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<1…28293031323334>
  • Start Tape, Press any key...Hi, I'd like be able to save (program or data or code) using the save "whatever" command, but I want it to start recording immediately, rather than …

    ... information will be higher up in memory so don't worry about ...
    Geoff Geoff May 2008 Sinclair Basic
  • 128k extrasI had a 48k, no matter how much I hinted to my parents that I [i]really[/i] wanted a 128k they never got me one So what did I miss out on. I'm not …

    ... used the RAM disc to store pictures and could reload them at ...
    Rickard Rickard May 2008 Games
  • myspeccy.org - online gaming which auto-saves scoresIt's a blimmin' miracle - I'm most impressed.

    ... they *are* kept track of in memory. Only when you finish a ...
    Mr. Anonymous Mr. Anonymous May 2008 Sinclair Miscellaneous
  • myspeccy.org - online gaming which auto-saves scoresIt's a blimmin' miracle - I'm most impressed.

    ... they *are* kept track of in memory. Only when you finish a ...
    Woody Woody May 2008 Sinclair Miscellaneous
  • Soldering Iron Fun - 48k Composite Video ModYay, I bought a temperature controlled soldering iron and associated gubbins yesterday and have had a practise go at Womble's documented [URL="http:/…

    ... the modulator housing (see earlier pictures in this thread). I then pulled ... this wire (outlined in green) through the housing's ... to the video connector (outlined in blue). Again this was de ...
    jp jp June 2008 Hardware
  • Can someone compile Mined Out, please?For those of you who are unaware, there is a great Spectrum game called [I]Mined Out ( [/I][URL]http://www.worldofspectrum.org/infoseekid.cgi?id=000…

    ... still quite a few bugs in it and it doesn't ... good!) But it is clever in that you can even compile ... it (just need BB runtime in memory). Anything it can't understand ...
    Jimmy Jimmy June 2008 Games
  • [WANTED] ASM routinesHi there, 1.) i really need 5-6 working and well commented routines, showing assembler capabilities. They should be simple, but not too much complic…

    ... show results of conversion in debugger of [B][U ... ZXSpin[/U][/B] and in what form they should ... probably converts a binary value in memory, or a register, to ... a BCD value in memory, or a register. Using ... you can view that memory/register, otherwise you'll ...
    bobs bobs June 2008 Emulators
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... something very hilarious to put in my signature. maybe a joke ... one down, can i put pictures in my signature? i have lots ... of great pictures of myself in various places. ho ho ...
    little_spider little_spider June 2008 Chit chat
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... screen; when the sprites are in the foreground at the moment ... sprites are stored in fixed positions in memory.

    In theory things could ...
    TMR TMR June 2008 Games
  • DJNZ e ProblemI'm trying to write the DJNZ e instruction as part of the development of my emulator and can't get it to work. Here is the in and out states of Phil…

    ... execute whatever you've got in memory after that. The -8 rather ...
    Philip Kendall Philip Kendall June 2008 Emulators
  • Anyone speak French and have some time free?I've been after the instructions for the Amstrad games Get Dexter and Get Dexter 2 (or Crafton & Xunk and L'Ange de Cristal, as they're known in Fran…

    ... file sizes, they are largely pictures in comic strip format.

    ewgf ewgf June 2008 Chit chat
  • Anyone speak French and have some time free?I've been after the instructions for the Amstrad games Get Dexter and Get Dexter 2 (or Crafton & Xunk and L'Ange de Cristal, as they're known in Fran…

    ... file sizes, they are largely pictures in comic strip format.

    mile mile June 2008 Chit chat
  • Help with hi-res 40 column fontI have created a 12x8 pixel font for use with Timex hi-res (Mode 6).

    ... 8x8 character cell to start in, then do a couple of ... 8x8 boundary - if so 2 memory addresses have to be written ... current row address is saved in memory as a short cut to ...
    Winston Winston June 2008 Development
  • ZXS to TAP conversion......for the DOS illiterate. Basically I've saved a BASIC program in ZXS format. I need to convert it to TAP (I think), because it's so large it needs…

    ... the emulator keep them both in "memory" by using LOAD! and SAVE ...
    vwright vwright July 2008 Emulators
  • How to convert hex bytes to .. in assembly?I hadn't a clue what to put in the title so..., I have in memory 3 hex bytes #10 #34 #50, e.g.,[code][size=2]#6400 10 , 34 , 50 ; hex 25600 16 , 52 …

    ... for a high score system in Splitting Images. It stores the ... score of 165280 is stored in memory as hex #16, #52, #80 ... it the other way around in my head,

    10 ...
    FrankT FrankT July 2008 Development
  • After-Christmas mapsCavelon [url="http://maps.speccy.cz/map.php?id=Cavelon"]http://maps.speccy.cz/map.php?id=Cavelon[/url] Doombase [url="http://maps.speccy.cz/map.php?…

    ... The top of game screen in Mambo is partially covered ... by energy bars just like in this picture

    in your map.
    < ... version) of the game in memory. You can watch it ... extract sprites that show memory as graphics. I used ...
    Ralf Ralf July 2008 Support files
  • myspeccy.org - online gaming which auto-saves scoresIt's a blimmin' miracle - I'm most impressed.

    ... /play an rzx that is in progress, by someone else playing ... database of games score locations in memory would have to be kept ...
    FrankT FrankT July 2008 Sinclair Miscellaneous
  • Suckered by screen shots on the packaging?Who got tricked into buying some junk like Yi Ar Kung Fu on the basis of the graphics on the back of the box, which, quelle surprise, turned out to b…

    ... realise where bootleged (well portugal in the 80's had litle ... non had any sort of pictures in them...

    but during ... crap just because the pictures and the text in the box seemed ...
    VanTammen VanTammen July 2008 Games
  • Canoe Man, or rather his wifeBlimey, just saw the BBC News report of the trial of his wife. That's a seriously fscked up relationship there.

    ... Encyclopedia Brittanica has got some pictures in, it's too good for ...
    ToxieDogg ToxieDogg July 2008 Chit chat
  • Canoe Man, or rather his wifeBlimey, just saw the BBC News report of the trial of his wife. That's a seriously fscked up relationship there.

    ... Encyclopedia Brittanica has got some pictures in, it's too good for ...
    ZnorXman ZnorXman July 2008 Chit chat
  • Channels and streamsSo I've put some thought into channels and streams, and read the dead (and presumably rotting corpse) of the CSS FAQ which contains some information …

    ... are a little bit unfinished in ZX BASIC - for example, ... but the ROM was released in an unfinished state. The ... channels must not exist in RAM or a shadow ... ROM but must be in the main ROM. Furthermore ... were 256 bytes further down in memory - so it is an ...
    Geoff Geoff July 2008 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... that can be held in memory. A quick check in the debugger reveals ...
    Digital Prawn Digital Prawn August 2008 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... of them are only available in snapshot format and the snapshot ... the loading screen was overwritten in memory (out of necessity - after ... notice that some of the "in game" screens we have uploaded ... have "loading screens" missing too in many cases. So you could ...
    Digital Prawn Digital Prawn August 2008 Games
  • Channels and streamsSo I've put some thought into channels and streams, and read the dead (and presumably rotting corpse) of the CSS FAQ which contains some information …

    ... I'd offer to type in a paper copy listing of ... emulator [I]waay[/I] back in 1992 I had to type ... in the ZX ROM via a ... Acorn Archimedes. I then typed in the 7K or so of ... " - listen on port 80, buffered in memory"
    LOAD *"n";"ip:172 ...
    Jimmy Jimmy August 2008 Development
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... ROM to page the screen in, do the write, then page ... avoid losing 16K of available memory. Not that hard to do ... screen is now being transfered in memory blindingly fast. This now allowed ... POKE/PEEK screen transfer method in the test program.
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • End of the WorldWell, if we do all have a black hole party tomorrow just wanted to say its been great before its all over :)

    ... .

    Anyway. Daren, the pictures in [URL="http://www.worldofspectrum.org ...
    andrew_rollings andrew_rollings September 2008 Chit chat
  • End of the WorldWell, if we do all have a black hole party tomorrow just wanted to say its been great before its all over :)

    ... .

    Anyway. Daren, the pictures in [URL="http://www.worldofspectrum.org ...
    ZnorXman ZnorXman September 2008 Chit chat
  • Games disk collection[url]http://homepage.ntlworld.com/mark.woodmass/gamesdisk.zip[/url] There you go. No good to anyone :p I was just testing out a new util of mine and…

    ... . Except the .bin files in games folder, and requirements for ... the games immediately after loading in an emulator, then saving ... one more sector to display memory which is always the ... mlz filesize), unpacks it upwards in memory from 23296, copies the 512 ...
    Woody Woody September 2008 Development
  • Filmation... how does it work?Does anyone know exactly how Ultimate's Filamtion works? There's an explantion of the room layout and graphics at [url]http://retrospec.sgn.net/users…

    ... work out which items/characters in items need to be overlaid ... doing this. If you unlimited memory you could make a table ... of all blocks that are in front of a particular block ... /> There must be a table in memory of the order to draw ...
    DanSolo DanSolo September 2008 Games
  • Filmation... how does it work?Does anyone know exactly how Ultimate's Filamtion works? There's an explantion of the room layout and graphics at [url]http://retrospec.sgn.net/users…

    ... get too big to fit in memory at all that way.
    DanSolo DanSolo September 2008 Games
<1…28293031323334>

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