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<1234567…34>
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... 's nice idea to store z-order of open ... , paintbox support's my "memory/data manager idea" as a ... you must send it to memory, but it's * ... , ok, you can still store pictures in bin files but again it ... resources in a manager window and relocate them in memory, with ...
    Arda Arda March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... /> Yes, ok, you can still store pictures in bin files but again it ... manager window and relocate them in memory, with a nice gui.[/ ... if I create more data in memory programmatically? If I'm ... i]bloody[/i] careful, the memory manager tool will likely overwrite ...
    Dunny Dunny March 2008 Emulators
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... the artist2, I want to store these in memory
    eg screen 1 ... an old mc routine back in the day which did this ...
    chop983 chop983 August 2005 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... be the best way to store data in memory? Is it worth writing ... maybe a delay routine thrown in. Also, I suppose waiting for ... ? I know itll take more memory (2k ish), but is it ...
    polomint polomint February 2010 Development
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... simple. A memory location can store a number from ... u want to store 16384 in memory location starting from ... in 32000 and 0 in 32001. Yes, it takes two memory locations to store ... br /> ; number in another memory location before adding ...
    Arjun Arjun January 2002 Games
  • How do i learn to programAll the years i had a computer the only one i could program was the Texas Instruments Ti99/4a and when using extended basic with its so simple sprite…

    ... simple. A memory location can store a number from ... u want to store 16384 in memory location starting from ... in 32000 and 0 in 32001. Yes, it takes two memory locations to store ... br /> ; number in another memory location before adding ...
    Arjun Arjun January 2002 Games
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... now.
    Where do you store variables in memory map?

    I ... screen emulator(?) for other sceen memory structure than sinclair's? (eg ... appears somewhere in screen, but ona different hardware with different memory structure ...
    Arda Arda December 2006 Development
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... br /> Where do you store variables in memory map?
    [/QUOTE]

    The memory map is the usual in ... emulator(?) for other sceen memory structure than sinclair's?< ... In the Spectrum CP/M version the screen is not memory ...
    NotFound NotFound December 2006 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... Bobble aren't great in my opinion.

    They ... probably enough memory to create proper graphics and store it in memory.

    Ralf Ralf August 2010 Games
  • Adventure Game PicturesHey everyone, I'm trying to find out how to get pictures to appear during a text adventure game, similar to The Lord of the Rings tape. I'm not sure…

    ... use a screen compressor and store them in memory.

    Or load ... them from disk - which in the days ...
    DavidB DavidB March 2013 Sinclair Basic
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... originally used an array to store the x and y positions ... 's when I decided to store it in memory locations and use some ...
    Rebelstar without a cause Rebelstar without a cause July 2013 Games
  • New Game: The Order of MazesI'm pleased to announce my first full game release since Flynn's Adventure in Bombland 4 years ago. It is called The Order of Mazes and you can downl…

    ... be generated. This helps with memory so when you go up ... from scratch (in about 1 second) rather than store it in memory, all you ... then need to store is the ... beginning of the game so in theory every game will have ...
    TomD TomD October 2015 Brand new software
  • Must be missing the point - machine code... Hi Folks, Trying my hand at machine code again but falling at the first hurdle. I hand crafted the following to run at address 62000 and the co…

    ... there's no need to store it in memory, since A is not ... used for any other purpose in this ...
    SkoolKid SkoolKid September 2016 Development
  • Is it possible to add a listing to a screen?I made this picture (see next message for link) deliberately in the bottom half of the screen hoping to be able to have another display in the upper …

    ... small demo showing how to store pictures in the listing so that they ... BASIC. (The "LET d$=s$" in line 199 does the copy ... />
    The three short routines in SPECcopy.BAS are saved on ... ". The other lines of BASIC in the demo have to be ...
    Battle Bunny Battle Bunny June 2017 BASIC
  • Understanding tape edgesI've never done any tape reading code. But I've read about these "edges" on multiple occasions. Trouble is I don't understand what they heck they are…

    ... write them to a byte, store it in memory, and repeat the process ... that you wish to store your bits in with 1. When you ... you can sample the port. In practice, however, it is also ...
    Ast_A_Moore Ast_A_Moore March 2020 Development
  • help in byte mirroring.I need some help. What is the best way to mirror the byte? (for ex. 10010011 -> 11001001) I mean, if there is a simple way to do it (may be with OR, …

    I need some help.
    What is the best way to mirror the byte?
    (for ex. 10010011 -> 11001001)
    I mean, if there is a simple way to do it (may be with OR, AND, XOR and so on), I'll be able not to store a mirrored copys of sprite in memory..
    moroz1999 moroz1999 October 2003 Development
  • Q. on saving in FireFox.Is there a way to save pictures from webpages in FireFox without having to be constantly connected to the Internet? I was viewing all the JSW maps…

    ... a way to save pictures from webpages in FireFox without having to ... viewing all the JSW maps in tabs in Firefox. After logging out ... picture is there on-screen, in memory ... so wtf can't it ...
    Skarpo Skarpo October 2006 Chit chat
  • Packing numbers in as least memory as possibleI am writing some code for drawing vector lines etc. on the screen. These need to be stored in memory and I want to pack them in a smaller area as po…

    ... . These need to be stored in memory and I want to pack ... them in a smaller area as possible ... , but could this be stored in one byte instead of two ...
    carlinski carlinski March 2008 Development
  • Erase part of memory in SPIN?A question for SPIN (or perhaps Spectaculator). If I have a game loaded in memory and would like to erase part of the memory while keeping the rest …

    ... I have a game loaded in memory and would like to erase ... part of the memory while keeping the rest of ... like to erase the screen memory and watch what will happen ...
    Rickard Rickard August 2009 Emulators
  • Compact Flash Card In "Memory Mode" - (Help)Hello my fellow WoS'ers I have been developing a Z80 8bit interface with a compact flash card port based on Pera's ZXCF "memory mode" interface for …

    ... based on Pera's ZXCF "memory mode" interface for the +2AB ... that some one out here in the land of WoS would ...
    Zetr0 Zetr0 January 2014 Hardware
  • Contended memory article on WikipediaYeah, apparently there's one. https://en.m.wikipedia.org/wiki/ZX_Spectrum_Contended_Memory [quote] However, the ULA must wait for a Z80 read or wr…

    ... memory. As the ULA has no capacity to prefetch and store data in ... advance, it relies upon the memory being available ... an existing Z80 access is in progress when the ULA ... display shows blank white pixels in place of the correct video ...
    Hikaru Hikaru December 2016 Sinclair Miscellaneous
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... />
    The 64k memory space is divided in four chunks. One is ... ROM, no way to page in memory there. Second chunk is "lost ... has to be in the always-resident memory (the fixed 16k ... would be data store. These could contain (possibly even in compressed form ...
    Sol_HSA Sol_HSA May 2017 Development
  • Ridiculous question but how do you program a gameStupid question, just wondering how I would learn how to do it, it seems impossible how words can transform into a picture that you can then move

    ... you can move.

    Pictures, music and those things are ... /> (That's not really true... in most BASIC games, graphics may ... been translated into instructions that store them back in memory).
    Zup Zup December 2010 Games
  • RAND USR that doesn't work in emulators and clonesEons ago, I "discovered" a strange RANDOMIZE USR. This is it: [b]RANDOMIZE USR 46578[/b] Using it on a genuine ZX Spectrum rubber key or Plus model,…

    ... I and R, and store them into memory. Later, a print routine ... jpg[/img]

    In the following pictures, "cold start" refers to ... IR and PC.

    In the "The undocumented Z80 documented ... is actually resetted many times in which it could have enough ...
    mcleod_ideafix mcleod_ideafix May 2011 Emulators
  • Adventure Game PicturesHey everyone, I'm trying to find out how to get pictures to appear during a text adventure game, similar to The Lord of the Rings tape. I'm not sure…

    ... store pictures. The main reason is that should save a lot of memory ... .

    It is not that you can't store ... fit very few of them in.

    If you're ...
    Timmy Timmy March 2013 Sinclair Basic
  • Who's NEXT?How about having a category just for Spectrum NEXT owners? I got mine on Monday, its the original issue, plain jane and quite enough for me to ge…

    ... memory used to store the image can be anywhere in the Next's memory ... to hold many thousands of pictures.

    These different ... uses layer 2 for pictures and the ula in timex hi-res ... />
    Long story, since the pictures can be stored on sd ...
    Alcoholics Anonymous Alcoholics Anonymous September 2021 Sinclair Miscellaneous
<1234567…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
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  • +3 Disk drive motor
    AndyC on April 21
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    mel the bell on April 20

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