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<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... shifted left-to-right 3 pixels within the character coordinates ... should only draw pixels that shift into their square from the ... therefore should not look for pixels rotating into the character ... shifted right at least three pixels in the horizontal direction.< ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... br /> ; c - x position in pixels ;
    ; ;
    ; Outputs ... if in character square 1M 5T 3M ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... horizontal rotation amount required in pixels (0-7). The move ... character to a specific character square just like Basic's " ... but also invalidates the character square affected so that it ... corresponding to a particular character square and removes it from the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... up the screen one character square at a time, also later ... right to left scrolling the pixels into the character squares (it ...
    JonNorth JonNorth May 2006 Games
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... a large (256 by 192 pixels or something like that) picture ... number of sprites per character square. Because there are only 256 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... bottom) and for each character square visited, reads a tile pair ... bottom so that the pacman pixels actually occupy a 3x3 area ... is arranged. For each character square a tile pair is entered ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... will only draw pixels shifted into its character square from the left ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... value - will bleed from one square to another, so a black ... counter in one square will clash with the edge ... you were to make each square 16x16 pixels and align them to ...
    jonathan jonathan October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... value - will bleed from one square to another, so a black ... counter in one square will clash with the edge ... you were to make each square 16x16 pixels and align them to ... give in and change the square sizes then, in the end ...
    zxbasic zxbasic October 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... struct_sp1_ss that specifies how many pixels the sprite has to be ... takes up less than 8 pixels width in a char -- use ... member to indicate how many pixels the sprite has to be ... will also mean each character square can have background graphics coming ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... with four colours per attribute square would have been brilliant, but ... , though unless it scrolled eight pixels per time then the attributes ...
    ewgf ewgf November 2006 Games
  • Why does Spectrum display has a border?Ok, this is problbly simple and very basic question but I don'r remember seeing an answer anywhere. Don't you think, that at first glance it is irr…

    ... something like 384x256 to keep pixels square format.

    If I ...
    piters piters November 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... had three bytes per 8 pixels: mask, graphic and attr. However ... is shifted right by 4 pixels, which helped in horizontal colour ... shifted OR sprite character (8x8 pixels) into a fixed 8-byte ... all graphics for the character square being drawn is put before ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ... " would draw a square 8 pixels wide by 8 pixels high starting from ... current location left 5 pixels and down 2 pixels without drawing.
    Dunny Dunny February 2007 Development
  • Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …

    ... engines work by drawing the pixels for something and then applying ... the pixels that had been altered in a particular character square since ... rely on attributes affecting existing pixels though, so it'd probably ...
    Matt_B Matt_B February 2007 Emulators
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... . It *looks* like all pixels are square in TG so the rotations ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... . It *looks* like all pixels are square in TG so the rotations ... the byte values from the pixels for a palette.
    Some ... /> It will only rotate the pixels it has for the image ... , I can only rotate the pixels as they are in the ...
    Kiwi Kiwi February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... column for up to 7 pixels of rotation to the right ... unique attr_mask for each character square but as there is no ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Announce: Fuse 0.8.0Version 0.8.0 of [url=http://fuse-emulator.sourceforge.net/]Fuse[/url], the Free Unix (and OS X) Spectrum Emulator has been released. The major chang…

    ... "accurate within a character square (8*8 pixels)" which sounded less accurate ...
    mjwilson mjwilson April 2007 Emulators
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... of the 8x8 character square (as in attribute square, if you see ... 1 (a drop of 8 pixels) and repeat for all char ... up and down by single pixels, convert from pixel coords to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... there is no checking for pixels crossing char boundaries at all ... down a few pixels covers an extra char square compared to when ... fill in the complete char square. But it would be possible ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for FLASH attribute?Is it known why Sinclair choose to implement the flash bit in hardware? Since flashing could be easily done with code when needed it seems quite un…

    ... colours for ink and paper pixels.

    Using the flash ... more than just one cursor square to flash, forget it without ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... -In the right most character square, you print the first half ... 8 pixels.

    5-In the right most character square, you ... you've done all 8 pixels.

    7-You move ...
    mulder mulder June 2007 Development
  • graphics on the speccy...how?I'm curious, coming from a background in computer graphics, what was the drawing app of choice for speccy graphics in the game industry? how did arti…

    ... hand on square paper. You then filled in the boxes (pixels) to ... the image up into 8 pixels at a time and convert ... out in 8 x 8 pixels to ensure the resultant spectrum ...
    IN31 IN31 July 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> // mountains are 6 pixels tall and 8 pixels wide (6 bytes)
    // dots are 6 pixels tall and 16 pixels wide (12 bytes)
    square in the 3x3 plot, to ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // mountains are 6 pixels tall and 8 pixels wide (6 bytes)
    pixels to shift the mountain right ... 0 to 16 pixels. Since mountains are 8 pixels wide, anything ... 's descriptor for the character square ("struct sp1_update *u") and ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Arti've decided to paint pictures and flog them to art cafes, and also online, mostly on ebay. i only did basic art at school, i can't really draw and …

    ... a large red square, and inside the red square is a smaller ... yellow square closest to the ... in the yellow square is a green square slightly tilted. That ... the illusion, via carefully placed pixels, of these features, and it ...
    ewgf ewgf January 2008 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... next colour of the character square so that the attr_mask has ... attr_mask independently for each character square so that you could mitigate ... is rotated right by 5 pixels, use these masks and colours ... 's rotated right by 7 pixels, use these mask/attr, etc ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Dead Pixels.I wandered into Comet today to look at their laptops. Not my favourite shop, but it beats next/boots/mothercare on Silverlink. Last time I was in …

    My first DS had four dead pixels in a square. I took it back to woolworths the next day and got a refund..
    zeropolis79 zeropolis79 March 2008 Chit chat
  • Speccy sound on tv show - againRemember the spectrum loading noise in two CSI shows? Well, fuzzix on c.s.s. has found what seems to be another clip of Speccy goodness: [url]http:/…

    ... gave me something approximating a square wave. I saved the result ... I made the image 512 pixels wide (so the top character ...
    gasman gasman March 2008 Sinclair Miscellaneous
<1234567…34>

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