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Search Again :: Adv Search 1000 results in 0.037s
<1…28293031323334>
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... PUSH, you set the stack to the data POP a ... value off the stack, change the stack pointer to the ... is to point the stack pointer at the screen ... the screen from the bottom up and avoiding shearing).
    ... LD instructions. It also takes up more room, but it ...
    chev chev March 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> inc hl ; move HL up one address
    push hl ... /> inc hl ; move HL up one address
    ld (hl ... /> inc hl ; move HL up one address
    ld ( ... /> inc hl ; move HL up one address
    ld (hl ... e, l ; without using the stack
    add hl, hl ; ...
    chev chev March 2011 Development
  • Welcome back Spectaculator!Hmm, I have to evaluate this again. It's the first emu I've tried that actually seems to boots the PlusD. Is there any way of speeding up the disc …

    ... don't want it speeded up. :smile:

    But I ... find simply by examining the stack in the debugger after a ...
    dekh dekh March 2011 Emulators
  • Fast LogsAnyone know of a fast ln function I can steal? The ROM function seems to be hideously slow. I wrote a look-up table dirty and less accurate sin func…

    ... to the required number and stack it.

    For example ... , increase in speed and frees up some ROM space too.
    up the algorithm very much. Not ...
    Geoff Geoff April 2011 Development
  • Large job lot of softwareMy parents have finally decided that they don't want to keep all of my Sinclair stuff in their loft and since I've not got a huge amount of space eit…

    ... tapes, though there's a stack of New Computer Expresses that ... Cheetah 125's have popped up.
    dom dom April 2011 Sales
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... some code to shift the stack pointer mid-way along each ... time). But that would suck up all the memory as you ...
    joefish joefish April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... earlier they have been set up with the appropriate registers - so ... that (remembering that since the stack is used it re-draws ... being pushed is all set up before hand. Also there is ...
    dmsmith dmsmith April 2011 Development
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... up right?!?!?!!... :-?[/QUOTE]

    It all depends on where the stack ...
    Patrik Rak Patrik Rak April 2011 Development
  • Pakacuda. anybody notice....... that it's not a 16K game? I was trying to load it on one of my 16K Speccies and it failed to load every time. Inlay says 16K. Cassette says 16K.…

    The code block is overwriting the stack on the 16K, which doesn't happen on the 48K as it's much higher up.
    Jmk Jmk May 2011 Infoseek database
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    It's the stack pointer which is causing the ... two stacks, and eventually the stack pointer gets pushed down into ... compiler code itself is taking up space above 60000, is to ...
    Battle Bunny Battle Bunny May 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... as to whether the machine stack temporarily gets big enough to ... characters, or tokens which mess up the screen a bit but ...
    Battle Bunny Battle Bunny May 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... 's still not right. The stack is still creeping down with ... needs patching, but the stack's still filling up, so there's ...
    Battle Bunny Battle Bunny May 2011 Games
  • Locating the GOSUB stackI was wondering if someone could explain how to locate the dividing line between the GOSUB stack and the machine stack. Looking at the GOSUB routine …

    ... line between the GOSUB stack and the machine stack. Looking at the ... make entries on the GOSUB stack, but I can't see ... up.[/QUOTE]

    SP points to the machine stack. The GOSUB stack ... add something to the GOSUB stack you have to adjust the ...
    chev chev May 2011 Development
  • Locating the GOSUB stackI was wondering if someone could explain how to locate the dividing line between the GOSUB stack and the machine stack. Looking at the GOSUB routine …

    ... line between the GOSUB stack and the machine stack. Looking at the ... make entries on the GOSUB stack, but I can't see ... up.[/QUOTE]

    In BASIC every command will leave the stack ... used on the stack.

    An empty stack will give a ...
    Dr BEEP Dr BEEP May 2011 Development
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... of RET addresses building up in the stack from CALLs to routines ... programmer realised that the stack was filling up, as whenever the game ... /> [/code]
    which resets the stack pointer to the bottom, so ... safe point to reset the stack pointer when a new screen ...
    Battle Bunny Battle Bunny May 2011 Games
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... to accumulate on the machine stack and eventually an overflow into ... and was resetting the machine stack pointer on the options screen ... help, but I still end up at least 10 seconds short ...
    Battle Bunny Battle Bunny May 2011 Infoseek database
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    I've just finished checking up to level 25 on a ... : a) The end-of-level stack-reset patch as posted above ...
    Battle Bunny Battle Bunny May 2011 Games
  • RAND USR that doesn't work in emulators and clonesEons ago, I "discovered" a strange RANDOMIZE USR. This is it: [b]RANDOMIZE USR 46578[/b] Using it on a genuine ZX Spectrum rubber key or Plus model,…

    ... specific moment and modifying the stack just as it's approaching ... ... for this theory to hold up, the ROM would have to ...
    gasman gasman May 2011 Emulators
  • Serial protocol, help!Hi, simply trying to find best way to transfer programs from PC to real ZX Spectrum for testing purposes. Under Windows I tried using Spxfr and it w…

    ... I simply have to give up and deactivate CTS until next ... increased. By storing SP, initializing stack to my jump table and ...
    tstih tstih May 2011 Development
  • Serial protocol, help!Hi, simply trying to find best way to transfer programs from PC to real ZX Spectrum for testing purposes. Under Windows I tried using Spxfr and it w…

    ... , try 10 times before giving up
    in a,(c) ; read ...
    ld sp,(stackp) ; restore stack
    ret

    ... />
    ld sp,(stackp) ; restore stack
    ei

    ret ... your help i would end up talking to pc @ 57600 bauds ...
    tstih tstih May 2011 Development
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... using the 4 fixes the stack was still getting bigger.
    Jimmy Jimmy May 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... complexities and just resetting the stack pointer every level (prompted by ... bug out:

    The stack was still growing after I ...
    Jimmy Jimmy June 2011 Games
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... /> inc hl ; move HL up one address
    push hl ... /> inc hl ; move HL up one address
    ld (hl ... /> inc hl ; move HL up one address
    ld ( ... /> inc hl ; move HL up one address
    ld (hl ... e, l ; without using the stack
    add hl, hl ; ...
    chev chev June 2011 Development
  • The Duke Nukem Forever demo is due out, BUT...The playable demo of Duke Nukem Forever is (finally!) going to be released, on the 3rd of June, one week before the full game is released (on the 10t…

    ... the health starts going up and reaches full almost ... "Press E to pick up the shotgun" appears. Go ... than the carry-a-stack-of-weapons-and-a- ... predictable (See a boarded up entrance? Shoot the planks ... an armoured helicopter? Pick up the conveniently close to ...
    ewgf ewgf June 2011 Chit chat
  • The Duke Nukem Forever demo is due out, BUT...The playable demo of Duke Nukem Forever is (finally!) going to be released, on the 3rd of June, one week before the full game is released (on the 10t…

    ... the health starts going up and reaches full almost ... "Press E to pick up the shotgun" appears. Go ... than the carry-a-stack-of-weapons-and-a- ... predictable (See a boarded up entrance? Shoot the planks ... an armoured helicopter? Pick up the conveniently close to ...
    dm_boozefreek dm_boozefreek June 2011 Chit chat
  • The Duke Nukem Forever demo is due out, BUT...The playable demo of Duke Nukem Forever is (finally!) going to be released, on the 3rd of June, one week before the full game is released (on the 10t…

    ... the health starts going up and reaches full almost ... "Press E to pick up the shotgun" appears. Go ... than the carry-a-stack-of-weapons-and-a- ... predictable (See a boarded up entrance? Shoot the planks ... an armoured helicopter? Pick up the conveniently close to ...
    VanTammen VanTammen June 2011 Chit chat
  • E3 2011 - New Games info and trailersHave just found loads of trailers for new games and thought I'd create a thread so we can all share info and funky (or not so) videos for all the new…

    ... 2, Metro 2033, and a stack of others.

    I ... 'd have time to catch up with my games backlog. Maybe ...
    ewgf ewgf June 2011 Chit chat
  • CrusoeI'm making slow progress in mapping & debugging this game, having to restart several times due to various unfortunate events. The latest was getting …

    ... significant error was the machine stack overflow, caused by indirect recursive ... load a saved game messed up the stack and the QQQ/TIUQ ... was due to the stack being messed up by other things).
    Battle Bunny Battle Bunny June 2011 Games
<1…28293031323334>

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