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Search Again :: Adv Search 1000 results in 0.076s
<1…28293031323334>
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... hl,$57e0+32 ; destination address in last pixel row
    ... " instructions need to be kept in mind for improvements.
    ... row. Popping moves up in memory so a single sequence of ... pushing moves down in memory. So we push in the reverse sequence ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... afraid - variable b is declared in memory as an array, but line ...
    Dunny Dunny March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... afraid - variable b is declared in memory as an array, but line ... /> Hmmm... Variable b is declared in memory as both an array and ... a FOR variable in the run-time variables list ... before the code in the .bas file. Spectrum's ...
    Metalbrain Metalbrain March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... ]Hmmm... Variable b is declared in memory as both an array and ... a FOR variable in the run-time variables list ... before the code in the .bas file. Spectrum's ...
    Dunny Dunny March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... ... Variable b is declared in memory as both an array and ... a FOR variable in the run-time variables ... list before the code in the .bas file. Spectrum ... BASin to replace all commas in numbers with a decimal ... code to do it sat in front of me, and ...
    Dunny Dunny March 2008 Emulators
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... /> What's happening is, in 48K mode the variable names ... intended.

    In 128K mode, the routine ... the current BASIC program in memory. I suspect perhaps the ... area works in a slightly different way in 128K mode ... code out of main memory, but it looks like ...
    Digital Prawn Digital Prawn March 2008 Development
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... work on the 128K machine in the same way as it ... you can see in the listing are already in memory.

    You ...
    Digital Prawn Digital Prawn March 2008 Development
  • Spectrum Ethernet update...in which a toastrack 128K machine prods a machine outside of my LAN for the first time. [url]http://spectrum.alioth.net/doc/index.php/Current_eve…

    ... to operate normally.

    In such cases I'm not ... as IF1, which trap RST8 in common with your interface, though ... it. Since ResiDOS permanently pages in memory for these interfaces (ie ROMCS ... didn't attempt to page in under these circumstances. I'd ...
    glancaster glancaster March 2008 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... generator algorithm to be used in this case, but there are ... be changed to store 1 in rooms and 2 in passages (or vice ... we could continue to store value 1 in all positions, and use ... that's all I had in mind to leave as "advice ...
    Einar Saukas Einar Saukas March 2008 Development
  • First multiload gameWhile writing the review of A View to a Kill for the Speccy review book, I commented that it was one of the first multi-load games for the Speccy. D…

    ... Strider to the Sam Coupe in 6 weeks by taking the ... graphics.

    Damn you memory contention delays! Damn you all ... save having that stored twice in memory and just change the video ...
    Quazar Quazar March 2008 Games
  • First multiload gameWhile writing the review of A View to a Kill for the Speccy review book, I commented that it was one of the first multi-load games for the Speccy. D…

    ... save having that stored twice in memory and just change the video ...
    SnakeOilSteve SnakeOilSteve March 2008 Games
  • Your claim to fameBeen meaning to make this thread for a while. Basically what have you done either spectrum related or non related thats made you well known. IE progr…

    ... of text like 'Game Over' in memory. Look where this address is ...
    IN31 IN31 April 2008 Sinclair Miscellaneous
  • Your claim to fameBeen meaning to make this thread for a while. Basically what have you done either spectrum related or non related thats made you well known. IE progr…

    ... of text like 'Game Over' in memory. Look where this address is ...
    bobs bobs April 2008 Sinclair Miscellaneous
  • Your claim to fameBeen meaning to make this thread for a while. Basically what have you done either spectrum related or non related thats made you well known. IE progr…

    ... of text like 'Game Over' in memory. Look where this address is ... the rest of the game in, and then just pick some ... cheat I read for JSW in a mag, was the one ...
    thx1138 thx1138 April 2008 Sinclair Miscellaneous
  • Ripping a fontIs it possible to rip a font from a machine code game using Spin?

    ... -load the binary file into memory. Open a save tape, and ... to put it somewhere useful in memory (like about address 64000 - and ... from then on will be in the LOM font.

    Dunny Dunny April 2008 Emulators
  • WOS Tribute SectionThis is something that I've been wanting to get off my chest for a while, ever since the tribute to Ian Weatherburn was posted to WOS by Simon Butler…

    ... 's original suggestion, I believe "In Memory" should suffice. Plus, I'll ...
    Arjun Arjun April 2008 Sinclair Miscellaneous
  • WOS Tribute SectionThis is something that I've been wanting to get off my chest for a while, ever since the tribute to Ian Weatherburn was posted to WOS by Simon Butler…

    ... 's original suggestion, I believe "In Memory" should suffice. Plus, I'll ...
    zxspecticle zxspecticle April 2008 Sinclair Miscellaneous
  • Important for Game/Demo DevelopersHello Spectrum-friends, I just finished our new Disc-Magazine SCENE+ with newest games, demos, graphics and sounds from the Spectrum Scene. However,…

    Not sure if you're including any of mine, but I think that all should start high enough in memory not to cause any problems.
    bobs bobs April 2008 Development
  • 2 Spectrums (synched) playing AY tunes?After listening to a few Turbo Sound FM MP3s, I wondered... For those of us who can't build this card, couldn't we synch 2 128Ks and play these tunes…

    ... />
    This song is used in First Association demo. It is ... composed in [B]SampleTracker [/B](by CBM ... about 30kb of different samples in memory. Get FA and you'll ...
    omega omega April 2008 Sinclair Miscellaneous
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... separate versions of your code in memory at once. As it is ... is stored is the one in the emulation.

    [quote ...
    Dunny Dunny April 2008 Emulators
  • Advice needed please!Hi, Sorry in advance for the 'Noobness' of this question but I'm programming a simple adventure game in basic and was wondering how to save multiple …

    ... bytes } }

    I store mine in JSW format but clearly this ... to state their own order in a generic way. The syntax ... and the raw output generated in just the format required.
    in chars of sprite as an ...
    BloodBaz BloodBaz April 2008 Sinclair Basic
  • MAME (PC based) QuestionI want a version of MAME for Win XP / Pentium 4 that supports the hi score save - I seem to remember, from a forum somewhere, that after a certain ve…

    ... , but some games (Tetris) store scores in NVRAM (so it's stored ... in nvram files).

    There ... ) that enabled to save scores in many games. The last version ...
    Zup Zup April 2008 Chit chat
  • Spectrum Ethernet updateThis week's theme is [B]Frustration.[/B] [url]http://spectrum.alioth.net/doc/index.php/Current_events[/url] But I'm confident it will come right.

    ... have very little performance impact, in my case, since the stuff ... to be fast is all memory mapped I/O (because, well ... or writing buffers which are in memory).

    It's too ... late in any case for me to ...
    Winston Winston April 2008 Hardware
  • Wanted: DS with ZXDS emulator ready to useThe whole thing about running homebrew confuses me. I've read some tutorials about how to use homebrew, the type of cards, etc and it's still confusi…

    ... ;264287]Beware of big directories in ZXDS though, I put all ... than a thousand of files in one directory on my M3 ... holding and sorting the files in memory in next release...

    Patrik
    Patrik Rak Patrik Rak April 2008 Wanted
  • Wanted: DS with ZXDS emulator ready to useThe whole thing about running homebrew confuses me. I've read some tutorials about how to use homebrew, the type of cards, etc and it's still confusi…

    ... than a thousand of files in one directory on my M3 ... holding and sorting the files in memory in next release...

    Patrik ...
    Vertigo Vertigo April 2008 Wanted
  • Exterminate, exterminateAbout ten years ago, the SoundBlaster cards used to be bundled with a suite of utilities, including a top-quality text-to-speech converter; it had a …

    ... for my 486 PC back in 1993 but, although it ... no sub-directory for it in C:\SBPRO and it' ... s not mentioned in the list of installed files ... nor in the README.TXT on the ... it says the program stays in memory until removed or a reboot ...
    Battle Bunny Battle Bunny April 2008 Chit chat
  • Mire Mare (again!)Hi, I'm trying to find out where the image that is shown in WOS [url]ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/m/MireMare.jpg[/url] …

    ... :S[/QUOTE]


    In fact, if you open the ... version of Photoshop was realised in 1996, so we can suppose ... image, like with some women pictures in magazines :)
    Ralf Ralf May 2008 Games
  • Mire Mare (again!)Hi, I'm trying to find out where the image that is shown in WOS [url]ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/m/MireMare.jpg[/url] …

    [QUOTE=Ralf;265759]In fact, if you open the ... version of Photoshop was realised in 1996, so we can suppose ... image, like with some women pictures in magazines :)[/QUOTE]

    Perhaps ...
    ZnorXman ZnorXman May 2008 Games
  • Breakpoints in debuggers in emulatorsA breakpoint, according to Wikipedia ( [url]http://en.wikipedia.org/wiki/Breakpoint[/url] ), is an intentional stopping or pausing place in a program…

    ... the debugger will kick in when that instruction is hit ... A PC example again: in MS Visual Studio I can ... have the debugger kick in when that line is ... ve moved the code around in memory after it was compiled ... debugging much easier and, in turn, make me much ...
    evilpaul evilpaul May 2008 Development
  • Running Zeus RoutinesHi, i need to load zeus routines in zeus assembler from Spectaculator or Spin.. I followed the manual (switched off auto tape loading, run zeus and t…

    ... doesn't work too well in 128K Basic.
    The fault ... is in the way it sets the ... code.
    Zeus is fixed in memory and one byte is corrupted ... the NEW command in 128K BASIC but not in 48K BASIC due ...
    Geoff Geoff May 2008 Emulators
<1…28293031323334>

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