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<1234567…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , this simple program assumes a square room.

    Here is ... the doors lowered by 4 pixels, which does look better now ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , this simple program assumes a square room.

    Here is ... the doors lowered by 4 pixels, which does look better now ...
    Dr BEEP Dr BEEP April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , this simple program assumes a square room.

    Here is ... the doors lowered by 4 pixels, which does look better now ... and then DRAW the outer square, go in and DRAW the ... inner square on 5 sides and then ...
    Dr BEEP Dr BEEP April 2008 Development
  • can't remember this game's namedon't know why so unusual colors - maybe it's because of resize or screenshot taken from version for another platform, but i certainly remember playi…

    ... above represent perhaps four spectrum pixels.[/QUOTE]

    Even then ... never achieve (even at 4x4 pixels blown-up graphics) on a ... this picture was 1 attribute square which I doubt since it ...
    XTM of TMG XTM of TMG August 2008 Games
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... pixel accurate rather than character square sized. I did see ... be based on a character square location. If I intend ... being aligned to a character square.
    [/quote]

    ... one character position - ie 8 pixels), SPCharRight (modify display address to ...
    Alcoholics Anonymous Alcoholics Anonymous August 2008 Development
  • Cecco is overratedThe man has [B]literally[/B] no talent as a game designer at all. and I'm annoyed :) he is obviously one of the greatest programmers for the Spectru…

    ... off by at least two pixels. You can sit in the ... being in the same tile-square on the NES version, even ...
    Dunny Dunny October 2008 Games
  • Difference in emulator screen sizes and coloursSeeing as Greencard's gone out drinking... I've done a comparison between Spectaculator and ZXSpin. ZXSpin's full screen with border is taller than S…

    ... post, aspect ratio of an square pixelled 352x296 screen is 4 ... fact that pixels on a PAL screen [i]are[/i] square. Given ...
    Dunny Dunny December 2008 Emulators
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... is that the entire 8x8 square has to be either BRIGHT ... can't make individual pixels within the square independently BRIGHT or not ... /> Of course, once an 8x8 square is set to BRIGHT - it ...
    Digital Prawn Digital Prawn December 2008 Games
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... 2 colours per 8x8 pixels per character square! DUH! Plus Mark K ...
    Mark R. Jones Mark R. Jones February 2009 Games
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... 2 colours per 8x8 pixels per character square! DUH! Plus Mark K ...
    rich_chandler rich_chandler February 2009 Games
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... to pre-shift them by pixels left and right, but again ... could be pre-shifted 2-pixels at a time across a ... would jump a whole character square. I'd have thought the ...
    zxspecticle zxspecticle April 2009 Development
  • SnakeMan XLBased on [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0018323&loadpics=3&model=spectrum"]SnakeMan[/URL] the Minigame from 2007 I got the id…

    ... the maze cells as a square with 4 walls? Why not ... the blocks larger, say 16x16 pixels? At least then you'd ...
    joefish joefish April 2009 New game ideas
  • SnakeMan XLBased on [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0018323&loadpics=3&model=spectrum"]SnakeMan[/URL] the Minigame from 2007 I got the id…

    ... the maze cells as a square with 4 walls? Why not ... the blocks larger, say 16x16 pixels? At least then you'd ...
    Dr BEEP Dr BEEP April 2009 New game ideas
  • The point of fixing a QLHi All Recently picked up an old QL that was in pieces, all the screws are missing and the keyboard membrane is shot, but it does work. Gave the me…

    ... (MODE 8), the pixels are 2 x1 (not square).

    In ...
    rwap rwap June 2009 Hardware
  • The point of fixing a QLHi All Recently picked up an old QL that was in pieces, all the screws are missing and the keyboard membrane is shot, but it does work. Gave the me…

    ... (MODE 8), the pixels are 2 x1 (not square).
    [/QUOTE]
    Mister Beep Mister Beep June 2009 Hardware
  • wanna draw zx graphics :)Is anybody looking for a zx graphics ? I would like to help with graphics if there are projects that need it. Here is an example of a sprite (may be …

    ... ;377218] Also, there's character square limitations to overcome.

    pixels per flame. (1x2 attribute square) this sprite was ...
    beZz beZz August 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... is to pair up pixels to give independent four- ... colour pixels at half the resolution. ... or low-res four-colour square.

    But ... territory by then. Tall pixels rather than wide ones may ... two bytes per 8 pixels then you couldn't ...
    joefish joefish November 2009 Emulators
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... Character Map that says 'the Square at position 12 across 3 ... in a square each time making that character 16x16 pixels in size ... going to be walking 8 pixels at a time, and slowly ...
    Turkwel Turkwel November 2009 Games
  • +3 RGB to SCART cableToday i decided to make a cable of this sort by myself. I found the schematics here [url]http://falvarezold.dyndns.org/videojuegos/doc/cable_rgb_euro…

    ... an rf signal but the pixels look like the vector scaler ... was as if the pixels in each character square column of the ...
    BiNMaN BiNMaN February 2010 Hardware
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... 8x8 graphic rotated right 3 pixels and how it is ... below the *s indicate graphic pixels.

    [code]
    ---***** ***-----< ... rotated right at least 5 pixels.

    About the ... to draw a complete character square. In the right case how ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... that applies to each 8x8 square of pixels.

    When a ...
    joefish joefish April 2010 Emulators
  • Why only 2 colors ?Maybe this question dont go on this part of the forum, but dont know what other part to ask. Why the Spectrum only can show 2 colors at time in the …

    ... grid of 32x24 square 'attributes' (each covering 8x8 pixels) - these are the ... the pixels that are 'on' or 'off' in each 8x8 square.
    pixels (low resolution) you could ... colours were per 4x8 pixel square. But then there were other ...
    joefish joefish June 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... code that visits each character square (represented by an individual ... the sprite occupying the character square being drawn. Inside struct_sp1_cs, ... the tile size to 16x16 pixels to save on memory, ... be rewritten to draw 16x16 pixels rather than one char. ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • speccy colors ajnd pixels and stuffwhat are the speccy colours? specifically the RGB values of them. i suppose could just put a screen in photoshop and work it all out. also how big …

    ... 2 colors into 8x8 pixel square.[/QUOTE]
    Oh bugger, no ... quirks, like not drawing the pixels at both ends of a ...
    joefish joefish June 2010 Sinclair Miscellaneous
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... been simple attribute blocks - 8 pixels thick, with no decorative shadow ... combined in a given attribute square.

    [QUOTE=jonathan;461812 ... game to move sprites 2 pixels every 20ms, or 8 ...
    ajmoss ajmoss August 2010 Games
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... 'll be using requires 24x24 pixels per square: it won't work ... sprites inside a 16x16 pixel square.
    ajmoss ajmoss August 2010 New game ideas
  • Best handheld for speccy emulationI wanna get something handheld that has a speccy emulator and can play games what is my best option in terms of value and quality?

    ... screen we got a little square in the center of the ... didn't display perfectly sharp pixels, and the smoothing algorithms available ... displayed as a 3x3 pixel square resulting in a distinctly blocky ...
    PrinceGaz PrinceGaz September 2010 Emulators
  • SaucerI'm gutted over Joffa. He was a bloomin marvellous guy. Anyway, I feel like finishing Saucer for him, so at least there will be one more game to his…

    ... 8 x 8 pixels and 2 colours per character square? Saying that ...
    Mark R. Jones Mark R. Jones November 2010 Development
  • SaucerI'm gutted over Joffa. He was a bloomin marvellous guy. Anyway, I feel like finishing Saucer for him, so at least there will be one more game to his…

    ... 8 x 8 pixels and 2 colours per character square? Saying that ... quirks (like missing off the pixels on the end of a ...
    joefish joefish November 2010 Development
  • Horace you smooth mover!Just wondered, was Horace the first character to move smoothly around the screen - rather than in a blocky, character space by character space fashio…

    Horace moves from character square to character square in any of his three original games. That means that he advances 8 pixels in any direction each screen update.
    na_th_an na_th_an November 2010 Games
<1234567…34>

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