World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1…14151617181920…34>
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... is used to move the stack pointer to the address below ...
    JonNorth JonNorth September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... , linked lists, hash table, queue, stack)

    * Block memory allocator ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • unreleased spectrum protection system - any use any more? also pokerama sourceDon't know if anyone's interested in this. During my days hacking games for Your Sinclair and Crash (and Sinclair User for a while) I had a pet proje…

    ... but the loader requires no stack space so it loads the ...
    Woody Woody October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... ; b = # of encoded bits on stack

    .encode
    ld ... ; a = # of encoded bits on stack
    exx
    ex de ... ; one more encoded bit on stack
    ld hl,-3
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • today i mostly been listening to....................miles davis - kind of blue, Steve reich / pat methany - different trains / electric counterpoint

    earlier i listened to the new leftfield greatest hits album and watched the bonus dvd of the videos :)
    smashing


    then i watched the england match :(
    mel the bell mel the bell October 2005 Chit chat
  • unreleased spectrum protection system - any use any more? also pokerama sourceDon't know if anyone's interested in this. During my days hacking games for Your Sinclair and Crash (and Sinclair User for a while) I had a pet proje…

    ... as multipart tape whole RAM (stack was usually in screen) ?
    piters piters October 2005 Development
  • horror text adventure scenario writer neededany outthere? I started to make program for text adventure [B]Mysterium Magnum[/B] on basis of ?multiple choice? which was project I wanted to make …

    ... locked somewhere in the memory stack so it always works just ...
    de Vandemar Croup de Vandemar Croup October 2005 Development
  • unreleased spectrum protection system - any use any more? also pokerama sourceDon't know if anyone's interested in this. During my days hacking games for Your Sinclair and Crash (and Sinclair User for a while) I had a pet proje…

    ... as multipart tape whole RAM (stack was usually in screen) ?
    JonNorth JonNorth October 2005 Development
  • Magazine collectionsWhat game magazines do people collect? I have every Crash mag apart from 6 issues(with 2 binders) and every Zzap apart from 11 issues (with 5 binder…

    ... of them all because the stack was about twelve feet high ...
    Malc74 Malc74 November 2005 Sinclair Miscellaneous
  • RealSpectrum SoundI'm having trouble with RealSpectrum sound. When I'm in the emulation part, I hear only buzzing and screeching. When I enter some menu, the sound di…

    ... limit=0063ffff
    App stack: [00351aec..002d1aec] Exceptn stack: [002d1244..002cf304]
    FRGT/10 FRGT/10 November 2005 Emulators
  • Interesting Custom LoadersHi everyone, I was just thinking about custom loaders on the spectrum and I thought I'd ask you all what you thought was the best one. I'd have to …

    ... and therefore not needing a stack. Later I found out I ...
    Dr BEEP Dr BEEP November 2005 Sinclair Miscellaneous
  • Surf the net via Spectrum(ZX Box)I found this project om sourceforge. [url="http://zxbox.sourceforge.net/"]http://zxbox.sourceforge.net/[/url] You can download a early version fro…

    ... driver and a TCP/IP stack (the ones I was able ...
    Mikie Mikie November 2005 Emulators
  • Surf the net via Spectrum(ZX Box)I found this project om sourceforge. [url="http://zxbox.sourceforge.net/"]http://zxbox.sourceforge.net/[/url] You can download a early version fro…

    ... left for a TCP/IP stack.
    Not counting that a ... serious TCP/IP stack should do packet reassembling which ...
    Mikie Mikie November 2005 Emulators
  • Bomb Jack EditorKnocked this up a bit back for psj. Works in conjunction with Multiface. Full instructions are in the [url="ftp://82.30.151.43/"]download[/url]. […

    ... memory space reserved for the stack as it is redirected to ...
    dmsmith dmsmith November 2005 Development
  • Game enginesHow many Spectrum games were based on the same "game engine"? The most obvious examples are Ultimate 3d games (Knight Lore, Alien 8 etc.). Also "Cobr…

    ... of the "Cobra" engine. The 'Stack Scroll' stuff at least.
    Stack Scroll' on the lower portions ...
    frobush frobush December 2005 Games
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    There are lots of ways to optimise this - are you bothered about memory? e.g. the ldir to clear the screen is very expensive. A quicker way is to set the stack at the top of the screen, ld hl=0, and then 3072 push hl statements
    +CotL-DS +CotL-DS December 2005 Development
  • Doctor Who DVDs ... any recommendations?You've probably all seen many more episodes than me so maybe you can recommend some really excellent ones. I already have Pyramids of Mars (which I …

    ... he opened the bottle by smashing it against the counter. I ...
    Ian Hamilton Ian Hamilton December 2005 Chit chat
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... I dont use any fancy stack stuff, I simply copy and ...
    robpearmain robpearmain December 2005 Development
  • New game: Alien 99Hi, I've just uploaded Alien 99, a new game for 48K/128K Spectrums. Check it out at [url="http://usuaris.tinet.org/jpm"]http://usuaris.tinet.org/jpm…

    ... while the remaining ships will stack up past the screen boundaries ...
    TrueVideo TrueVideo December 2005 Games
  • ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…

    ... before returning? I noticed the stack pointer is put to 0 ...
    mulder mulder December 2005 Development
  • How was your Christmas Day?Mine was great. I spent the day at my parents' house where I had a lovely dinner, watched a lot of television (including the new episode of Doctor W…

    Visited the parents, had a smashing dinner, fell asleep during Shrek ( ...
    Refrenz Refrenz December 2005 Chit chat
  • Can't Remember Game NameEDIT: AAAAAAAAAAH! I FOUND IT, LOOK AT THE SECOND PAGE! Oh please help! I've searched the web for soo long... I know there's a remake of this game…

    ... to each there is a stack of rectangles, kind of like ... time the damaged units HP stack will shrink, then the defender ...
    someone-else someone-else January 2006 Games
  • Emulator File types...SNA/TAP/TZX/Z80/ZXS All I knew about the Spectrum was how to play games on it, but since being introduced to pc emulations back in '97 I've always w…

    ... registers are PUSHed onto the stack in a .sna file, which ... some instances can cause the stack to overflow. If that doesn ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Emulators
  • Proving a negativeThis could be fun: prove to me that there is no such thing as flying reindeer. If I had a million dollars, I'd bet that you can't.

    ... whole, kinda like an infinite stack of Russian Dolls, but with ...
    NickH NickH January 2006 Chit chat
  • Proving a negativeThis could be fun: prove to me that there is no such thing as flying reindeer. If I had a million dollars, I'd bet that you can't.

    ... whole, kinda like an infinite stack of Russian Dolls, but with ...
    Skarpo Skarpo January 2006 Chit chat
  • Mess around with basicIf you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used? thanks

    ... pushing values to the calculator stack etc, but at the end ...
    Dunny Dunny January 2006 Sinclair Basic
  • ROM paging questionAssuming the Spectrum 128 memory map and port addresses, but two custom ROMs in place of the normal Editor and BASIC, what is the most efficient way …

    ... ; push return address + 2 on stack

    push HL

    ; push after_page2: on stack

    ld Hl,after_page2 ...
    ; push call address on stack

    push DE
    So when we RST the stack should be:

    ...
    cyborg cyborg January 2006 Development
  • Machine Code: quicksort optimisationI came across this z80 quicksort implementation when going through the wikipedia article on the same. It's 44 bytes long. I was wondering if any of …

    ... ;pop lo
    push bc ;stack=left-hi
    ld b ...
    Metalbrain Metalbrain January 2006 Development
  • Machine Code: quicksort optimisationI came across this z80 quicksort implementation when going through the wikipedia article on the same. It's 44 bytes long. I was wondering if any of …

    ... mark end of qsort -- empty stack
    jp qsort2
    ...
    .qsort1 ; check stack for pending qsorts
    pop ... bc
    push bc ; stack = left+1 = last+1< ... i, bc = left, hl = right, stack = last+1

    ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Development
  • Machine Code: quicksort optimisationI came across this z80 quicksort implementation when going through the wikipedia article on the same. It's 44 bytes long. I was wondering if any of …

    ... and right pointers onto the stack that are popped off later ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Development
<1…14151617181920…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
stack 7.2K 10.4K
smashing 419 438

Related Threads

  • Solution for overwritten stack in 48k SNA filesIt has been known for quite some time now that the 48k SNA file format has one serious fault, which is described in the file formats section on the W…
  • Stack Up - level 13: anyone want a challenge?okay I swear this level is not humanly possible. if anyone doesn't know Stack-Up it's a simple Tetris type game - match 3 blocks of the same colour i…
  • Scrolly StackDoes this game have an ending? I have been playing for more than 15 minutes but it seems it doesnt have...
  • Flabbergasted with the Atari 800! How did it stack up against the Spectrum?I've been watching a few videos of Atari games, and I must say, that as a Spectrum fan, I feel humbled...<br /> <br /> [url]http://www.youtube.com/wa…
  • Questions about registers, stack, etc.I was told that if I wanted to export code and create unprotected versions of games I should do the following:<br /> <br /> 1-Find the starting addre…
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone.<br /> <br /> I'm currently studying the stack and wrote t…
  • Goldfinch - an open software stack for mass storageYep, another pet project of mine to compete with all the others I've started. But hey, if I didn't get distracted by things like this I'd just get di…
  • Spectrum +2A and huge stack of games for grabsHiya;<br /> <br /> Unfortunately, due to circumstance, I'm having to move and I can't accommodate my somewhat large retro computer collection (Spectr…
  • Using the stack to copy memory blocksA [b]PUSH[/b] and a [b]POP[/b] instruction together take less time than two [b]LDI[/b], so long [b]POP/PUSH[/b] sequences are sometimes used to copy …
  • logical operators and the calculator stackI was wondering if there was a utility which would provide the list of commands needed for the ROM calculator to evaluate a logical expression. For e…

Related Searches

  • stack
  • bverstee stack zx spectrum
  • calculator stack
  • stack pointer location
  • stack pointer location asm
  • change stack pointer location asm
  • gosub stack
  • passing parameters on the calculator stack
  • move stack
  • stack up
  • stack sprite
  • stack change
  • screen stack
  • stack size
  • rom calculator stack extravagant
  • rom calculator stack
  • stack copy
  • stack scroll
  • stack calculator
  • stack calculator draw

Copyright © 2024 World of Spectrum