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<1…3456789…34>
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... colors in a 8*8 square and so in order to ... like games that move 8 pixels at a time when it ...
    Sadako Sadako December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... you only draw to even pixels) you could reclaim some of ... requires 10 bytes per character square on screen. That's 7680 ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... do with how many pixels the sprites move between ... skip a number of pixels and this is obscured ... the baddies skip more pixels than the player which ... never draws a character square more than once and ... one draw operation per character square.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Tzer version 1 (I think)Hi all, I chucked together this Windows application (although it will work under Linux using Wine with the .Net Framework 2 installed) so that I cou…

    Why are all the images square?
    A screenshot or loading screen is rectangular (256 x 192 pixels to be exact) so all the images look stretched.
    rich_chandler rich_chandler January 2011 Development
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... is the difference between moving pixels in tile based system opposed ... still reduce the number of pixels by not drawing into all ... which character is in that square. To completely redraw the screen ... line drawings or anything in pixels. But it's more data ...
    joefish joefish February 2011 Games
  • Interesting use of Hama beeds[url]http://www.zx81stuff.org.uk/spectrum/hama.html[/url] End result is very good.

    ... to start with for the pixels
    - do it byte by ... ;W beads in each character square with the coloured beads..
    Morkin Morkin March 2011 Chit chat
  • VIC-20 MegathreadWasn't the VIC-20 just a top machine? Discuss.

    ... addressable area of about 160 pixels square on screen; larger than that ...
    Matt_B Matt_B April 2011 Chit chat
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... position in ROM of char pixels
    exx ; 4t - norm
    inc l ; 4t - next char square
    srl c ; 8t - mask ...
    kgmcneil kgmcneil April 2011 Development
  • Put off by the Spectrum character setAm I the only one? Someone suggests a game, and you go "Ooooo haven't heard of that one, I'll give it a sho...*recoils in horror at the ZX Spectrum c…

    ... 's graphics that are 8 pixels high or wide that just ... games.

    A readable square font is very difficult to ...
    joefish joefish April 2011 Games
  • Put off by the Spectrum character setAm I the only one? Someone suggests a game, and you go "Ooooo haven't heard of that one, I'll give it a sho...*recoils in horror at the ZX Spectrum c…

    ... stops being a six pixel square it stops reminding anyone of ... well. Using the full 8 pixels of height compensates for the ...
    chev chev April 2011 Games
  • The attribute challenge (part two)I got a bit carried away this morning and did too many :oops: , so I've split them into two parts and only just had a bit of time to sit down and pos…

    ... attributes as is, with some pixels showing at times, you should ... most common in a given square and then set the whole ... square to the appropriate colour nased ...
    AndyC AndyC May 2011 Games
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... font the zeroes are 5 pixels wide (4 plus the 1 ... proportional string length of 22 pixels hence the X coordinate of ... see that a blue attribute square appears on line 17 column ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Pixel Color IncorrectHello i am new to the ZX Spectrum and z80 assembly language. I am coding my first game and am having a small problem. I am trying to make the botom r…

    ... with black paper. So set pixels will show up green; the ... BRIGHT setting of the character square you'e PRINTing to. An ...
    joefish joefish June 2011 Development
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... byte representing each 8x8 pixel square on the screen. This is ... the main char is 8x16 pixels, the items appear on screen ...
    sekrets sekrets June 2011 Development
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... the INK and PAPER pixels inside each character square. For instance, ... each character square, some INK and PAPER pixels would be part ... INK and PAPER pixels for each character square of the mask ... . Perhaps just the INK pixels priority ...
    Einar Saukas Einar Saukas July 2011 Development
  • Assembler question about collisions and arranging dataSay you have a game with a playercharacter and some items on the screen - pretty normal for most games, and now you need to check if the player has r…

    ... 're both more circular than square with rounded edges at the ... a corner of, say, 4 pixels, you check that this sum ... the collision because only the pixels in the corner overlap.
    jonathan jonathan July 2011 Development
  • QR Codes - CreatingQR codes, distinctive usually black on white square patterns in the form of my avatar, are becoming ubiquitous at the moment. They are on leaflets fr…

    ... a glass window. The alternating pixels, which are the speedbars ensure ... Solomon algorithm uses polynomials and square roots and managed to lose ...
    Geoff Geoff August 2011 Chit chat
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... rather see a 2x2 square of non-clash pixels rather than an ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... in medium res, with wider pixels, a pixel scroll only has ... notice things like the character square movement of the sprites. However ... looks.

    Half the pixels is also true but there ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... qaop and '[space]' to select square and exit.
    after pressing ... is screen width/height in pixels?
    [B]edit:
    [/B ...
    fortyeightkay fortyeightkay September 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... (the range is 0..2047 pixels before the area wraps); this ... colour of a particular char square by looking at the struct ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... one bit per pixel, 8 pixels in a byte.
    ... one byte per character square and occupies addresses 0x5800 - ... we are poking 8 pixels at a time keep ... next character row eight pixels below (LLL). Once ... line for the character square. The attribute address ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... , etc). But SP1 is character square oriented so these functions only ... draw one character square of a sprite. You'll ... memory corresponds to setting 8 pixels, you have to manually rotate ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... given the number of pixels you need to ... /> G is the character square we are working on and ... pixels. As you can see the result in the current character square ... placed in the character square to the right.
    pixels.

    This ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Loading screen easter eggs[url]http://equ.in/ox/spectrum/eggs/screens.php[/url] maybe it's mentioned here before.. also it shows some credits that were uncredited before..e.g…

    ... positive when the whole square is full of ink... ... accumulator2!=255) {
    //printf("Analysing pixels...%d,%d\n",accumulator1,accumulator2 ... 's RobinOfTheWood, with some pixels near the face (Attribute ... but it's just a square, that doesn't need ...
    lfaria lfaria November 2011 Games
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... a slightly different sprite. 48 pixels wide is pretty big anyway ... something that fits in a square box might be preferable as ...
    joefish joefish December 2011 New game ideas
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... it moves over a green square there's a conflict as ... & PAPER settings for each square only two of the desired ... attribute settings for each character square being refreshed. This is known ... location, so it affects whether pixels will display INK or PAPER ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... 't matter if it leaves pixels set in various places as ... want into the first attribute square at address 22528, then call ... copy that attribute to every square on the screen.

    joefish joefish January 2012 Sinclair Basic
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... you move horizontally by 8 pixels you couldn't move the ... the palettes separately from the pixels to allow them to be ... different to 2 colours per square even!

    (btw I ...
    R-Tape R-Tape April 2012 Development
  • Fix attribute clash in emulatorWould it be difficult to implement a feature for an emulator that "fixes" the attribute clash on the fly in games?

    ... assigned to that attribute square, so that some pixels of the sprite ...
    joefish joefish April 2012 Emulators
<1…3456789…34>

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