World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.014s
<1234567…34>
  • NVidia Display drivers - fuk!n up my system - need help!Hello. Im having problems with video card drivers. My graphics card is NVIDIA GeForce4 MX440 64MB. I downloaded the latest (or tried the older) dri…

    ... will also find that the Stop errors you are getting won't ...
    The Starglider The Starglider October 2005 Chit chat
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... : INK 0: CLS
    3 POKE 23739,111: LOAD ""CODE 32768 ... IF a=999 THEN STOP
    40 POKE n,a: NEXT n ... as its drawn. The poke is to stop the Program: or Bytes ...
    FrankT FrankT October 2006 Emulators
  • Boulder Dash 3How to complete this level? [url]http://maps.speccy.cz/Boulderdash37.z80[/url] Controls: Kempston joystick

    ... you sure the stop time poke don?t stop the magic wall from ...
    MinerWilly MinerWilly November 2006 Games
  • Boulder Dash 3How to complete this level? [url]http://maps.speccy.cz/Boulderdash37.z80[/url] Controls: Kempston joystick

    [QUOTE=MinerWilly]That?s odd. Are you sure the stop time poke don?t stop the magic wall from working too?[/QUOTE]
    Yes, I am sure, because the magic wall worked in the level one with using the same pokes.
    Pavero Pavero November 2006 Games
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... "A"+8:
    READ V: POKE A,V: NEXT A:
    STOP

    60 POKE 23563,PEEK 23675: POKE 23564,PEEK ...
    Dr BEEP Dr BEEP April 2011 Sinclair Basic
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... USR "A"+8: READ V: POKE A,V: NEXT A: DATA ... SUB 60: STOP
    60 POKE 23563,PEEK 23675: POKE 23564,PEEK 23676 ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... "A"+8:
    READ V: POKE A,V: NEXT A:
    STOP

    60 POKE 23563,PEEK 23675: POKE 23564,PEEK ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... /> 50 IF t1240275 THEN STOP
    60 FOR f= ... 100 IF ta THEN STOP
    102 POKE 23459,170: REM for ... infinite Pow
    103 POKE 23462,197: REM for infinite ... bonus time
    104 POKE 23464,3: REM lives
    105 POKE 23469,30: REM bonus
    jp jp August 2012 Games
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... GOSUB 1000
    40 STOP
    1000 POKE 65526,INT (x/256 ... 65526
    1010 POKE 65529,INT (y/256): POKE 65528,y-256 ...
    Alessandro Grussu Alessandro Grussu January 2013 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... =16384: GO SUB 1000: STOP
    1000 POKE 65526,INT (x/256 ... 65526
    1010 POKE 65529,INT (y/256): POKE 65528,y-256 ...
    antoniovillena antoniovillena January 2013 Brand new software
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... a$=v$(TO 160): STOP
    90 POKE pa+1,INT (pv ... /256): POKE pa,pv-PEEK (pa+1)* ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... A > 255 THEN STOP
    40 POKE P,A
    50 ...
    LuMan LuMan March 2014 New game ideas
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... d>255 THEN STOP
    50 POKE a,d
    60 ...
    1024MAK 1024MAK April 2014 Hardware
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... AS YOU HAVE BYTES TO POKE INTO MEMORY
    9900 REM ... RUN 9900 TO POKE DATA INTO THE REM STATEMENT ... /> 9940 IF S$="" THEN STOP
    9950 POKE A,16*CODE S ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... /> 102 RANDOMIZE da: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671:
    RANDOMIZE 8*32: POKE da+6,PEEK 23670: POKE da+7,PEEK ... 22528+14*32: POKE da+4,PEEK 23670: POKE da+5,PEEK ... parameters via DEFADD & stop timer
    POKE 23564,0: GO TO ...
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
  • Stop The Express Poke PleaseHi Chaps, need a little help, can anyone produce a multiface poke for "Stop The Express" where I can start on stage 2 rather than stage 1?! I need t…

    ... , can anyone produce a multiface poke for "Stop The Express" where I ...
    ZEUS ZEUS February 2020 Games
  • The Sinclair ZX Microdrive Resurrection Project (long)Dear Spectrum fans! [Management summary: Download [url]http://www.bartheld.net/temp/mdv2img.zip[/url] and tell me what you think. All help very much…

    ... The program will autostart, POKE the machine code (takes ... the space key. Then stop spxfr, insert the cartridge ... =0x0008, // tolerate the above errors when writing back sectors
    errors, overwrite output files
    ...
    Volker Volker March 2012 Emulators
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    ... there a poke or some other cunning way to stop it showing ...
    Mr Millside Mr Millside August 2014 Development
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... 102 READ y
    104 POKE USR "i"+x,y: REM ... 112 READ y
    114 POKE USR "j"+x,y: REM ... 122 READ y
    124 POKE USR "k"+x,y: ... 132 READ y
    134 POKE USR "l"+x,y: ... 142 READ y
    144 POKE USR "m"+x,y: ... br /> 194 POKE USR "r"+x,y: REM Stop Symbol
    ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Flood Fill IssueHi Folks, Came across the following Flood Fill routine by John Metcalf: [code]; scanline fill by John Metcalf ; call with d=x-coord, e=y-coo…

    ... /> 120 RESTORE 330
    130 POKE 23692,255
    140 READ ...
    Paddy Coleman Paddy Coleman August 2017 Development
  • ZX48k terminal...Hello everybody, I thought someone might help me. I connect my good old ZX48k to my PC via serial (IF1) link, and I was trying to write a little term…

    poke 23614,0 didn't work because it only used trap errors while ... also checks for break. Suppressing errors produced by the interface1 can ... other machine was told to stop. The only really effective way ...
    john john December 2001 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... ) you can use this poke:

    POKE PEEK 23633 + 256 * ... "HELLO"

    POKE 23618,10: POKE 23619,0 : POKE 23620,2
    or

    POKE 23618,10: POKE 23619,2 : POKE 23620,0
    POKE 23610 to generate an error to stop the program ...
    na_th_an na_th_an April 2005 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    Well, you avoid STOP, fix programming errors during the development and then add the POKE at the end ;)
    Woody Woody October 2006 Emulators
  • Bug in CONTINUE?I've found this anomaly in Spectrum Basic, but I don't remember have seen it in lists of ROM bugs: 10 FOR i=1 to 3 20 PRINT i 30 IF i=2 then PRINT a…

    ... with no variables and no errors involved:

    10 GO ... "
    30 STOP
    100 REM
    110 POKE 23618, 20
    120 POKE 23619, 0
    130 POKE 23620, 2
    NotFound NotFound December 2006 Sinclair Basic
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... =65250 TO 65351: READ A: POKE F,A: LET C=C ... C710659 THEN PRINT "DATA Error": STOP
    [/code]

    Be ... problems unless there were loading errors on the tape.
    Bob Stains Bob Stains January 2009 Games
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... =65250 TO 65351: READ A: POKE F,A: LET C=C ... C710659 THEN PRINT "DATA Error": STOP
    [/code]

    Be ... problems unless there were loading errors on the tape.[/QUOTE]
    Ivanzx Ivanzx January 2009 Games
  • Need to read code start and length from a +3 diskso i can transfer them to my internal ZXMMC interface and my mind has died as to how to do it (i know how to for a tape) any help or a general kick i…

    ... IF d>=0 THEN POKE a,d: LET a=a ... n=1 TO LEN f$: POKE a,CODE f$(n): LET ... +1: NEXT n
    90 POKE a,255
    100 LET ... err0 THEN PRINT "Error ";err: STOP
    120 IF PEEK 40015 ... af
    ;
    ; TODO: Handle errors with RST 8 rather than ...
    John Elliott John Elliott May 2009 Sinclair Miscellaneous
  • Decimals!Quick couple of (probably very silly) questions, folks... If I have an input command in a program asking "How many potatoes do you want to buy from …

    ... amp; statement causing the error. POKE the stack address pointed to ... [/code]

    Most internal errors will just loop indefinitely as ... error will persist, but external errors (eg. INPUT, LOAD) can ... "0 OK" and "9 STOP statement" reports are also handled ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
<1234567…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    dm_boozefreek on 7:51PM
  • Goodbye Z80
    zx1 on 7:11PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
stop 14K 15.8K
errors 3.2K 3.8K
poke 6.2K 13K

Related Threads

  • Stop The Express Poke PleaseHi Chaps, need a little help, can anyone produce a multiface poke for "Stop The Express" where I can start on stage 2 rather than stage 1?!<br /> I …
  • POKE, how it works?I have a cool list of POKE's for some games, but I have no idea how it works. What I must do with these numbers?. Please help me. thanx a lot.
  • Poke helpHi can any offer me some help please!<br /> I am using the WinZ80 emulator and playing footballer of the year.<br /> The Zip file contained POKEs but…
  • Poke filesJust wondering, how do you use the poke files? I have a game that is pass word protected (Avalon) and a .pok file with it - I assume that this is a h…
  • NEW SPECTRUM SITE: The Rubber Stop...Visit [url="http://www.lodder.uk.com..."]www.lodder.uk.com...[/url] [img]/__forums/images/smiles/icon_smile.gif[/img]
  • Stop me from blowing up my original Spectrum 128!I have a Spectrum 128 (not the +2), and I want to play some of those old classic games again. The trouble is this.<br /> I still have the original Po…
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy??<br /> <br /> I guess I did things like that in eighties..<…
  • poke in fuse??is it possible to use POKES with Fuse??<br /> <br /> its a long time ago since i used a spectrum and can't remember the routine!!<br /> <br /> many t…
  • Spectrum 2003 News and Info Special at PEEK N' POKE[url="http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.html"]http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.h…
  • Poke Cards, Scans Needed.Hi folks,<br /> <br /> Does anyone have any of those YS or SU poke cards you got in certain mags.<br /> <br /> I don't remember if they were SU or YS…

Related Searches

  • poke 128k into 48k mode
  • usr0 poke
  • thunderceptor poke
  • poke 23659
  • udg 128 spectrum play poke
  • udg spectrum play poke
  • poke bank
  • poke
  • header poke
  • afterburner know errors
  • know errors
  • known errors
  • known errors afterburner
  • stop l break out of program
  • stop break
  • loading screen poke to hide text
  • stop out of screen warning basic poke
  • poke stop scroll
  • poke stop
  • stop errors

Copyright © 2024 World of Spectrum