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<1234567…34>
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... the artist2, I want to store these in memory
    eg screen 1 ... an old mc routine back in the day which did this ...
    chop983 chop983 August 2005 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... be the best way to store data in memory? Is it worth writing ... maybe a delay routine thrown in. Also, I suppose waiting for ... ? I know itll take more memory (2k ish), but is it ...
    polomint polomint February 2010 Development
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... simple. A memory location can store a number from ... u want to store 16384 in memory location starting from ... in 32000 and 0 in 32001. Yes, it takes two memory locations to store ... br /> ; number in another memory location before adding ...
    Arjun Arjun January 2002 Games
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... simple. A memory location can store a number from ... u want to store 16384 in memory location starting from ... in 32000 and 0 in 32001. Yes, it takes two memory locations to store ... br /> ; number in another memory location before adding ...
    Arjun Arjun January 2002 Games
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... now.
    Where do you store variables in memory map?

    I ... screen emulator(?) for other sceen memory structure than sinclair's? (eg ... appears somewhere in screen, but ona different hardware with different memory structure ...
    Arda Arda December 2006 Development
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... br /> Where do you store variables in memory map?
    [/QUOTE]

    The memory map is the usual in ... emulator(?) for other sceen memory structure than sinclair's?< ... In the Spectrum CP/M version the screen is not memory ...
    NotFound NotFound December 2006 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... Bobble aren't great in my opinion.

    They ... probably enough memory to create proper graphics and store it in memory.

    Ralf Ralf August 2010 Games
  • Adventure Game PicturesHey everyone, I'm trying to find out how to get pictures to appear during a text adventure game, similar to The Lord of the Rings tape. I'm not sure…

    ... use a screen compressor and store them in memory.

    Or load ... them from disk - which in the days ...
    DavidB DavidB March 2013 Sinclair Basic
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... originally used an array to store the x and y positions ... 's when I decided to store it in memory locations and use some ...
    Rebelstar without a cause Rebelstar without a cause July 2013 Games
  • New Game: The Order of MazesI'm pleased to announce my first full game release since Flynn's Adventure in Bombland 4 years ago. It is called The Order of Mazes and you can downl…

    ... be generated. This helps with memory so when you go up ... from scratch (in about 1 second) rather than store it in memory, all you ... then need to store is the ... beginning of the game so in theory every game will have ...
    TomD TomD October 2015 Brand new software
  • Must be missing the point - machine code... Hi Folks, Trying my hand at machine code again but falling at the first hurdle. I hand crafted the following to run at address 62000 and the co…

    ... there's no need to store it in memory, since A is not ... used for any other purpose in this ...
    SkoolKid SkoolKid September 2016 Development
  • Understanding tape edgesI've never done any tape reading code. But I've read about these "edges" on multiple occasions. Trouble is I don't understand what they heck they are…

    ... write them to a byte, store it in memory, and repeat the process ... that you wish to store your bits in with 1. When you ... you can sample the port. In practice, however, it is also ...
    Ast_A_Moore Ast_A_Moore March 2020 Development
  • help in byte mirroring.I need some help. What is the best way to mirror the byte? (for ex. 10010011 -> 11001001) I mean, if there is a simple way to do it (may be with OR, …

    I need some help.
    What is the best way to mirror the byte?
    (for ex. 10010011 -> 11001001)
    I mean, if there is a simple way to do it (may be with OR, AND, XOR and so on), I'll be able not to store a mirrored copys of sprite in memory..
    moroz1999 moroz1999 October 2003 Development
  • Packing numbers in as least memory as possibleI am writing some code for drawing vector lines etc. on the screen. These need to be stored in memory and I want to pack them in a smaller area as po…

    ... . These need to be stored in memory and I want to pack ... them in a smaller area as possible ... , but could this be stored in one byte instead of two ...
    carlinski carlinski March 2008 Development
  • Erase part of memory in SPIN?A question for SPIN (or perhaps Spectaculator). If I have a game loaded in memory and would like to erase part of the memory while keeping the rest …

    ... I have a game loaded in memory and would like to erase ... part of the memory while keeping the rest of ... like to erase the screen memory and watch what will happen ...
    Rickard Rickard August 2009 Emulators
  • Compact Flash Card In "Memory Mode" - (Help)Hello my fellow WoS'ers I have been developing a Z80 8bit interface with a compact flash card port based on Pera's ZXCF "memory mode" interface for …

    ... based on Pera's ZXCF "memory mode" interface for the +2AB ... that some one out here in the land of WoS would ...
    Zetr0 Zetr0 January 2014 Hardware
  • Read Data from memoryHi there. Not been on this scene for a long time. Does anyone know how to do a routine to read data from memory(peek..etc) rather than using lines of…

    ... from memory(peek..etc) rather than using lines of data in basic ... is this

    10 dim a(10)
    20 for ...
    davepierce07 davepierce07 May 2014 Sinclair Basic
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... ,x$,y$,d$,l$="":
    DIM m(mw,mh),dx=-1 ... ,0,1,0:
    DIM dy=0,-1,0,1 ... e$ and store that in a, and use that to store the number ... LET n=LEN x$:
    DIM x(n),y(n),d ... /> Next, for each builder, store the data in each array. Note the ...
    Dunny Dunny October 2015 Sinclair Basic
  • Contended memory article on WikipediaYeah, apparently there's one. https://en.m.wikipedia.org/wiki/ZX_Spectrum_Contended_Memory [quote] However, the ULA must wait for a Z80 read or wr…

    ... memory. As the ULA has no capacity to prefetch and store data in ... advance, it relies upon the memory being available ... an existing Z80 access is in progress when the ULA ... display shows blank white pixels in place of the correct video ...
    Hikaru Hikaru December 2016 Sinclair Miscellaneous
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... />
    The 64k memory space is divided in four chunks. One is ... ROM, no way to page in memory there. Second chunk is "lost ... has to be in the always-resident memory (the fixed 16k ... would be data store. These could contain (possibly even in compressed form ...
    Sol_HSA Sol_HSA May 2017 Development
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... 352636]I'm working with DIM for now, but I ... go about storing negative numbers in memory if you're going to ... are < 128 pixels in any direction, then use the ... 50 pixels to the right, store 50. For 50 pixels ... to the left, store 178. Decoding it will ...
    Dunny Dunny May 2009 Sinclair Basic
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... 352636]I'm working with DIM for now, but I ... about storing negative numbers in memory if you're going ... space consuming when you need store an integers.
    btw. ... you can store it as absolute coords and ... compute offset in the middle of the ...
    Fikee Fikee May 2009 Sinclair Basic
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... QUOTE=Dr BEEP;352692]Just store 50 as 178 and ... store your vector data not in DIM or DATA but as bytes in memory ... some RAM[/B] in which to store your vector data e ... a PLOT or DRAW in a DIM or DATA will consume ... can easily store each PLOT or DRAW command in 3 bytes ...
    BloodBaz BloodBaz May 2009 Sinclair Basic
  • storing level datahi everyone im using arrays to store level data. its not working. just to set up the walls takes an array of size 92*2 is there a better way?

    ... array could be wasteful in memory terms. Remember on the ... is stored as 5 bytes in floating point.

    memory addresses would be just ... can store up to 65535. Still a big saving in memory ... />
    [CODE]100 DIM L$(100,1)
    110 ...
    Paddy Coleman Paddy Coleman September 2010 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    The following memory saving techniques are used in the program:

    [ ... are all integers we can store them as character pairs instead ... ] 10 RESTORE 200
    20 DIM n$(8,12,2)
    Keeping the DATA statements in memory is wasteful so it is ...
    chev chev April 2011 Sinclair Basic
  • need help in codingI have an address in HL, which I must save in memory buffer (for example at address buff1) with shift (for example taken from memory address shft1). …

    ... , which I must save in memory buffer (for example at address ... shift (for example taken from memory address shft1). What is the ...
    moroz1999 moroz1999 September 2003 Games
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... .

    My problem comes in maps. I used the ol ... ' tile engine, in which you have tiles in memory and you print ... to do a fast routine in assembly to put the tiles ... this the best way to store them?

    Thanks ...
    na_th_an na_th_an March 2004 Development
  • Access Database function in ZX-Rainbow S.E. yes or no?Dear friends and users of ZX-Rainbow! history: I have had some problems with ZX-Rainbow S.E. and a very bad time last weeks: The game scanner of ZX-…

    ... been filled up with memory and the message "out ... lines) needed so many memory. But that wasn't ... , I know that the memory problem occurs only under Windows ... seems to keep the files in memory for faster access. But ... Win98 machine has lower memory than the XP one.< ...
    Seejay Seejay April 2004 Emulators
<1234567…34>

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