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Search Again :: Adv Search 1000 results in 0.018s
<1…28293031323334>
  • The Making Of Manic Miner"Matthew Smith talks us through every level of his classic platformer Sat at the very desk where it was written, Matthew Smith watches Miner Willy l…

    ...
    3) "A" returns to basic. You can run it again ... the Mutant Telephones, Amoebatron levels, Warehouse and Solar Power ... collision, so can do monochrome levels/multi coloured platforms
    ... Matthew Smith Remix levels, and probably levels from Flash Manic ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Im making my first spectrum gameHi everyone, I am making my first game on the speccy :-P I started yesterday and I had designed it on paper first (more like a book of ideas). Its a…

    ... got audacity right? the volume levels are the tricky bit to ... lot.. and say it's basic.. why not type it into ...
    fog fog February 2010 New game ideas
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... number. If it had 8 levels, it'd split down to ... compressor.

    You can store one extra bit for each ...
    joefish joefish February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... number. If it had 8 levels, it'd split down to ... compressor.

    You can store one extra bit for each ... .

    You don't store the tree, you just include ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • Two new programs from Mitchell Software :)Hi everyone, What a lovely day it is on the Isle of Wight, bright sunny and cold. If you head over to my website and look into the software sectio…

    ... real programming in c++ and basic. This went on for some ... if i cant get the basic version to work, a 2bit ... computer uses punched tape to store programs and it has two ...
    Robin Robin March 2010 Games
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    Welcome Timmy

    Really really like the demo, been playing it a fair bit, cant wait for the final game with music etc and other levels.

    Nice basic game but looks great and best of all like most Speccy games its playable as anything
    psj3809 psj3809 March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    [QUOTE=Timmy;430823]
    Z88dk and sp1 is really great, but I find that I'm running almost out of memory. (Don't blame other people, it's probably just your own bad programming. -Ed)
    [/quote]

    Well I wouldn't blame you entirely :-) C ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sprite design, and ask some basic questions about what limits are ... we have not space to store sprites mirrored and shifted. but ... such good that you can store mirrored and preshifted sprites in ... : perhaps it looks strange but basic bricks of sprite is not ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... would you consider then the basic unit for 'building' sprites?... It ... saying about lines being the basic units of a sprite, and ... of building sprites from a basic unit, and a routine that ... for granted not having to store mirrored sprites or shifted GFX ...
    kgmcneil kgmcneil March 2010 Development
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... to the interrupt routine in 'BASIC' ROM1. See ROM0 address #0038 ... ]

    This routine should store the value at adress 4515 ... this in Fuse from 48K basic when I selected a standard ...
    bverstee bverstee April 2010 Hardware
  • Learning C for z88dkI've never gone much beyond basic, a little bit of z80 assembler, and some Delphi which I had lots of help with. I've forgotten 99% of what I learne…

    ... quite so self explanatory as Basic.
    [/quote]

    As ... see it there's several levels to understanding how to write ... of Spectrum functionality to call BASIC from C code as well ...
    dom dom April 2010 Development
  • Beepola v1.00.00Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or …

    ... ! If you look at the BASIC loader after compiling a Music ... same player without having to store multiple copies of the same ...
    ccowley ccowley April 2010 Announcements
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... the sequel will have in store now. Don't think it ... of the names on the levels and make a sentance. ;)
    mile mile May 2010 Chit chat
  • Blimey! Buy a used console games and you might have to pay the s/w house to play it!From: [URL]http://www.videogaming247.com/2008/11/10/capps-we-really-need-to-make-strides-against-the-secondhand-market/[/URL] [COLOR=blue]"Epic…

    ... not have access to basic multiplayer features if purchased ... download the other other hundred levels (or to be strictly ... " (unlock) the other ninety levels, despite you technically owning them ... download (access) the other ninety levels.

    The games ...
    ewgf ewgf May 2010 Chit chat
  • Earth Shaker for XBox 360Those of you who have been posting on here since 2002 (8 years, is it really that long?!) may remember that I created a website and PC remake of the …

    ... making a game in Blitz Basic.

    Tommy

    levels was "finished", but myself and ...
    Sadako Sadako June 2010 Games
  • Merlin has risen from the grave!Those of you following the Merlin saga [thread=29902]over here[/thread] might be slightly interested to know that the program is now available in the…

    ... me. Having tried all five levels, the first four all seem ... "MERLIN" CODE 23296:
    from BASIC, type POKE 26790,n: RANDOMIZE ... 't be set directly from BASIC as it would get overwritten ...
    Battle Bunny Battle Bunny June 2010 Games
  • Merlin has risen from the grave!Those of you following the Merlin saga [thread=29902]over here[/thread] might be slightly interested to know that the program is now available in the…

    ... the positions of the platforms; levels 2 & 3 are particularly ... , as four of the five levels are impossible to complete, and ... preparing a new selection of BASIC type-ins from HCW at ...
    Battle Bunny Battle Bunny July 2010 Games
  • 1K ZX81 "Chariddy" games competition mate..I'm trying to put together a Cronosoft 1K ZX81 gamestape in the style of the old "JK GREYE" 10 games tape that I remember owning about 28 years ago. …

    ... .

    You can also store a useful amount of code ... 's possible to write a BASIC program that can also be ...
    Matt_B Matt_B July 2010 Games
  • Cant DecideI have had a lot of spectrums in my time from the 16k to the +3 and as we all know they all have flaws. I am thinking about buying another and wanted…

    ... required the original unmodified 48 BASIC ROM. You can improve the ... ). These consist of the original BASIC ROM and the editor ROM ... to work with the original BASIC. If you have one of ... has corrupted sound on certain levels with the toast rack and ...
    chev chev July 2010 Hardware
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... to be enough memory to store the colours and tiles for ... 's unpacked, to fit the levels on the Speccy screen, they ... . There are also only 80 levels in the Spectrum version. Lots ... to add the remaining 20 levels, more tiles and more colours ...
    mulder mulder August 2010 Games
  • Common pitfalls and solutionsLet's discuss some of the common problems in Speccy programming, and the methods we use to avoid them. For an example, here is a piece of code that …

    ... /> ;Typing USR 0 in 128 BASIC effectively calls memory address 0x0000 ... .
    ;Since the 48 BASIC ROM is paged in, this ... 7 is used to store bits of BASIC
    ;and other banks ...
    BiNMaN BiNMaN August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... across the board for main / levels could be made or used ... to put the loader in Basic. You can never find a ... not possible to return to Basic so easily. But I am ... easy games with just A basic loader, then a MC-loader ...
    Speccyman Speccyman August 2010 Development
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    Would you allow yourself to store the data in a string ... />
    It would still be BASIC, but would need to be ...
    ajmoss ajmoss August 2010 Sinclair Basic
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ... techniques when coding in ZX BASIC. However, it is nice to ... in some instances you can store multiple items within a byte ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ... terms of extending the original BASIC without going past the hard ... techniques when coding in ZX BASIC. However, it is nice to ... elegant user friendly BASIC into a functional ZX BASIC. I'm pretty ... in some instances you can store multiple items within a byte ...
    chev chev August 2010 Sinclair Basic
  • Memory mapping: Pentagon compatibility?I'm writing something that will rely heavily on the Spectrum's ability to switch screen buffers in hardware (port 0x7FFD). The original Spectrum 128K…

    ... 5.

    I can store the excess data in the ... it in the pause between levels.
    ajmoss ajmoss August 2010 Hardware
  • Z80 Machine Code Question...Hi Folks, I know not strictly a BASIC question but I have started to learn Z80 machine code - 25 years too late! :smile: I have been reading a book…

    ... bytes 20FA
    PUSH DE ; Store DE on stack D5
    PUSH DE ; Store DE on stack D5
    RET ; Return to BASIC C9[/SIZE][/FONT]

    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Z80 Machine Code Question...Hi Folks, I know not strictly a BASIC question but I have started to learn Z80 machine code - 25 years too late! :smile: I have been reading a book…

    ... bytes 20FA
    PUSH DE ; Store DE on stack D5
    PUSH DE ; Store DE on stack D5
    RET ; Return to BASIC C9
    [/CODE]
    This ...
    Fikee Fikee August 2010 Sinclair Basic
  • Z80 Machine Code Question...Hi Folks, I know not strictly a BASIC question but I have started to learn Z80 machine code - 25 years too late! :smile: I have been reading a book…

    ... bytes 20FA
    PUSH DE ; Store DE on stack D5
    PUSH DE ; Store DE on stack D5
    RET ; Return to BASIC C9[/SIZE][/FONT]

    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Z80 Machine Code Question...Hi Folks, I know not strictly a BASIC question but I have started to learn Z80 machine code - 25 years too late! :smile: I have been reading a book…

    ... bytes 20FA
    PUSH DE ; Store DE on stack D5
    PUSH DE ; Store DE on stack D5
    RET ; Return to BASIC C9[/CODE]

    Thank ...
    Fikee Fikee August 2010 Sinclair Basic
<1…28293031323334>

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