites are nothing special..
    < ...
    Fikee Fikee October 2004 Development
  • Head Over Heels - 256 ColoursAfter two weeks of painstaking work I've finally completed my 256 Colour version of the classic Head Over Heels, for use in Vladimir Khladov's excell…

    ... , but seeing how beautiful H.O.H turned out to be, it ... of times to flip some sprites horizontally, but nothing more. The ... to apply the shading to sprites - I took a screenshot of ...
    monty.mole monty.mole February 2005 Games
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... a look at include/graphics.h for plot, draw, circle, cls ... machine code routines for manipulating sprites, etc.
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... was copied out of "spritepack.h".
    */

    extern struct ... 14-byte memory blocks as sprites
    are created. They call ... , 0xe000); /* queue #0 used by sprites */

    kind = sp_MASK_SPRITE; /* create ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
<1…45678910…34>

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