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  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    ... gets a go. And 400 squares is enough bigger than 150 ...
    Gedlion Gedlion August 2013 Development
  • Edge 20th AnniversarySeptember sees Edge Magazine hit their 20th Anniversary and to celebrate they've done 20 covers. [URL="http://www.edge-online.com/news/edge-20th-ann…

    ... work! A bit clashing brightness squares, but still VERY COOL picture ...
    diver diver August 2013 Announcements
  • Edge 20th AnniversarySeptember sees Edge Magazine hit their 20th Anniversary and to celebrate they've done 20 covers. [URL="http://www.edge-online.com/news/edge-20th-ann…

    ... work! A bit clashing brightness squares, but still VERY COOL picture ... appreciated.

    The brightness squares are a stylistic thing for ...
    redballoon redballoon August 2013 Announcements
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... setting it to (say) 20x20 squares. I prefer the simplicity of ...
    Gedlion Gedlion August 2013 Development
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    ... , generate a list of possible squares it could move to on ... the board. It has 27 squares. Number each one, and call ...
    Gedlion Gedlion September 2013 Development
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    ... , generate a list of possible squares it can hit (simple algorithm ...
    Gedlion Gedlion September 2013 Development
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    It's worth deciding if you're using a 144x144 pixel board with 18x18 squares or a 128x128 pixel board with 16x16 squares. The former looks much nicer IMHO.
    chev chev September 2013 Development
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... 2 diagonal lines of random squares). Should there be a JR ...
    MatGubbins MatGubbins September 2013 Development
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... those ugly colored and flashing squares being displayed during data transfer ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... the routine to blank out squares.

    I'm was ...
    Basher Basher September 2013 Hardware
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... the routine to blank out squares.

    I'm was ...
    David Jones David Jones September 2013 Hardware
  • ANN: Spud v0.225New version of Spud for anyone who's interested. Some new features. [code] v0.225 ADDED: Load & Save Binary Files. ADDED: Manually trigger NMI. A…

    ... a crash with flashing coloured squares.

    JSW3.Z80 loads ...
    ewgf ewgf September 2013 Emulators
  • ANN: Spud v0.225New version of Spud for anyone who's interested. Some new features. [code] v0.225 ADDED: Load & Save Binary Files. ADDED: Manually trigger NMI. A…

    ... a crash with flashing coloured squares.

    JSW3.Z80 loads ...
    rich_chandler rich_chandler September 2013 Emulators
  • Sprite Design-Graph Paper?I have a question which comes about after my little adventure earlier today:- As i have quite a few speccy projects in progress at the moment I have …

    ... same size, so it's squares - and then a coloured border ...
    Dr BEEP Dr BEEP September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... to fit in 2x2 character squares, so it seems fairly straightforward ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Sillycon WarDoes anyone knows about Sillycon War? I like isometric 3D arcade adventures and I found this one at WOS: [URL="http://www.worldofspectrum.org/info…

    ... the wall and create attribute squares then crash.

    If ...
    MatGubbins MatGubbins October 2013 Games
  • filled shape creating codeDevelopment is continuing well on a resurrected project of mine from about 20 years ago. Speed and size optimizations are going well along with displ…

    ... create a chessboard, so 32 squares need doing every frame of ...
    jamorski jamorski October 2013 Development
  • New game: The Speccies 2This is out too. :D [URL="http://tardis.dk/wordpress/?page_id=1060"][IMG]http://tardis.dk/retro/speccies2/images/Logo.png[/IMG][/URL] [URL="http://…

    ... 's necessary to visit all squares.

    [url]http://www ...
    Pavero Pavero October 2013 Brand new software
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... move around in whole character squares, with no background masking or ...
    joefish joefish October 2013 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... move around in whole character squares, with no background masking or ...
    Timmy Timmy October 2013 Development
  • New game: HedgehogsHello! Guys, the game is about hedgehogs.. Play on health! [url]http://rghost.ru/49942065[/url]

    Yep, it's a lovely game, but it would be a bit more fun if the hedgehogs rolled to a stop on character, or at least 4 pixel, boundaries. It's hard to judge their rounded edges against the deadly character squares.
    joefish joefish November 2013 Brand new software
  • Spectrum Missing -5vMy Spectrum is "almost" booting, just when you expect the (C) 1982 Sinclair Research to appear it just displays flashing squares on the screen :( I …

    ... appear it just displays flashing squares on the screen :(

    Falco-F8L Falco-F8L November 2013 Hardware
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... memory by re-using character squares for things that don't ...
    joefish joefish November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... memory by re-using character squares for things that don't ...
    zx_kel zx_kel November 2013 Development
  • WoS Forum Game ("official" version)OK, this here is what we be callin' a "WoS Forum Game" ... Yup. ([SIZE="1"][FONT="Garamond"]COMPLETELY stolen from an email chain-game making the rou…

    [QUOTE=Wookiee;735415]how the devil does this work?[/QUOTE]

    Draw a piccy in one of the squares and try and make it match the others.
    Easy-peasy.
    Graz Graz November 2013 Chit chat
  • WoS Forum Game ("official" version)OK, this here is what we be callin' a "WoS Forum Game" ... Yup. ([SIZE="1"][FONT="Garamond"]COMPLETELY stolen from an email chain-game making the rou…

    ... piccy in one of the squares and try and make it ...
    ZnorXman ZnorXman November 2013 Chit chat
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... that completely fill their character squares.

    All this complication ... treated as rectangles of character squares.

    If you're ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Worst examples of "Attribute Clash" (Colour Clash) in a gameHi all, you all know the spectrum's attribute clash / colour clash issues (I personally liked it, and thought it was interesting). I'm just wondering…

    ... more to fill their character squares and invert them, so that ... they just turn to solid squares of PAPER colour, Don Priestly ...
    joefish joefish November 2013 Games
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    [QUOTE=slenkar;736404]
    [IMG]http://i.imgur.com/0AiF5KC.gif[/IMG][/QUOTE]

    Are those white squares supposed to be on the left? If not, I wonder if there is another old expression someplace being interpretted incorrectly.
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
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