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  • where can i get assembly language routines to play around with?preferably in .asm format or text with comments? ive googled it but there is very little

    preferably in .asm format or text with comments? ive googled it but there is very little
    digital digital November 2017 Development
  • +2 crashes upon pressing some keysYears ago I purchased off ebay a mint condition, Dixons special offer boxed UK-made issue 1 +2. I did not use it so much until recently however, focu…

    ... .co.uk/~jg27paw4/pourri/ramtest2.asm"]this one[/url], then [url ...
    Alessandro Grussu Alessandro Grussu April 2018 Hardware
  • Dizzy versus Sinclair UserI'm hugely confused. There can't be anyone here who doesn't know of the "Sinclair Abuser Mag" in Treasure Island Dizzy, supposedly a joke made at SU'…

    ... /Issue069/Pages/SinclairUser06900030.jpg]9 stars out of 10, "go on ...
    The Mighty Dopethrone The Mighty Dopethrone April 2018 Games
  • How to make fuse to auto boot into esxdos with loading tap file after esxdos bootFound this very interesting article from ub880d on: http://board.esxdos.org/viewtopic.php?pid=1009#p1009 Hi, regardless the fact that there is no…

    ... ;] (esxdos is just a z80 asm program which emulator just have ...
    Luzie Luzie October 2018 Emulators
  • Efficient comparision of several valuesHi all Let's say we have an array of six values, like {2,1,1,1,3,2} Using BASIC or ASM, what's the most efficient way to find 3 consecutive posi…

    ... ,2}
    Using BASIC or ASM, what's the most efficient ...
    oblo oblo November 2018 Development
  • Reading DEFB for backgroundsHi all I suppose the question is kind of silly but I'm a completely newbie with assembler :-S I'm drawing some side backgrounds with ZX Paintbrus…

    ... . They can be exported as ASM data but I don't ...
    oblo oblo December 2018 Assembler
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... :

    [code]asm
    di
    end asm

    poke ... + bank_number

    asm
    ei
    end asm[/code]

    oblo oblo December 2018 Development
  • Printing text using direct screen addressingHaving some problems printing using the FASE engine which is currently defeating me. Hoping to have someone clear out the bit of fog currently dwell…

    Having some problems printing using the FASE engine which is currently defeating me. Hoping to have someone clear out the bit of fog currently dwelling in my brain for this function. I'm trying to get the text working properly in 128k mode which uses ...
    andydansby andydansby December 2018 Development
  • Fuse/SPIN vs Spectaculator border timingsHello, I'm trying to figure out at which moments the 48K ULA samples the current border color into its internal latch. To do that I wrote a small …

    ... /blob/master/test/border_timing/border_timing.asm

    Thanks ...
    kosarev kosarev April 2019 Emulators
  • SkoolKit'ing errorsI'm in trouble with SkoolKit 7.2 Did so far [code]sna2ctl.py %GAME%.z80 > %GAME%.ctl[/code] control file looks fine [code] @ 16384 start …

    ... .py %GAME%.skool > %GAME%.asm[/code]

    It produces ... asm file, but with a long ... ? How? I'm already redirecting *.asm there!
    Bedazzle Bedazzle August 2019 Assembler
  • im looking for short demoscene type graphics demos that have source code in .asm formator have the assembly listing. smaller the better

    or have the assembly listing. smaller the better
    digital digital August 2019 Development
  • Extending SNA Standard Snapshot 48k 128k Format to new Hardware like ZXN (SpecNext)This may have been discussed before... Looking at the definition of standard 48k and 128k .SNA Snapshot e.g. at: https://www.worldofspectrum.org/f…

    ... /tbblue/blob/809cfc8ed57fa16d66f182869530ce1eeeb9f3bc/src/asm/KeyboardTester/KeyboardTester.asm ) - So SpecNext use standard ...
    Luzie Luzie October 2019 Emulators
  • What tooling to use to start zx spectrum game programming?Hi, I owned a zx spectrum when I was young and would like to get back into game programming on the zx spectrum. As time has passed I have ran away…

    ... from low level languages like asm, C, C++ that I used ...
    HexDump HexDump May 2020 Development
  • Codemasters Titles WantedHello! Does anybody have any of the following Codemasters games available to sell to me ... DJ Puff (aka DJ Puffs Volcanic Capers) Sergeant Seym…

    ... 16 (compilation)
    Super All-Stars (compilation)
    Supersports Challenge (compilation ...
    Old_Speccer Old_Speccer May 2020 Wanted
  • type in to learn about IM2I'm trying to mess around with learning about IM2 and I found a nice little article in Sinclair User September 1988, issue 78, Page 70-71 [url="https…

    ... /> [code]pasmo -v --tapbas clock.asm clock.tap[/code]

    andydansby andydansby July 2020 Development
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... screen will be full of stars scrolling to the left.
    Timmy Timmy September 2020 Development
  • Submitting Homebrew Games For Database?Hi there, I have recently started coding games for ZX Spectrum 48k (Z80 asm) live on Twitch. It turns out there is quite an interest for this. I have…

    ... for ZX Spectrum 48k (Z80 asm) live on Twitch. It turns ...
    Denzil_Egg Denzil_Egg September 2020 Development
  • 48K ROM copyrights holderHi everyone I would like to check with you about the rights to the 48K ROM. It seems the current rights owner is Sky UK. Did anyone have any recen…

    ... is 8bit software(BASIC or ASM) which would rely on the ...
    claudiu_cwg claudiu_cwg October 2020 Sinclair Miscellaneous
  • Games With Separate 48K and 128K Versions There are some ZX Spectrum facets that throw up a strong sense of "deja vu" in me when I come across them again (and this particular subject …

    ... much better selection of "Rock Stars" to work with .
    harriusherbartio harriusherbartio November 2020 Games
  • z88dk SP1 Background animations the right wayThere are a few ways to animate background tiles. The most common is to just print the characters with PrintAtInv in the same position to achieve it,…

    ... .

    Example (the bigger stars do animate):
    [img]https ...
    amateus amateus January 2021 Development
  • ZX Lo-Fi editorHi, I thought I would share some work in progress I did on ZX editor of peculiar kind. It is an web-app (WIP, not yet accessible on the web - p…

    ... into compressed "image" and attribute .asm definition.

    It paints ...
    nenadp nenadp January 2021 Development
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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