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  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... is requireing a lot of sprites, and coding them all as ...
    bobs bobs January 2006 Development
  • Graphics for a game, anyone ?Hi all, I'm writing a small game - vaguely similar to Deflektor - for submittal to either this year's minigame compo, or the Cassette 50 reloaded, w…

    ... make about 8-10 16x16 sprites representing spacecraft. The main problem ...
    GOC GOC March 2006 Sinclair Miscellaneous
  • MakeTzx questionHi! I've been recently making tzx of some Polish Spectrum tapes. I don't have any experience with MakeTzx program, so I just used GUI and followed tu…

    ... just used GUI and followed tutorial and it worked well in ...
    Ralf Ralf April 2006 Emulators
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... on the graphics front - both sprites and background tiles. Also I ...
    dmsmith dmsmith April 2006 Development
  • A touchy subjectHello people, having spent most of this morning and yesterday laughing hysterically at all the posts from a certain "ahem" troll I feel I must ask (a…

    ... let Harry price do the sprites. That means space suit becomes ...
    dm_boozefreek dm_boozefreek April 2006 Sinclair Miscellaneous
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... easy to set up for sprites. No masking yet - anyone come ... UDG editor. It now handles sprites of any size, and multi ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... easy to set up for sprites. No masking yet - anyone come ... UDG editor. It now handles sprites of any size, and multi ...
    Dunny Dunny April 2006 Sinclair Basic
  • Lemmings on speccy 128k!Just got this game, it's absolutely amazing how they managed to cram all the levels onto a ZX Spectrum! Poor old 128k does chug a bit though trying …

    ... playing the music, all the sprites and the scrolling screen at ...
    Resident0 Resident0 April 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -free and smoothly animated sprites and backgrounds on screen.< ... your program should draw sprites first before doing background ... only sprite, though these sprites still suffer from the move ... only or paper-only sprites. By default sprites are now created ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Having Problems Creating .TZX filesI have a ZX spectrum +2 and i am using the headphone jack at the back of it to connect it ot the Mic in jack on my sound card, I recorded the tape us…

    ... with the GUI. following the tutorial it did, nothing, messing with ...
    PureGamerJim PureGamerJim May 2006 Emulators
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... enough to make out the sprites? The lil ghost things will ...
    Wolverine Wolverine May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... if I start wanting larger sprites and more of them at ...
    48K 48K May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... drawing ?? If so, where would sprites/tiles etc be stored ?? In ...
    dansauk dansauk May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • list of speccy videos ?Hi all. I am newbe here, and my first post about spectrum related videos. I am not collect it, i just in interest to watch it :) So, i will be in int…

    ... ZX SPECTRUM Personal Computer" big tutorial recorded from VHS type, do ...
    kas1e kas1e June 2006 Sinclair Miscellaneous
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... lead me how to discover sprites and fonts in the programs ...
    de Vandemar Croup de Vandemar Croup June 2006 Emulators
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... around with some ordering of sprites, where I want to order ...
    robpearmain robpearmain August 2006 Development
  • Bipboi Progress[b]UPDATED With Bip0708[/b] Hi, It's been a while since Micro Mart mentioned my game I've been working on, "Bipboi", and frankly it's been a while …

    ... :

    > Large smooth sprites
    > Sound fx and ...
    robpearmain robpearmain August 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... like to use in their sprites:
    [LIST]
    [*]MBMBMBMB : Alternate ...
    icabod icabod October 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... . I was playing with 12 sprites, very annoying movement comes up ...
    Arda Arda November 2006 Sinclair Basic
  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... allow you to create your sprites in something nice and powerful ...
    icabod icabod November 2006 Development
  • Tape that came with ZX Spectrum +Hi, I don't know what it's called so I can't find it!! Can anyone point me towards a tzx of the black tape that came with the speccy 48k+. IIRC it …

    ... where you could edit the sprites yourself???

    Ring any ...
    garethrichardadams garethrichardadams November 2006 Games
  • Orfeus Developer Information - Almost There but...Since I posted the origional message I have recieved answers to my Orfeus questions from Peter Turanyi who has been really helpful. I am putting a …

    ... /> I am putting a Developers Tutorial together, coming soon, showing how ...
    robpearmain robpearmain November 2006 Development
  • Scooby DooI'm sure a lot of us remember the adverts that appeared in the various magazines for the Scooby Doo game with it's huge beautifully drawn sprites. As…

    ... it's huge beautifully drawn sprites. As I understand, it was ...
    Thomas Gale Thomas Gale November 2006 Games
  • Which games would sell were it not for the Movie Tie-in?I was watching TV, whistfully, one evening when an advert came on for a game based on that god-awful film 'Eragon'. It had massive blocky sprites (P…

    ... 'Eragon'. It had massive blocky sprites (Possibly imported from a BBC ... they just had non-descript sprites in them and no movie ...
    nuttyfox nuttyfox December 2006 Games
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /export utility to join my sprites on the end without wasting ...
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... my own routines for blitting sprites onto the screen, storing tiles ... . To be able to load sprites from disk and place them ...
    DonkeyPong DonkeyPong January 2007 Development
  • Another name-the-game (that helped destroy...)Mention of games which never got reviewed, and hence disappeared, recalled this one to my mind. I think it was a combat game set in a maze (or somet…

    ... very earliest games (with UDG sprites), and the hero entered to ...
    robert@fm robert@fm January 2007 Games
  • Spy HunterWhen you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know…

    When you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know what i Mean
    chop983 chop983 January 2007 Games
  • Sam Revival Back Issue Bonanza!As a special offer throughout March, i'm giving 25% off back issues of Sam Revival magazine. So if you are looking to fill in gaps in your collection…

    ... file handling and
    grabbing sprites

    Issue 3 Feature ...
    Quazar Quazar March 2007 Announcements
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