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<1…28293031323334>
  • Desperately need help with .TAP file bug (probably a wrong value error)I'm trying to create a .tap file with Java and have been following the specification at [url]http://www.zxmodules.de/fileformats/tapformat.html[/url…

    ... "") to do the BASIC part, I'll store this as bytes and ...
    John Elliott John Elliott May 2009 Development
  • faster bitwise operators?well, sinclair basic lacks bitwise operators and I searched "basic forum" with keyword "bitwise" and only 3 thread came up. So the forum also lacks b…

    ... bytes long (+5 bytes to store the bit data). It reads ... ; Loop
    RET ; Return to BASIC

    Port: equ 61438 ... to a safe place to store 5 bytes of data.
    BloodBaz BloodBaz May 2009 Sinclair Basic
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... know... but assuming we can store at 8 scrs in 128K ... on some emulators. POKE from BASIc is too slow, even after ...
    LCD LCD May 2009 Sinclair Miscellaneous
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... Perl, etc...)

    ZX BASIC is a static language compiled ... , you know, so ZX BASIC also does. Dynamic languages tend ... a dynamic symbol table to store each variable name, etc. ... ).

    Even worse, ZX BASIC has some peephole optimizations. Dynamic ...
    boriel boriel May 2009 Development
  • PZX file support for ZX-BlockeditorDear readers, I'm working on the PZX format support for ZX-Blockeditor, as I discovered the advantage of having such a nice file format. It has a cl…

    ... , rather it merely tries to store the smallest amount of pulses ... , 8655, 735 with following signal levels:
    8000*199 --> high ...
    clausjahn clausjahn May 2009 Development
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... displacement?[/QUOTE]

    the BASIC's internal number represention takes ... space consuming when you need store an integers.
    btw. you ... can store it as absolute coords and ...
    Fikee Fikee May 2009 Sinclair Basic
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... QUOTE=Dr BEEP;352692]Just store 50 as 178 and - ... ; 128. Now you can store any number from 127 to ... />
    I suggest you store your vector data not in ... more. We can easily store each PLOT or DRAW command ... " stuff very easily (in BASIC you add extra DATA lines ...
    BloodBaz BloodBaz May 2009 Sinclair Basic
  • Blake's 7I've got an idea for a Blake's 7 video game for the 128K Spectrum (Only problem is I can't code in neither machine code or Sinclair BASIC, so I will …

    ... neither machine code or Sinclair BASIC, so I will need some ... .

    [QUOTE]
    (Intro, Levels 1, 2 and 3 on ... the A-side; Levels 4, 5, 6 and 7 ...
    LCD LCD May 2009 New game ideas
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... usually store MC routine in some string variable and after basic's ...
    omega omega May 2009 Sinclair Basic
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... in 1980-something (done in BASIC and compiled). This was following ... game and developing good progressive levels that people would actually want ...
    joefish joefish May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... /> po_store equ 0x0adc ; position store routine
    report_j equ 0x15c4 ... af

    ; return to BASIC
    ret

    ; ... address
    push de ; store character address
    call pr_all ...
    chev chev May 2009 Development
  • Loopz collectionJust found both tapes from the Loopz compilation by Audiogenic. They contain the Speccy version on 1 side & the Amstrad version on the other. If I we…

    ... Quiz as it's levels are seemingly store in some Amstrad CPC ...
    Andrew Barker Andrew Barker May 2009 MIA/STP/SDP
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... length. If they didn't store them as blocks and stored ... suppose they could store the smaller blocks in the BASIC stub - I ...
    Dunny Dunny May 2009 Games
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... length. If they didn't store them as blocks and stored ... suppose they could store the smaller blocks in the BASIC stub - I ...
    ASH-II ASH-II May 2009 Games
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... as a place to store small programs until the ... and most likely "damaging" BASIC so you will not be ... able to "return to BASIC".

    It ... loading this won't crash BASIC, it most likely quickly ... gets overwritten by BASIC and thus may form ...
    BloodBaz BloodBaz May 2009 Games
  • Earth Shaker - just remembered! Where 2 play?For ages I have been trying to remember a game akin to boulderdash that I enjoyed way back when. The rubber beermat finally answered my Q, with an i…

    ... differences in the in-game levels, or what?

    And ... together to write the blitz basic version and I was 80 ...
    torot torot May 2009 Games
  • Useful Hacks and Alterations ArchiveBeyond infinite lives and 'cracked' games (which I don't like much) there are several really useful hacks of Spectrum games that make them - more pl…

    ... BASIC game Mined Out, which runs much faster when generating the levels ...
    ewgf ewgf May 2009 Games
  • So what about ethernet and ZX BASIC?Well, as of about 5 minutes ago, ZX BASIC for the first time properly wrote some packets to the network! OK, so it isn't perhaps 100% what Andrew Ow…

    ... remainder is no different - the BASIC extensions for filesystem operations like ... module. And so is the BASIC streams support. Each module gets ... -0x39FF). This allows them to store things like the page numbers ...
    Winston Winston July 2009 Hardware
  • ANN: ResiDOS v2.25 and +3e ROMS v1.38 releasedA major new release of ResiDOS, v2.25, is now available! The most important new features are commands and functions allowing new extended streams an…

    ... ResiDOS bank (1) active.
    [*]BASIC bank (0) switched back in ... [/LIST]
    For each BASIC call, the following paging operations ... :
    [LIST]
    [*]BASIC bank (0) switched in
    store data internally).

    ...
    glancaster glancaster July 2009 Hardware
  • The Reaper....WTF?!?If anybody wants to check out a short video of me playing my least favourite Speccy game ever 'The Reaper', and hear me ranting about it at the same …

    ... doing tiny ninja animations - with basic basic physics and collisions.
    I ... on the top two levels - there are underground levels and gadgets to ... , and then probably make a basic map.
    After working out ...
    andrew_rollings andrew_rollings July 2009 Games
  • FLASH EPROM programming on ZXExist any other software for rewriting FLASH EPROM or EEPROM chips on real ZX ? I know only: EEPROM flasher for original DivIDE [url]http://85.132.…

    ... 118
    DUMP 35000 ;temporary store assembled code

    ... ;=========================================================
    ;TO BE POKED from basic!
    ;=========================================================
    source DEFW ...
    roko roko July 2009 Hardware
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... to load a 'full' basic program in (from basic) otherwise!

    store 7ffdh and 1ffdh.

    Basic) to PLUSIDEDOS. The source for ... itself written in Z80 BBC Basic, but with a bit of ...
    rbsfou rbsfou August 2009 Development
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... maybe should have been skill levels in the game, and the ... have been used to store the extra levels? Oh, and the fact ...
    ewgf ewgf August 2009 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... only thing that differs between levels are the sprites. I've ... the 1.5K of the BASIC area that's present on ... over the system variables and BASIC and re-allocate the space ...
    joefish joefish August 2009 Development
  • RGB to VGA convertor for ZX (clones)[img]http://s44.radikal.ru/i106/0908/1a/28c90d0ca25b.jpg[/img] [img]http://s15.radikal.ru/i188/0908/f2/c1d66b5f6d4f.jpg[/img] It's GOOGLE translatio…

    ... can handle 100Hz refresh at basic VGA resolution, so I'm ... means a simpler circuit to store and retrieve the pixels from ...
    Winston Winston August 2009 Hardware
  • Level designers wanted...In the summer I requested some help for levels for a game I was writing, and the result was W*H*B, which I'm really proud off. Now I'm asking for he…

    ... interest in working on some levels for the Xmas game, sorry ... try and have a very basic version of the game up ... to come up with devious levels before we gather them all ...
    bobs bobs September 2009 Development
  • PitPatI am coding the digital version of PIT-PAT [IMG]http://www.berg-en-dal.be/images/thumb/pitpat_spelen_2_kleur.jpg[/IMG] In fact it is golf on a tabl…

    ... , plenty of room for additional levels!

    Are you sure ... had to store the box once and not in all levels.
    levels.
    This will give enough ...
    Dr BEEP Dr BEEP September 2009 New game ideas
  • Newbie: DivIDE or DivIDE+??Hi Everybody, I'm a total newbie from the US about to enter the world of Spectrum. Reading Retro Gamer for the past couple of years has made me want…

    ... 't enough ROM space to store all the firmwares in the ... 's which make using Spectrum Basic a more pleasureable experience, although ...
    Hercules Hercules September 2009 Hardware
  • Your views on...Deathchase[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001303]Deathchase[/url] I always thought this was called 3D Deathchase for some reason. Only …

    ... this one. Yes, it is basic but I reckon it was ... told me that in later levels there was a huge lake ...
    urbanupstart urbanupstart September 2009 Games
  • Your views on...Deathchase[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001303]Deathchase[/url] I always thought this was called 3D Deathchase for some reason. Only …

    ... didn't seem sparse or basic, as they do know, as ... third person view) games, or levels in games, that were sort ...
    ewgf ewgf September 2009 Games
<1…28293031323334>

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