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Search Again :: Adv Search 1000 results in 0.013s
<1…567891011…34>
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... print at 0,0;"0":poke 23606, (peek 23606) + 1:pause ... cheat a little: if we store "9876543210[color=red]9[/color ...
    Fikee Fikee November 2006 Development
  • Boulder Dash 3How to complete this level? [url]http://maps.speccy.cz/Boulderdash37.z80[/url] Controls: Kempston joystick

    ... /> Here are other two problematic levels:

    [url]http://maps ... killed by the amoeba. A poke gone wrong maybe? If a ...
    MinerWilly MinerWilly November 2006 Games
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... now.
    Where do you store variables in memory map?
    poke 16384+1770,255 a small ...
    Arda Arda December 2006 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... as linear for PEEK and POKE etc (with 512K spanning from ... those values in BASIC to POKE to the screen, even blit ... store a screen somewhere in memory out of the way!)
    POKE ... 507904, MEM$(100000 to 124575) (Poke it to the ...
    Quazar Quazar January 2007 Development
  • Target Renegade - dead easy!Got to the fifth level on my second go.

    ... play through the first 2 levels in a matter of ... the idea of making a poke/hack for TR to ... 'd hoped.

    POKE 57439,4 increases the limit ... level on the second playthrough (POKE 57732,255) makes the ... need to re-apply the poke after each level (even ...
    Mighty_Zol Mighty_Zol January 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... /> It seems that you can POKE the values in BASIC, export ... be possible to link between levels too...). I just made a ...
    48K 48K February 2007 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... , 4 or 7/8 bit levels.[/QUOTE]

    The popular ... resample audio to those low levels. And gasman told me about ... address and lenght values, use POKE to set the m.c ...
    zxbruno zxbruno February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... search feature (apart form a POKE finder), so I had to ... . Anonymous;170651]As for the levels being different sizes you will ...
    48K 48K February 2007 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... resample audio to those low levels. And gasman told me about ... address and lenght values, use POKE to set the m.c ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... is a bit bloaty atm. Poke #AACF,1. Then go out ... if #AACF=1, or just poke the mapdata?

    If ... well.
    Also, if the levels were loaded with the ramdisk ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... of the pokes as each poke is done. It`ll be ... for when the levels repeat so I can poke the lifts with ...
    FrankT FrankT March 2007 Development
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... scrn
    ld b,a ; store hi address
    ld a ... x
    ld c,a ;store lo address
    ret


    ; Data Locations to POKE
    x defb 0 ; x ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... , but now I realize using POKE for both cursor and the ... )

    In order to store attributes in matrix before printing ... TO W+(W/8)
    POKE 22528+F+(G*32), Z ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... it. You will need to poke 4 addresses (X, Y, W ... call one of two functions (store and restore).

    It ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • Computer ShopsHi, I just wondered if anyone had anyone had any stories to share of their favourite computer shop. I mean, during the speccy era. Did everyone have…

    ... , so I used to serruptitiously POKE it in, then a quick ... was another kid in the store one day who was obviously ...
    Winston Winston March 2007 Chit chat
  • I've been using a Mac, I must say I'm dissapointed.I have been using an Apple Macintosh to do some video editing this week. I also trialed it on other simple tasks such as web browsing and Java apple…

    ... bought from a high street store for ?300-?350), and the ... temperature is at Indian summer levels (38-39C at the moment ...
    JamesW JamesW April 2007 Chit chat
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... starts at 61A8. Therefore Poke 61AA,4 (3rd byte ... also be set with the poke.

    ... starts at 61A8. Therefore Poke 61B9,$10 (18th byte, ... , 5th bit). Therefore Poke 61AD,$20 will set both ... Poke 61AE,4 will set those segments.

    [code]
    Levels ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... ;181446]How about the asymmetric levels?[/quote]

    A normal ... on row 2.
    So poke $8609,4 (start on 5th ... . One byte, 2 directions. ie. poke FF90,3D and start a ... scheme goes from 858C-8599. Poke different values into 858C and ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... 'll notice that those two levels print items that are at ... of the screen. For those levels the resultant column/row calculation ... 51

    All these levels will have items that are ... you notice it. If you poke $5b81,ff and start a ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Maps in progressIf you are working on some map, this thread is just for you! Post here the name of that game for which you are creating a map. Only then we can preve…

    ... =Viktor Drozd;184075]Pavel, use POKE 40821,195 (Walk Through Walls ... for this game (approx. 150 levels). I have mapped 3 for ... /> Can you please find a poke for removing/freezing enemies in ...
    Pavero Pavero April 2007 Support files
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... data format... ...signals used to store data on any computer are ... pulses of the two signal levels, however as I have explained ... if you will manage to store the pulses efficiently enough, you ...
    Patrik Rak Patrik Rak May 2007 Emulators
  • Butch-hard guy. How many levels?Hi I have recently completed Butch-the Hard Guy and submitted rzx walkthrough to Rzx Archive. One thing wonders me however. All magazine reviews of …

    ... . The game ends after nineteen levels have been completed which falls ... play level 19 with Poke 41231,21 or Poke 41231,22 instead ...
    Mr. Anonymous Mr. Anonymous May 2007 Games
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... 0s, I figured I could store the whole maze in 88 ... POINT, PLOT and PEEK to store the data in the array ... values. Again, I could use POKE and POINT, but I know ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... , I figured I could store the whole maze in 88 ... , PLOT and PEEK to store the data in the array ... values. Again, I could use POKE and POINT, but I know ... point number. Even if you store a number between 0 and ... br />
    You can then store your first maze at 60000 ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> [/code]

    You can poke values at the addresses held ... assignment "*q[0] = 'q';" will poke the letter 'q' into m ... * a numerical address. Whereas pointers store the address of something. A ... to the address "pc" and poke the letter 'r' there. Since ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... each character we need to poke 8 UDG values into the ... the next UDG byte to poke into the display and "*bmp ... /> [/code]

    First we poke the left half UDG byte ... right one character. Then we store the right half of the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Beaten GryzorHow many people here have beaten Gryzor? And was it hard? Me, I beat it after about 7 months. Even now, I can't get through most of the time.

    ... two parts), and the inbuilt levels on the final version.




    Multiface Poke`ing my way through as ...
    CKay CKay July 2007 Games
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... once you've assembled the levels data.

    [url=http ... /> cp (hl)
    jp z, poke ; poke menu to default
    jp ... 60120
    poke ld hl, 60112
    ld ...
    FrankT FrankT August 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... a seperate array q() to store the previous ghost directions, than ... (2) on the multi-ghost levels.
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ]
    1 BORDER 0:
    POKE 23693,1:
    CLS :
    POKE (s0))*(gp(1)): LET c ... ) T
    HEN NEXT a: POKE (s
    Einar Saukas Einar Saukas August 2007 Development
<1…567891011…34>

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