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  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... horizontal "tears" in the sprites, especially in the fast moving ... but at a different location in memory.

    [quote]
    memory with most emulators. Once in the emulator' ... s memory, you can create ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Frog hopper questionThe 3 Frog hopper (by Walltone) tapes on the WOS archive all share a very interesting problem: when you load the game up and press I for info, you ca…

    ... have the same font as in 9370h, but instead of the ... of them must be changed in order for the instruction page ... cars scrolling, but they're in reverse ! (And the charset addr ... - there's no other font in memory with the chars reversed). And ...
    GOC GOC July 2003 Games
  • Sam Fox Pokeru 5 knuckle shuffled over that??! You could at least have bought a copy of the Sun or sunning.. At least they were in colour..

    ... was a goddess in those days... But the pictures in the game were ... time to comprehend what was in the picture and by then ... , I had all the same pictures in full colour... ;)
    Yanek Yanek August 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... copy of a background screen in memory (at #8000), and we need ...
    moroz1999 moroz1999 August 2003 Games
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... supposed to look in your booklet and type in the number corresponding ... are either: 1) stored in some location in memory, in a bitfield format or ... couldn't use the debuggers in various (few?) emulators, the ones ... fail to work, just like in good ol'SoftIce :)).
    GOC GOC August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... supposed to look in your booklet and type in the number ... are either: 1) stored in some location in memory, in a bitfield format or ... couldn't use the debuggers in various (few?) emulators, the ... fail to work, just like in good ol'SoftIce :)).
    ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Compilersaside from SE Basic Compilers, what are some other good ones? Personally im afetr HISOFT Compiler for 128k, but if theres any others it would be nice…

    ... , source basic and resulting code in memory all at once. It occurs ...
    Gedlion Gedlion August 2003 Sinclair Basic
  • Compilersaside from SE Basic Compilers, what are some other good ones? Personally im afetr HISOFT Compiler for 128k, but if theres any others it would be nice…

    ... , source basic and resulting code in memory all at once. It occurs ... know basic well to code in asm, or know it at ... it as it might be in basic. I think that together ...
    Amigo Amigo August 2003 Sinclair Basic
  • Frog Hopper/Code Name Mat Dixon's Pack ??I have found this tape in my collection that I can't find a reference to anywhere. It's a compilation of Frog Hopper and Code Name Mat (one game on e…

    ... the same font as in 9370h, but instead of ... them must be changed in order for the instruction ... cars scrolling, but they're in reverse ! (And the charset ... there's no other font in memory with the chars reversed). And ... must be a bug in the original game. Judging ...
    GOC GOC September 2003 MIA/STP/SDP
  • need help in codingI have an address in HL, which I must save in memory buffer (for example at address buff1) with shift (for example taken from memory address shft1). …

    ... have an address in HL, which I must save in memory buffer (for ... shift (for example taken from memory address shft1). What is the ...
    Dr BEEP Dr BEEP September 2003 Games
  • The WoS Type-Ins ProjectGood folks of WoS! Lend me your ears (figuratively speaking of course)! At long last, the kind and noble Martijn has cleared the Type-Ins project for…

    ... (TBPro98 lets me copy/paste pictures in, while the later versions insisted ... , as up until now, type-in hacks have been dumped sans ...
    hackersanon hackersanon October 2003 Sinclair Miscellaneous
  • emulation Vs real speccy-which is better?i got thinking about the above topic subject and i came up reasons FOR emulation:- 1.when the monitor displays some spectrum graphics,there is no bl…

    ... to save/load snapshots (either in memory or as files);
    * ability ... save/load arbitrary chunks of memory at any time;
    * ability ... can cause blocks to blend in invisibly under emulation (e.g ... . "Dotty" in Manic Miner 4);
    * I ...
    andrewbroad andrewbroad October 2003 Games
  • Just out of interest ...........viruses?Im quite large on a few music messageboards and help people out about being secure on the net and warning of viruses and stuff, and has it happens i …

    ... /> Not if they're written in X86 no.

    [quote ... virus would have trouble keeping in memory without being overwritten.
    A ...
    cyborg cyborg November 2003 Sinclair Miscellaneous
  • Save BASIC programs in a TZX fileHow can I save BASIC listings with SAVE "name" in a TZX file?

    In Fuse, Media/Tape/Write (or F6). That will write the current in-memory tape out as a .tzx file.

    If you want help with a specific emulator, you'll have to tell us which one...
    Philip Kendall Philip Kendall November 2003 Emulators
  • Use MakeTZX to make perfect TZX filesI own the "Heise Sammelkassette 2" with many Spectrum programs, among them the utility "Super Loader" to record files with a higher speed. On this ta…

    ... /> Actual RAW size of file in memory: 15876000 bytes
    Creating 1 ...
    Tom-Cat Tom-Cat December 2003 MIA/STP/SDP
  • helpcan any-one tell me how to load the 2nd,3rd games on a multipul game rom(eg. magazine cover tapes) thanx in advance [ This Message was edited by: gr…

    ... contain data that is loaded in the RAM, where it stays ... , actually used ROM cartridges to store data in.)

    Now, when ... the subsequent level or game in a tape, skipping the preceeding ... feature, eg the "tape browser" in Real Spectrum or X128.
    Alessandro Grussu Alessandro Grussu January 2004 Games
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... understand how objects are stored in memory, the sequence of actions ... constantly allocates and deallocates memory to create and destroy objects ... program is laid out in memory or how data structures ... how they work is in school, not in the workplace.
    ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... understand how objects are stored in memory, the sequence of actions ... constantly allocates and deallocates memory to create and destroy objects ... program is laid out in memory or how data structures ... are just more programmers in general making it appear ...
    cyborg cyborg January 2004 Development
  • Short circuit (part 2)In SC part 2, the screen scrolls to the right and you have to jump over obstacles, avoid animals, etc. My question is.... Does this part ever end ? …

    ... mean quick-saving a snapshot in memory at various positions (ALT+ScrollLock ... ) in the game and reloading it ( ...
    GOC GOC January 2004 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... to assemble into a scattered memory map, but this is ... each segment is declared "LIB" in exactly once.

    ... compile command, you specify where in memory these segments lie.
    < ... RAM data. With these items in different segments, the programmer ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Worst coin op conversion?I'd say 'Kung Fu Master'. Pretty much a horrible, unplayable mess.

    Actually I DID mean to mention Flying Shark as one of the best in another thread. That game is awesome, come on. monochromatic alright, but new sprites kept coming your way, I thought it impossible to fit in memory.
    Alessandro Tommasi Alessandro Tommasi February 2004 Games
  • ZX81 ScrollingI'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine. Does a…

    ... (Instead of moving the data in memory, I'm changing which rows ...
    MikeW MikeW February 2004 Development
  • Strange thing with SPIN emulatorI have found a strange thing using SPIN emulator. I have a TZX version of game (for example, "Blinky's scary school"). It loads and works OK. When I …

    I don't think emulator treats blocks differently. I think in both cases blocks are loaded in memory. There difference starts I can't catch.
    kmatveev kmatveev March 2004 Emulators
  • BOOTY - Hidden GameJust looking for some pokes for BOOTY and in Tip-Shop it says that if you load the game with a Currah Speak unit plugged into the speccy you get a di…

    ... some pokes for BOOTY and in Tip-Shop it says that ... just tried enabling Currah Speach in the Options Settings and turned ... ] and entering these POKEs in memory while being in the title screen (the ... is a similar POKEing option in Spectaculator, then try this, I ...
    Alessandro Grussu Alessandro Grussu March 2004 Games
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... /> GOSUB 9100 is my routine. In BASIC it is slow as ... hell, in compiled Colt it is slow ... faster to have the data in memory and just PEEK and POKE ... each byte in each tile instead of having ...
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... I am a complete newbie in assembly so I need to ... mean, I can't store it in 50000 now 'cause the compiler ... ) to the routine from BASIC? In my code, "dir" is calculated ... you mean with "Start MC in upperscreen" and the like.
    na_th_an na_th_an March 2004 Development
  • games your playing at the minuteAs weve done all the whats your favourites i thought id ask Just out of interest what speccy games are you playing? this week, last week? Lately mi…

    ... and entering these POKEs in memory while being in the title screen (the ...
    stupidget stupidget March 2004 Games
  • Why Hex in place of Denary?Ok - most MC books / tutorials advocate the use of hex instead of denary. But the Speccy doesn't actually have a Hex converter so you need to write …

    ... REM PEEK an address (30000) in memory = 6
    10 CLEAR 29999 ... the following:

    loads memory addresses 30000 to 30006 with ...
    jonrach73 jonrach73 March 2004 Development
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    This is really quite obvious stuff - arrays are just items stored linearly in memory. In assembler you just access any memory you decide is an array like an array.
    cyborg cyborg April 2004 Sinclair Basic
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