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Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …
... )
by using the free sprite characters structure, sp1_cs
While ... the back of the main sprite.
The code is ... -
z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…
... to be exported and a sprite editor.
My question ... -
Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…
Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ... -
ZEsarUX 9.2 Release CandidateHi! I have uploaded a new ZEsarUX Release Candidate version 9.2. The final stable version will come in a few weeks, so stay tuned! You can down…
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-Added relative sprite type composite/unified on sprite navigator
-Added ... Debug memory zone
-Optimize sprite rendering (saving 1% cpu on ... /> -Fixed relative sprites: when anchor sprite is not visible, negative coordinates ... -
ZEsarUX v9.2 Final released - Version 9.2 - Cliff Hanger edition. 05 April 2021As seen on: https://github.com/chernandezba/zesarux/releases [quote] ZEsarUX-9.2 @chernandezba chernandezba released this 21 hours ago · 6 com…
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-Added relative sprite type composite/unified on sprite navigator
-Added ... Debug memory zone
-Optimize sprite rendering (saving 1% cpu on ... /> -Fixed relative sprites: when anchor sprite is not visible, negative coordinates ... -
Internet enabling of SpeccyYonks ago (circa 2000!), I posted here with the view of internet-enabling my old 48K Spectrum using a Seiko 7600a hardware TCP/IP stack that I'd used…
... Seiko 7600a hardware TCP/IP stack that I'd used in ... -
The Ice Temple AKA and a series(?)The game [url="https://worldofspectrum.org/archive/software/games/brainstorm-bubble-bus-software"]Brainstorm[/url] may be the first of at least two g…
... ?"
4) The player sprite is very similar in both ... -
New Version of ZEsarUX v9.3 Beta 1 availableNew Version of ZEsarUX v9.3 Beta 1 available Downloads: [url="https://github.com/chernandezba/zesarux/releases/tag/9.3-25062021"]https://github.co…
... in the window
-View sprite legend now adapts to size ... -
Missed opportunities in the 80'sAll the talk of the Loki got me thinking... What if someone had built an expansion box for the speccy that had the 3812 Yamaha music chip ( Adlib Sou…
... with it. Maybe with some sprite capabilities, or an external blitter ... -
ZEsarUX 10.0ZEsarUX 10.0 is out! Download it from : https://github.com/chernandezba/zesarux/releases/tag/10.0 Changes: Version 10.0 - Clive Sinclair edi…
... in the window
-View sprite legend now adapts to size ... -
pixel exact printingis there a way of doing this in basic? or by copying / modifying the rom code or using a completely new routine? so that print at x,x works more like…
... square like print " " does, for sprite movement
i also ... as i want the same sprite repeated many times and animated ... copy each frame of a sprite many times...
ive ... got the sprite walking across the screen and ... -
Zero v0.8Pigs can apparently fly because it's the v0.8 update of Zero that no one asked for but is out for public consumption anyway. Grab it [url="https:/…
... :
23606, CHARS
42000, SPRITE DATA
+ Added Watch Window ... -
Programming as a means of staving off dementia...?I have to wonder if anyone here is worried about getting the human equivalent of severe bit rot - and it seems it could happen to anyone. For the mos…
... fiddling with interrupts or the stack pointer...), am I doing anything ... -
New discovery on Z80 interrupts.This is to announce the discovery of a new, hitherto unknown, behavior of the RETI and RETN instructions. As everyone knows, the maskable interrup…
... active, which could cause a stack overflow.
Well, recently ... -
How to return to basic properly from ASMI am messing around with a fast stack copying routine. But I am getting "A: Invalid argument" error when I later return to basic. I know you h…
... messing around with a fast stack copying routine.
But I ... save all registers on the stack (including the shadow registers) before ... is used for the calculator stack or something? I'm not ... -
Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…
... /> * gonna try and do max stack abuse if the maths shows ... -
Hardware Reference Manual for ZX SpectrumHi, I want to write games for ZX Spectrum in assembly language. I have lot of books in PDF format from SpectrumComputing. Still missing a book lik…
... commands
Advanced BOB and sprite handling techniques
AUTOBACK procedure ... -
What are you playing now?A bit off topic for this forum perhaps, but I'm curious about what games people are playing now. Platform does not matter. It's crazy, I have lots a…
... and Mario together.. the main sprite deserve a Nobel or smthing ... -
Completed gamesMy housemate and I are currently working our way through Deus Ex at the moment and the thought struck us that today it is actually possible to comple…
... some pokes to fix faulty sprite data and make the game ... -
adventure gamesI always liked text adventures and the speccy had loads,my favourites were Robin of sherwood,,Espionage island,,emerald isle,,dracula,,secret of st b…
... the .tzx vault has a stack of new one's. I ... -
Shadow of the UnicornI've written a program to run Shadow of the Unicorn on a +2A/+3. Is there anywhere it can be put to be available to anyone wanting to play the game?…
... just POP values from the stack your program might crash! -
Confounded modern thingsIt appears the server instability has left a gap in the forums listing so I'll post this again. Given a complete lack of anything on the projects pa…
I have seen some Russain ports of modern games but some of them are fairly crap.
I was thinking about an RTS game as early ones are basically sprite based. The problem is simply the sheer amount of stuff that goes on. -
Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…
... be able to position a sprite freely (i.e. not in ... -
Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…
... be able to position a sprite freely (i.e. not in ... hard to calculate where a sprite should be drawn. The X ... -
Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…
... messages and simple fly-a-sprite-over-a -scrolling-landscape "games ... -
48K protectionWhich games were 'protected' by loading a full 48K block of code so that no copy program could fit in to memory? I know of 2 by heard. Pole Positio…
... mc routine which will set stack pointer, copy the system area ... -
Thumb BanditsFor those of you who get Channel 4 and were unlucky enough to see the Speccy 'editorial' - was that the worst piece of TV ever or was that the worst …
Ans what about the one the week after? What was that all about the sprite differences between the BBC and the Spectrum? I think that Lee was talking rubbish again. They seem to have ignored the Commodore 64 completely though, which is odd.


