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  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... about 4-5x hand written asm in size. Additionally, sp1 is ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Static vs stacked local variables in z88dkHello everyone. I'm doing a program for Spectrum 48KB with z88dk v1.8 (XX Mar 2008), and I eventually discovered that if your local variables in fun…

    ... are discussing, to convert stack local variables into static ones ... think that auto converting stack local variables into static could ... pragma inside code, as with #asm / #endasm pair, which exclude ... will be pushed onto the stack to allow recursiveness */
    ...
    Ricardo Cancho Ricardo Cancho April 2010 Development
  • Rom Routines list ?Exist some document that show detailled the routines on the spectrum ROM ? Ad for the Spectrum +3 ? are they the same or exist more ? Example i was …

    ... all the registers onto the stack before overwriting them, and restoring ... them from the stack afterwards. If you don't ... that allows to write in ASM code and insert the result ...
    guesser guesser June 2010 Sinclair Basic
  • Building a menu in ASMWEll as probably some figured, i am learning asm at least to make the basic menu i did in basic. It is a menu where we can select games to be loaded.…

    ... the boot menu completely in ASM, you'll have to figure ... names in BASIC to certain location in the memory, before calling ... take the names from the location. This way you'll have ...
    Shiru Shiru June 2010 Sinclair Basic
  • Arrays in asm ?Just following the idea to make the menu entirely in asm, how can i handle arrays in asm to store the each game loader to be loaded ? thx in advance

    ... then i must define a pointer to each line with 'defw ... build, but now in the asm i not see the way ...
    arfgh arfgh June 2010 Sinclair Basic
  • Arkos TrackerHi all, I'm proud to present you my Windows-based Tracker : Arkos Tracker, for you to compose for Spectrum, CPC and MSX. It requires .NET 3.5 at lea…

    ... br />
    ; Initialize CPU Stack
    ld sp,end_music
    Player_Address
    include "ArkosTrackerPlayer_Spectrum_Pentagon.asm"

    ; *** Song ...
    SyX SyX June 2010 Development
  • Embedding external code in Z88DK projects (Beepola related)Hi all, I've been doing a few things in Z88DK, but I was wondering how I could link binary data compiled separately into my projects. Specifically I…

    ... that all Beepola songs are location independent?

    (I get ... songs are location independent, then export it into asm, put #asm, a label ...
    Timmy Timmy July 2010 Development
  • Adventure Gamebook Solver"It would take me ages to solve that adventure gamebook without AGES" - is what someone might say if they didn't have the [url=http://www.users.globa…

    ... trap setup, in that the pointer wasn't re-evaluated if ... a bit more; a 400 location gamebook now takes about 8 ...
    Battle Bunny Battle Bunny August 2010 Announcements
  • compressing basicI thought I'd ask here instead of the basic forum.. in the sense of giving me 1 command line, and NOT the whole listing joined up etc. and it uncom…

    ... forward to do as with asm ?

    on c64 you ... to do it, is to stack some basic programs together and ...
    Dr BEEP Dr BEEP September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .co.uk/~jg27paw4/pourri/agessort.asm]here[/url]. The call to ... is to get the array location and key offset from the ...
    Battle Bunny Battle Bunny September 2010 Sinclair Basic
  • logical operators and the calculator stackI was wondering if there was a utility which would provide the list of commands needed for the ROM calculator to evaluate a logical expression. For e…

    ... /> push hl ;in stack, so I recover it ... push de ;Store the pointer to the workspace.
    ... the top of the calculator stack.

    ... the top of the calculator stack.

    ...
    mcleod_ideafix mcleod_ideafix September 2010 Development
  • logical operators and the calculator stackI was wondering if there was a utility which would provide the list of commands needed for the ROM calculator to evaluate a logical expression. For e…

    ... C$ are at calculator stack, ready to be used ... br /> rst 20h ;get pointer to the params (two ... push hl ;Store temporaly the pointer to the param block.
    stack.

    call ...
    mcleod_ideafix mcleod_ideafix October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... change. Pass in an index pointer to an array that defines ... clear screen routine using the stack if possible
    08 - Number ... , that is; pixels to display pointer using an index table
    ASM ASM October 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... clear screen routine using the stack if possible
    [B]LDIR ... , that is; pixels to display pointer using an index table
    Ralf Ralf October 2010 Development
  • Loading BASIC programs stored as "bytes:"Hi all, I have a question regarding loading BASIC programs, that I managed to save as machine code (I suppose) when I was a child, as a result of e…

    ... the code at a specific location, maybe using a Multiface or ... - could this be an issue? ASM expects a slap :D
    ASM ASM October 2010 Development
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... /> tsk, why not stack them, or copy them to some ram location? ;)
    guesser guesser October 2010 Games
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... />

    ; > ESI = Pointer to sort input
    ; > ... ; EDI = Pointer to sort output
    ; > ... PUSHAD = Pushes all registers onto stack
    POPAD = Pops all ... registers from stack
    JNE = Jump not ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... every time I write Z80 asm). In summary, what I plan ... flush.
    * No hardware defined stack. The SP can be an ...
    Winston Winston October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    [QUOTE=ASM;487749]
    I also use ... the RISC CPUs had no stack and had to split loading ...
    AndyC AndyC October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... memory paging system virtualizing the location of your application as the ... develops entire Windows applications in ASM - Hence my screen name :) Wait ...
    ASM ASM October 2010 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... part two (36096 BYTES) at location 29440. RANDOMIZE USR 16384 would ... :

    One hour later, ASM has a command line tool ... )
    Load part two at location 29952 (do not run)
    Load part one at location 16384 (last so not to ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... copy the data into original location, set the registers and start ... ";1;"filename"' command use any stack space?

    This ... the last system variable at location 23732. I seem to remember ... a game with the stack at the normal location with enough space ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... busy day.

    [QUOTE=ASM;490276]I
    It really ...
    Arda Arda November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    Todays challenge for ASM is snapshot transferrence! I seem ... to jump to the actual location that depacks the data. The ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... routine placed in the stack to restore the memory. ... 64 BYTES of Cybernoid stack and it ran ... stack:

    [code]


    ; > SP = Pointer ... br /> ; > HL = Pointer to repeated memory region
    stack set here)
    ei ; ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... must be placed in the stack area, this will be overwritten ... already at the correct memory location as stated earlier...

    stack activity as the whole process ... relies on the stack holding the return address to ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... the stack... See the code; LD SP,$FFD2 - Look at location $FFD2 ... BYTES I used on the stack to 0x00 and 0xFF in ... change in the Bomb Jack stack don't cause it to ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    [QUOTE=ASM;491381]
    What you writing? ... somewhere, preferably on screen$/belowstack location.

    It still needs ... abort my project if you (asm) release your conversion tool soon ...
    Arda Arda November 2010 Sinclair Miscellaneous
<1…23242526272829…34>

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