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<1234567…34>
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... [*] Suppose the game has 10 levels with 4K each, 4 different ... Assuming the compression rate for levels and music will be around ... some reason you can't store levels separately), but you need another ... "ZX7 Manager" in Sinclair BASIC instead of a command-line ...
    Einar Saukas Einar Saukas January 2013 Brand new software
  • Friedrich ZohmannHallo, just a small Infoseek correction: Friedrich Zohmann (author of Air Speeder) is not a german, but austrian (from Vienna). He also wrote more ga…

    ... a unfinished (contains only two levels) BASIC Arkanoid clone. I have them ...
    LCD LCD July 2008 Infoseek database
  • How did games started with LOAD "" CODE auto-start?Some early games (l remember for example [B]Galaxians[/B] from 1982) was loaded with LOAD "" CODE, which in one single block first loaded the loading…

    Since this trick is done while BASIC interpreter is running, we don't need to store registers. BASIC system variables are enough. Anyway, loading and saving procedures scratch most of registers.
    Sonic Sonic May 2007 Development
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... incbin as a method to store 3 basic files and 1 code ...
    jp jp April 2009 Emulators
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... /> 48897 LD (36864),SP ;Store the BASIC stack pointer. Note, this again ... /> ;that expects to return to BASIC, or a program that
    48941 PUSH BC ;store return value

    48942 ...
    spodula spodula May 2010 Sinclair Basic
  • 48K Ram Check Command not workingI am trying to repair my Spectrum 48k. It is having issues loading games, sometimes they load all the way to launch and then the speccy resets. Oth…

    ... (say 10), the computer will store the "BASIC" program. You can then ...
    1024MAK 1024MAK August 2014 Hardware
  • Fallout 4Looks like it will be announced tomorrow: http://fallout.bethsoft.com/<br>

    ... phone from the Google app store. The basic game is free (though ...
    Morkin Morkin April 2016 Chit chat
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... for a moment that Sinclair BASIC is slow. If I have ... be the best way to store that data and the fastest ... ways to do this in BASIC.

    And I'm ...
    zxbruno zxbruno May 2009 Sinclair Basic
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... of Sinclair BASIC, the best place to store these functions ... partially compatible with their Beta BASIC equivalents. Some of the ... with 16-bit numbers in BASIC would be tortuously slow. ... to permit compilation with HiSoft BASIC.

    [code]
    ...
    chev chev November 2004 Sinclair Basic
  • !Warning Vapourcompo! A BASIC competition with a twistI have an Idea for a Games compo with a twist, 1. BASIC because I don't Know Machine Code (selfis reason I know :) ) 2. The actual game is supplied …

    ... a twist,

    1. BASIC because I don't Know ... as to how to make levels, possibly having a tile based ...
    guesser guesser March 2005 Sinclair Miscellaneous
  • Spin / Emuzwin and reading keys with IN in BasicIt's just a bit of a quirk I've found really, but here goes... Some of the Basic programes and games I've encountered lately , use IN to read the ke…

    ... ...

    Some of the Basic programes and games I've ... good time making my own levels etc, so I thought I ... , it's possible that these Basic games were not programmed with ...
    mulder mulder October 2005 Emulators
  • Jumping to BASIC after importing 23296,1703Sorry for the confusing title. :-D Now that I've learned how to stop a game from starting after loading (in Fuse and Specemu), I have a few more que…

    ... to safely "jump" to my BASIC program. :)

    I ... the same as returning to BASIC after an USR command ... the screen memory or even store it on a REM ... I'm using the old BASIC editor.

    "Why ... the subject of jumping to BASIC, I find it curious ...
    zxbruno zxbruno May 2009 Sinclair Miscellaneous
  • The ZX App StoreI was watching one of those iphone adverts and got to thinking Hmmmmm what if you could do something like that for the speccy. Ok heres the idea, if…

    ... in basic then you could upload it to the ZX App Store ... chance to show off your basic skills
    BruceNorton BruceNorton November 2009 New game ideas
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... converting the code back to BASIC much easier.

    If ... will notice there is some BASIC source code between addresses 50290 ... compiled code (not the original BASIC address). There are 2 end ... ] is the area used to store values and pointers for all ...
    Jimmy Jimmy May 2011 Development
  • divIDE +3e: How can I put games into hard disk?I've got a +3, a divIDE and the +3e ROMs. I want to copy some games in the CF card so my +3e could execute them from BASIC ("disabled" divIDE, loadin…

    ... +3e could execute them from BASIC ("disabled" divIDE, loading games ... ), Afterburner won't (it loads levels even in 128k mode).
    BASIC loadable blocks (snap2tzx can convert ... with 128k transfers? Can it store two or more programs in ...
    Zup Zup December 2012 Games
  • Utility to create long REM Line for storing M/C program - Maximum BASIC Line LengthHi, I think there was a Utlity or Toolkit to create a long REM-Line under 48k BASIC to store some MCode in it. So I don´t have to type e.g. 5…

    ... REM-Line under 48k BASIC
    to store some MCode in it ... the REM into the first BASIC-Line.

    Is there ... max line length in 48k BASIC e.g. 999 Characters or ...
    Luzie Luzie October 2015 Sinclair Basic
  • So it occurred to me; "Why bother with going into 48K BASIC when you can just....wrap the machine code calls inside a 'RST #28;DEFW addr:RET'?" Of course, you DO need a small M/C routine to do that, and ta-daaa, here it is: [cod…

    ... ; hide the M/C from BASIC
    Call48 RST #28 ; ... a routine in the 48-BASIC environment
    DEFW #2DA2 ; ...
    LD (addr),BC ; store the value at 'addr'
    BASIC program to poke it into ...
    The_Bert The_Bert September 2016 Sinclair Basic
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ... to be a able to store the graphics either in strings ... that i can view in basic to make each screen easier ... . i also need it to store colour information. i dont really ...
    digital digital December 2017 Development
  • ZY10, a tool to store and display some small bitmapped imagesZY10 Builder ============ Download at: https://www.sendspace.com/file/rncgbo ZY10 is a file format/tool to store some small images on the Spec…

    ... a file format/tool to store some small images on ... />
    This version will store 14 images of 128x64 pixels ... The conversion is a very basic colour guessing conversion, so for ... images.

    * in BASIC:
    POKE 49157, : RAND USR ...
    Timmy Timmy November 2018 Development
  • Is it possible to run a single BASIC line via a ROM CALL of the Standard ZX 48k ROM?On: https://cygnus.speccy.cz/popis_trdos-assembler.php I found the following code: [code] CHADD equ 23645 ; Location of SOS variable CHADD ld…

    ...
    ld (TEMP),HL ; Temporary store of true CHADD
    ld ... v5).

    Could a BASIC Commandline like:
    PRINT "Hello ...
    Luzie Luzie October 2019 Development
  • New BASIC game ANILLOS DE SATURNO (SATURN RINGS)Hi All I made this game ONLY WITH BASIC, for the contest bytemaniacos 2020 that you can look here https://www.bytemaniacos.com/?page_id=3639 …

    ... made this game ONLY WITH BASIC, for the contest bytemaniacos 2020 ...

    There are 3 levels and you have 3 lives ...
    maeloterkim maeloterkim January 2020 Sinclair Basic
  • new ZX Boriel BASIC compiled game. The name is ESQUINAS (corners)I made a new game in ZX BORIEL compiled BASIC The name is ESQUINAS (CORNERS in english) is very "simple" You must only do 3 same UDGs in lin…

    ... game in ZX BORIEL compiled BASIC

    The name is ...

    there are 7 levels

    Enjoy!

    maeloterkim maeloterkim February 2020 Sinclair Basic
  • TZX to TAPIs there an application for the mac which will convert TZX files to TAP? I've searched around but can't find any.

    ... software by Elite; and the BASIC loader of some CPC versions ... a very good way to store the data because it is ... only measure high and low levels?



    [quote ...
    Anonymous Anonymous July 2002 MIA/STP/SDP
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... z80s) with no way to store data for multiloaders. A new ... . Voila, multiloaders that could load levels in a couple of seconds ... (I always had a short basic loader that loaded in the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Sinclair Miscellaneous
  • 128k extrasI had a 48k, no matter how much I hinted to my parents that I [i]really[/i] wanted a 128k they never got me one So what did I miss out on. I'm not …

    ... the only way to write BASIC programs larger than 40K, but ... ]

    Beta Basic 4 allowed you to store arrays directly on ... multi-load between the different levels and the car designer program ...
    Fred Fred May 2008 Games
  • AY tracker routineHi. Yesterday i played with some ay tracks and was surprised how big are tracker routines and music data (over 1.5KB for Pro Tracker routine and 4-6 …

    [QUOTE=icabod;339139]Gasman wrote a kinda micro-tracker for a 1k intro I think - have a looksee on his blog or do a search on raww.org perhaps. I think it may have been 6-channel.[/QUOTE]

    That'll be [url=http://www.west.co.tt/matt/speccy/ ...
    gasman gasman March 2009 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... could be compounds of this basic unit... EG: For a ... by 24 pixels, the basic unit might be 8x24, ... anyone hoping to design the levels:

    7 ) How ...
    9 ) What is the basic maptile unit size in pixels ... the map array to store any other data other ...
    kgmcneil kgmcneil January 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... 24500-32767 area to store things which are out ... required 512 bytes to store in the version I ... will have many more levels than the original as ... co-authoring one-liner BASIC programs I learnt how ... I could have added more levels using the above methods, ...
    Digital Prawn Digital Prawn December 2010 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... local machine only has to store one level at a time ... from a blank slate between levels in which case you can ... may not help with printing levels. So far no one has ... attribute detection as in many Basic programs. You can investigate the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
<1234567…34>

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