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Search Again :: Adv Search 1000 results in 0.077s
<1…567891011…34>
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... code is going to go in memory

    entry_point ;A ... here
    PUSH AF ;Store numbers on the stack...
    in high memory
    HALT ;Wait ... screen 1, with screen 1 in high memory
    HALT ;Wait ...
    joefish joefish February 2011 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... ld de, (chans) ; store the contents of CHANS in DE
    and ... br /> ex de, hl ; store the offset in DE

    ld ... correct location
    ; in the streams table to store the
    ; ... br /> ld l, a ; stored in memory.
    add hl, hl ;
    chev chev April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    The following memory saving techniques are used in the program:

    ... 12"[/code]

    Notes in channel D are played with ... are all integers we can store them as character pairs ... br /> Keeping the DATA statements in memory is wasteful so it is ...
    chev chev April 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... enemy sprites into the available memory. Memory was in the end, not a ... the exact amount of memory in bytes required to store all 8 Sid ... fast as having them in upper memory, but if memory is an issue ... all of these things up in memory to fit even more sprites ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... ; MEM_KEYS is a memory slot with enough space to store x * hl ... (MEM_KEYS),hl ; 16t - store the new key in memory
    [/CODE]
    < ... br /> And use this in the ... is the memory location that you stored the keys in
    ...
    TomD TomD April 2011 Development
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... loaded via serial port in under 2 seconds.
    store it to register c in 31 t ...
    ;; ---- bit 0
    in a,(0xf7) ; get rs232 value ... time to store result to memory and increase memory counter. but ... because whatever you waste in DI...EI block is ...
    tstih tstih April 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... character's definition is stored in memory.
    JR FCHR
    ... LD A,(HL)

    ;Store the first byte of the ... a
    ;zero byte in its place.
    LD ( ... it calculates the relevant address in the
    ;attributes file ...
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... ld de, (chans) ; store the contents of CHANS in DE
    and ... br /> ex de, hl ; store the offset in DE
    ld hl ... correct location
    ; in the streams table to store the
    ; ... l, a ; definition is stored in memory.
    add hl, hl ;
    chev chev May 2011 Sinclair Basic
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... would require 1 byte each. In this case, an alternative ... priority value for each layer in that screen. This would ... each screen could be stored in memory as compressed data, decompressing each ... take 5 memory banks of the Spectrum 128K to store all screen ...
    Einar Saukas Einar Saukas July 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> I have one question in relation to Zeus, I know ... the contents of RAM stored in the z80 file.
    ... address 57344. Once back in, you can get your ... you have an assembly program in memory at the default address ( ... or enter an address to store at using 'N'ew ...
    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... put all my played games in a stupidly random order :( ... like you would a memory card on say the ... things that get saved in the profile aswell for ... PEC challenges, difficulty and challenges in the profile.

    store things in the profile, but ...
    VincentAC VincentAC September 2011 Chit chat
  • Requesting a little help to identify the purpose of this 'add-on' to my Issue 2Hi everyone First of all it's my first post here so please go easy on me! I'm grateful to be accepted into your fine little club :smile: I probabl…

    ... enough.

    In the pictures in your start post, I see ... s read back, differ in 1 bit). Regardless of ... :-? perhaps code something up in an emulator, try & ... soundcard? Or maybe save in emulator directly, if it ... take 1 or 2 memory locations, POKE a few ...
    RetroTechie RetroTechie October 2011 Hardware
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... multiple copies of the sprite in memory, each one moved a ... you pick the byte position in memory to draw it, then ... are that it takes more memory, for 4 or 8 ... then requires you actually store a 24x16 sprite for ... 4 frames of animation. In that case you can have ...
    joefish joefish January 2012 Development
  • Gloop Troops: The Lost CrownHi all, sorry I've been a bit late to chat about this game. I've uploaded the .TAP file to World of Spectrum archive: [URL="http://www.worldofspectru…

    ... maps ).

    We currently store a world's sprites compressed ... and then uncompress and store the shifted versions in memory when running a ... speeds but not great for memory usage :-( Also our map ... tile, so again if we store the attributes with the tile ...
    EvilUncleBubba EvilUncleBubba January 2012 Games
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... to put the whole map in memory (with the other file)? ... addressing each screen arranged in form of a matrix resembling ... storing 30 bytes, you will store: $FF, $1E, tilecode. That ... ld a,(hl) ;Tile to store B times
    RLEPut1byte ld ...
    mcleod_ideafix mcleod_ideafix January 2012 New game ideas
  • AY-interface for ZX81 (at last ;) )Hi, it exists finally ;) - compatible with the most standard one - ZonX. [url]http://www.sellmyretro.com/offer/details/Brand_New_Sinclair_ZX81_MrX_A…

    ... samples are usually placed in non-contended memory. I don't ... about the ZX81's memory map or if it ... even has non-contended memory!

    Edit: Since ... no need to store an entire sample in memory. Gasman's WAV ... . And since I'm in a hopeful mood, maybe ...
    zxbruno zxbruno February 2012 Hardware
  • AY-interface for ZX81 (at last ;) )Hi, it exists finally ;) - compatible with the most standard one - ZonX. [url]http://www.sellmyretro.com/offer/details/Brand_New_Sinclair_ZX81_MrX_A…

    ... samples are usually placed in non-contended memory. I don't ... about the ZX81's memory map or if it ... even has non-contended memory!

    Edit: ... no need to store an entire sample in memory. Gasman's WAV ... a bit to read in samples from the Xpands ...
    moggy moggy February 2012 Hardware
  • converting mp3 to zx importfile.is it possible?Hi peeps I am just looking through old threads and browsing through music tools on the zx in particular converting or creating ,what i am looking for…

    ... by gasman's routine in time originaly dedicated to ... need to find space in memory to store the sample - and ... bearing in mind that [url=http ... time I got involved in JSW engine internals[/url], ... the beeper and AY in the past, but that ...
    gasman gasman March 2012 Development
  • How much space does a number take?Hi Folks, Could someone please remind me how much memory a number takes up in a BASIC listing. For example, if you had: [CODE]100 LET a=3000[/CODE…

    ... code? You can store integers in as many bytes as ... for example, or 0-65535 in two...

    ... I could only program in Sinclair Basic when I picked ... memory savings you are likely to make with the data store in ... cram. LCD has put in a nice proportional print ...
    Gedlion Gedlion May 2012 Sinclair Basic
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... /> I had a similar issue in MRT when I displayed the ... window over the main screen. In my case I simply saved ... one you will need to store only the deltas surely?
    in memory I could not see any ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... to use the method used in Jet Set Willy and use ... that the attributes are contiguous in memory, so you don't have ... (DE),A LD (DE),A ; Store in screen
    INC HL INC ... /> ATTCC DEFW &5800 ; Address in attributes of current position
    Jonathan Harston Jonathan Harston June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... that the attributes are contiguous in memory, so you don't have ... (DE),A LD (DE),A ; Store in screen
    INC HL INC ... line
    LD (DE),A ; Store in screen
    INC L ; saving ... line
    LD (DE),A ; Store in screen saving 6+4+13 ...
    Baggers Baggers June 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... ld de, (chans) ; store the contents of CHANS in DE
    and ... br /> ex de, hl ; store the offset in DE
    ld hl ... correct location
    ; in the streams table to store the
    ; ... l, a ; definition is stored in memory.
    add hl, hl ;
    chev chev August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... and that's only going in for nostalgia reasons - it ... get the ability to store many programs in memory at once, those utilities ... will be written in BASIC ... and accessed from a menu in the editor :-)

    ...
    Dunny Dunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... and that's only going in for nostalgia reasons - it ... get the ability to store many programs in memory at once, those ... utilities will be written in BASIC ... extremely usefull programs you have in BAsin :).

    Beep ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
<1…567891011…34>

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