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Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • Grpahics mode: Key combination for black squareSo I'm trying to type in a game listing to see how it works and I need to type a black square in the listing and have completely forgotten how to use…

    ... need to type a black square in the listing and have ... how to get the black square. Can someone let me know ... key combinations to type the square and then turn my cursor ...
    LevelUp LevelUp August 2019 Sinclair Basic
  • The Story of the ZX Spectrum in Pixels Paperback - Volumes 1, 2, and 3 (AS NEW). (£44.99 UK ONLY)The Story of the ZX Spectrum in Pixels Paperback - Volumes 1, 2, and 3. Full set of volumes 1, 2, and 3, in excellent (essentially new) condition. …

    ... of the ZX Spectrum in Pixels Paperback - Volumes 1, 2, and ...
    polomint polomint June 2022 Sales
  • speccy v's comodore v's bbcThose old enough to remember the playground days when we each had our own little group speccy better than the comodore and the bbc users were all gee…

    ... color. on the c64 a square could only have 5 different ... have 5 colors and the pixels were 2x1 long, on spectrum ... this mode, i think the pixels were 4x2 ( ugh i know ... 4x2 dots in a 8x8 square. 16 vs. 5. which ... 2 colors in a 8x8 square. its the Stellar Demo.
    Amigo Amigo June 2002 Sinclair Miscellaneous
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... to the right
    ; character square for this pass
    jr ... when the bitmap moves four pixels out of
    ; place - that ... de,5000h ; second to last square
    ld hl,5001h ; last ... square
    scl ld bc,31< ...
    Anonymous Anonymous June 2002 Games
  • Demo effectsRight, erm, first of all, since this post is about demos, it's possibly not right to post it in the Games forum, but it didn't seem right posting it …

    ... it takes to draw 2 pixels. That is why rainbow processing ... eight horizontal pixels at a time, in any given attribute square. I ... as four colours per attribute square would have been brilliant. I ...
    ewgf ewgf December 2002 Games
  • Castlevania ZX looking REALLY nice in color :)[url="http://www.redeya.com/bytemaniacos/castlevania.html"]http://www.redeya.com/bytemaniacos/castlevania.html[/url]

    ... only goes for 15 pixels in height then right ... pixels arent really 4x2, but rather than having an 8x8 square ... looks like two 4x2 colored pixels. therefore, and i ... draw with regular sized pixels af any shape with ... square with bright on or off. so two 4x2 pixels ...
    Amigo Amigo February 2003 Games
  • Castlevania ZX looking REALLY nice in color :)[url="http://www.redeya.com/bytemaniacos/castlevania.html"]http://www.redeya.com/bytemaniacos/castlevania.html[/url]

    ... you change change an attribute square's colour more than once ... called pixels arent really 4x2, but rather than having an 8x8 square ... ]

    No, effectively the square is split in half, 4x8 ... looks like two 4x2 colored pixels. therefore, and i could be ...
    cyborg cyborg February 2003 Games
  • grrrrrrrrrrr I hate all this!okay here's another one... When my father bought my spectrum +2 back in 1986, might have been 87... anyway, with it came 100 Spectrum Games (90 of …

    ... * below the conveyor (about three pixels should do it), release right ... . Kick the goods to one square *right* of the middle (can ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... in 256x192 pixels with it's 2 colours per 8x8 square
    pixels and 16 colours overall.
    chaosmongers chaosmongers January 2004 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... though, but at least the pixels were square.
    John H John H February 2004 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... though, but at least the pixels were square.
    [/quote]

    pixels, which aren't square as far as ... i know, but equal to 2 pixels ... than 2 colours per character square?[/quote]


    possibly ...
    Sadako Sadako February 2004 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... the colour of an attribute square quickly enough - with a ... will grab the 8 pixels and a single attribute ... byte for the 8 pixels and serially shift that ... than 2 colours in 8 pixels.

    I ... t change the colours (or pixels) on the entire line. ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... at each row of 8 pixels being equal to a normal ... than 2 colours per character square?[/quote]
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... tile oriented -- each background character square contains a udg graphic identified ... /> ; move sprite 3 pixels right and
    ; 2 pixels up. Clip the ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Martianoids Map Editor Yup, I`ve managed to get instructions written it`s now ready for downloading at [url="http://www.angelfire.com/retro/carcass/index.htm"]www.angelf…

    ... of the sprites are 32x32 pixels in size.
    So it ... to the simple one-character-square-per-pixel routine that are ...
    MatGubbins MatGubbins April 2004 Games
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... the low-resolution grid - all pixels could be independently coloured;
    square. FLASH is crap.

    cyborg cyborg October 2004 Sinclair Miscellaneous
  • Spectrum programmingI have a Spectrum+ at home. I tried to write some programs in BASIC (IIRC i wrote a breakout clone in which you had to hit those spider-like characte…

    ... , PAPER the next 3. Bitmap pixels that are 0 are PAPER ... INK. BRIGHT affects the entire square. FLASH inverts the PAPER and ...
    cyborg cyborg January 2005 Development
  • Does anyone play a Speccy through a Plasma/LCD Tv?What does it look like? Without the scanlines of a normal cathode TV, it would be all blocky. In fact it would probably look just like an emulator wa…

    14:9? Zooming in? Do you really want pixels 1 square inch large? :)
    Alessandro Tommasi Alessandro Tommasi May 2005 Sinclair Miscellaneous
  • Does anyone play a Speccy through a Plasma/LCD Tv?What does it look like? Without the scanlines of a normal cathode TV, it would be all blocky. In fact it would probably look just like an emulator wa…

    ... in? Do you really want pixels 1 square inch large? :)

    Spector Spector May 2005 Sinclair Miscellaneous
  • Does anyone play a Speccy through a Plasma/LCD Tv?What does it look like? Without the scanlines of a normal cathode TV, it would be all blocky. In fact it would probably look just like an emulator wa…

    ... for "Do you really want pixels 1 square inch large?" - speaking as ...
    gasman gasman May 2005 Sinclair Miscellaneous
  • more than 2 colours in an 8x8 sqaure?something that came up in the misc. forum - it was something I always wanted to see. In which games was this acheived? Both Black Lamp and Popeye ha…

    ... two colours in an 8x8 square is not possible except in ... in an 8x8 square, arranged as 64x48 full colour pixels (think of ...
    Alcoholics Anonymous Alcoholics Anonymous May 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... bright attributes in one char square. So, is that your case ... cell size down to 8x1 pixels. This is possible on Spectrum ...
    Fr?hn Fr?hn July 2005 Games
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... if you stick to character square scrolling you can manage a ... of scrolling, and at 8 pixels a frame its going to ...
    dmsmith dmsmith July 2005 Games
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... sitting wholely within a character square.
    Now say you ... /> The sprite still takes 8x16 pixels but now occupies 2x2 character ... to walk across 8 pixels from 1 chr square into another would ... mean that each frame moves 2 pixels ...
    Kiwi Kiwi September 2005 Development
  • The ULA and ScreenI've asked something similar before but please bear with me. I'm trying to understand the way the screen is controlled. The ULA controls output to …

    ... video mode, that's 8 pixels and an attribute byte. An ... byte fetched as another 8 pixels, yielding the Timex hi-res ... ]
    So for each square of 8x8 pixels, the same attribute byte ... bytes per row of 8 pixels. I suppose the palette used ...
    monty.mole monty.mole November 2005 Hardware
  • What new game to write...Now that Dominetris is out I'm wondering what to set about coding-up next... ...So I'm asking what kind of new games are people wanting to play? A …

    ... two colours in an 8x8 square - did any game achieve it ... using massive sprites whose individual pixels were actually the size of ...
    racingroom racingroom January 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... into character-size pieces (8x8 pixels) that are described by a ... depending on the number of pixels downward the sprite has moved ... character, only pixels from the left are rotated into the square. NR ... space than a full character square.

    There are ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... is 3x21, or 24 pixels by 21 pixels. Sprites are stored row ... course restricted to square graphics though (excepting non-square *grids* which can ...
    Dunny Dunny April 2006 Emulators
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... />
    010B BSSS LLLC CCCC (pixels)

    BB = block (0 ... /> ; exit : hl = address of attribute square
    ; uses : af, hl
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... file address for each character square, as indicated by the ... for the last updated character square since, for occluding sprites, ... change in position measured in pixels; again the range is ... through 256 characters (or 2048 pixels). This virtual display area ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
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