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  • Naming stars after people?Anybody know how? how much? best place you can do it? what happens after youve done it? Somebody close to us only has a couple of months left to liv…

    Anybody know how? how much? best place you can do it? what happens after youve done it?

    Somebody close to us only has a couple of months left to live, so thinking about naming a star after him so he lives on forever
    mel the bell mel the bell December 2009 Chit chat
  • beep music 48kHi all, i am looking for some asm to play a tune (and a tune , looking for popcorn ) for a menu nothing special something simular to JSW or MM , jus…

    Hi all,
    i am looking for some asm to play a tune (and a tune , looking for popcorn ) for a menu nothing special something simular to JSW or MM , just to give a little noise to the frontend

    Thanks

    CodenameV
    CodenameV CodenameV December 2009 Development
  • New Release. KotH - Sentinel remake for iPhone.I showed a few early screens late last year, and am happy to announce that it has escaped Apple's review process today. As the title says it is a rem…

    ... with a decent number of stars on the AppStore is always ...
    JamesW JamesW January 2010 Games
  • Skool Disassemblies 2010New year, new thread, new release of the Skool Disassemblies (capitalised for branding purposes :D). Go [url="http://pyskool.ca/disassemblies/"]here[…

    ... release plain-text, assembler-ready ASM versions of the disassemblies, with ...
    SkoolKid SkoolKid January 2010 Development
  • JetSet Willy - Mirrored UniverseHello All, Thought you guys might be interested in what I've been doing the last week or so. Using the following documentation: [list] [*][url=htt…

    ... /Software/JSW/JGH/Docs/jsw48.asm]jsw48.asm[/url] codebase, I've ...
    BloodBaz BloodBaz January 2010 Development
  • translations wantedI am currently writing an updated version of the Spectrum classic game "Skool Daze". The new version allows you to change the language used by the pu…

    ... .eclipse.co.uk/snaps/SDes.asm"]here[/URL]. When assembled it ...
    Jimmy Jimmy January 2010 Sinclair Miscellaneous
  • Spectranet updateWell, I've not put an update in here for too long, so here's a summary of what's been developing ... * A snapshot manager module. Basically, you can…

    ... addition to the ones for asm/C.

    Some possibilities ...
    Winston Winston February 2010 Hardware
  • Game identification requestedI've been working on cataloguing the "Stars" "Juegos" compilations; I could identify all of the games except 2. Since I highly doubt they were unique…

    ... been working on cataloguing the "Stars" "Juegos" compilations; I could identify ...
    mheide mheide February 2010 Games
  • SkoolKit 1.1In the past I've put posts like this in the Development forum, but Announcements is probably a more suitable place for them, because they're not dire…

    ... create disassemblies (in HTML or ASM format) of other Spectrum games ...
    SkoolKid SkoolKid February 2010 Announcements
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... ://users.telenor.dk/~dsl686722/test01.asm"]http://users.telenor.dk/~dsl686722 ... /test01.asm[/URL]

    It's ...
    riv riv March 2010 Development
  • Need help with small asm piece of codeI could use some help. I have a number in A register. It can be 1,2,4 or 8 (always only one bit is set) I need to make number transformation: 1 ->…

    I could use some help.

    I have a number in A register. It can be 1,2,4 or 8 (always only one bit is set)

    I need to make number transformation:

    1 -> 4
    2 -> 8
    4 -> 2
    8 -> 1

    I ...
    Ralf Ralf March 2010 Development
  • Audio Output Filtering in EmulatorsI am messing around with various beeper-related code at the moment and have a question related to the audio output from emulators... I've written s…

    ... the same sounds in z80 asm running on SpecEmu or SPIN ...
    ccowley ccowley March 2010 Emulators
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one. After more than 6 month, I've fin…

    ... tries to optimize user's ASM inline code. Also compiles faster ...
    boriel boriel March 2010 Development
  • The Daily MailIf you go to Bruce Everiss's blog to find out about the Evony case, you can see a satirical song about the Dail Mail (a British "newspaper"). The Dai…

    ... ", pictures of some female pop stars wearing a short skirt or ...
    ewgf ewgf April 2010 Chit chat
  • It is me!‏My dear friend Think about it, there must be higher love down in the heart or hidden in the stars above. Without it, life is a wasted time. Look i…

    ... or hidden in
    the stars above. Without it, life is ...
    wilsonsamm wilsonsamm April 2010 Chit chat
  • ANN: Tipshop updated Saturday, 01 May 2010Friday 30 April 2010 My first censored Updates page - hurrah. Or something. * La_Sole sent in POKEs for Cosmic Cruiser, Exploding Fist +, Fist II: …

    ... /> Ognom , Penalty Soccer , Star Wars , Stars & Stripes and
    Street ...
    hackersanon hackersanon May 2010 Announcements
  • Who can fix my Flash programmer code?I have a problem with some code, it doesn't work and I don't have any idea what it's trying to do, or failing to do! The code in question is the fla…

    ... very much *NOT* a z80 asm person so really can't ...
    guesser guesser May 2010 Development
  • Rom Routines list ?Exist some document that show detailled the routines on the spectrum ROM ? Ad for the Spectrum +3 ? are they the same or exist more ? Example i was …

    ... -SUB[/B]
    and its asm code is the follow:
    arfgh arfgh June 2010 Sinclair Basic
  • J Invalid I/O devide, why ?Just tinkering with the asm code i got this error when executed the C/M: J Invalid I/O devide the liune that caused this is 'Call 15DE' that calls t…

    Just tinkering with the asm code i got this error ...
    arfgh arfgh June 2010 Sinclair Basic
  • How works the Line-Draw ROM routine ?The 'complete spectrum rom dissasembly.pdf' show info related to the draw rom subroutine. The Line-Draw require two sets of parameters: X,Y coordinat…

    ... to draw a line in asm ? because i cant get it ...
    arfgh arfgh June 2010 Sinclair Basic
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ... :

    [code]Chr$ Token Asm Ouch 1 2 3 OK ...
    ajmoss ajmoss June 2010 Development
  • VCF report and photosNot sure where to put this, exactly...but here it is, what went on at the Vintage Computing Festival at Bletchley Park last weekend. Finally I've fo…

    ... home. But here are the stars of my stand, the four ...
    Winston Winston June 2010 Sinclair Miscellaneous
  • z88dk and kempston problemHi, I was working on a new project using z88dk, but when I was testing I found that I got complete strange values if I pressed UP and FIRE simultane…

    ... /z88dk/libsrc/input/spectrum/in_JoyKempston.asm?revision=1.3&view ...
    Timmy Timmy July 2010 Development
  • Skool Disassemblies 20100723A new release of the Skool Disassemblies is available. To see, get, use or enjoy the new release, you have three options: [list] [*]browse it [url=…

    ... option, because it can build ASM versions of the disassemblies as ... as the HTML versions. The ASM versions can be fed into ... assist in creating HTML and ASM disassemblies of other Spectrum games ...
    SkoolKid SkoolKid July 2010 Development
  • hundreds of Spectrum gamesHi Spectrum-fans, I got here a list of incoming games which are not listed in our shops yet. However, we can maybe save the work and sell them alrea…

    ... Melbourne House 3,00
    Stars on the 128 ocean 3 ...
    Speccyman Speccyman July 2010 Sales
  • Embedding external code in Z88DK projects (Beepola related)Hi all, I've been doing a few things in Z88DK, but I was wondering how I could link binary data compiled separately into my projects. Specifically I…

    ... has this:

    [CODE] #asm
    ; Music generated by beepola ...
    SnakeOilSteve SnakeOilSteve July 2010 Development
  • Your thoughts on Bonanza BrothersI quite enjoyed this game from when I had it on the CPC when it first came out. A nice game with not much violence, but concentrating more on the pu…

    ... mock-ups of the robot stars go on tour?)
    zeropolis79 zeropolis79 August 2010 Games
  • best cover tape?while sorting thru them, I thought a few had a decent selection on them. [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0013731[/url] Alien …

    ... / Vortex Software
    2. Pop Stars Hellenic Software
    4. Temple ...
    fog fog September 2010 Games
  • compressing basicI thought I'd ask here instead of the basic forum.. in the sense of giving me 1 command line, and NOT the whole listing joined up etc. and it uncom…

    ... forward to do as with asm ?

    on c64 you ...
    fog fog September 2010 Development
  • Starting out...I've just knocked up a very quick guider for getting up and running quickly with an editor/assembler/emulator for anyone interested. It's based on C…

    ... ?
    Click ?Add? and insert ?asm? (without quotes) as the extension ... and select the file frost10.asm
    Press F9 and note ...
    kilauea kilauea October 2010 Development
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