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Search Again :: Adv Search 1000 results in 0.081s
<1…18192021222324…34>
  • The Fool's Workplace SurveyI thought I'd try and find out more about what my fellow WOS'ers are up to during their work hours, so I've compiled a simple survey. Overwrite my an…

    ... .

    Updated information in Skarpo's memory banks:
    Earth = flat ... /> Cross referencing against previous posts in memory banks:
    Earth = center of ...
    dm_boozefreek dm_boozefreek June 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to actual bits and bytes in memory. C provides char (8 ... compiler allocates space for it in memory someplace:

    [code]< ... /> int i; // 2 bytes in memory taken to hold i
    [/code]

    Exactly where in memory can be found using the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... where that variable is placed in memory (this is the compiler's ... a variable at a specific memory location. In this program I have ... after each write. Likewise in our memory buffer we can write one ... printed on the display (or in the memory buffer) and "buf" will ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • A challenge thats probably impossiblehere's a challenge for all you coders. Given a snapshot, is it possible to create a program to sniff out the original start address for the game that…

    ... certain games moved data around in memory or had self-modifying code ...
    Paul van der Laan Paul van der Laan June 2007 Development
  • R: Tape loading error... R?What did the R: stand for? Retry? Ruined? Re-record not faid away? Always wanted to know this when I was a niper.

    ... the hardest one to get in the Sack was:

    in memory to accomodate a new program ...
    Scottie_uk Scottie_uk July 2007 Sinclair Miscellaneous
  • R: Tape loading error... R?What did the R: stand for? Retry? Ruined? Re-record not faid away? Always wanted to know this when I was a niper.

    ... the hardest one to get in the Sack was:

    in memory to accomodate a new program ...
    Graz Graz July 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 1 pixel at a time in the buffer
    ////////////////////////////////////////////////////////////////////
    ... the address of the function in memory as you've spotted. ... (high address)
    leftmost parameter in function call
    ...
    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... program and all the labels in the library functions you' ... can spot _blit and _do_scroll in there. Unfortunately there seems to ... created as a temporary file in your junk folder. The notemp ... C functions and global variables in memory in the final binary, as well ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... placed one after the other in memory by the compiler. Since ... be printed are specified in order in the following parameters of ... printf(). The "%%" specifier used in the printf() format string ... 2. skew the distribution tables in u_binomial() to generate the ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... "c" will hold the address in memory of p's exploit member ... a 6-byte "struct plot" in memory. "q", on the other hand ... be placed at specific memory addresses later in the project once we ... global variables at specific points in memory we may be able to ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... about whether the data is in memory or a register, so ... that. (e.g. memory-to-memory transfers do not require ... you like with it in the same way as ... br /> -- Move the contents of memory location a0 + d0 + $34 to ... the memory location pointed to by a1 ...
    Laser Laser July 2007 Chit chat
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…

    ... sprites as they are stored in memory rather than from the screen ... ), then do a pixel compare in the same way you would ... to write the above code in a few hours. The end ...
    BloodBaz BloodBaz July 2007 Development
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... little endian's used in the currently suggested PZX ... display a 'preview' image. In the case of Spectrum tapes ... needs to be held in memory all at once to ... small, so easy to hold in memory all at once.
    - ... either, IMHO, even if (in itself) it offers no ...
    james_gnz james_gnz July 2007 Emulators
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... file needs to be held in memory all at once to be ... small, so easy to hold in memory all at once.[/QUOTE]
    Easy to hold in a PC's memory, maybe - but this file ...
    gasman gasman July 2007 Emulators
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... )

    Btw, about storing screenshots in INFO blocks... how much would ... take storing RLE pixels then RLE ... did sometime ago? 6912 kb (in worst case) wouldnt hurt anyone ...
    rlyeh rlyeh July 2007 Emulators
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    [QUOTE=rlyeh;205766]Btw, about storing screenshots in INFO blocks... how much would ... take storing RLE pixels then RLE ... did sometime ago? 6912 kb (in worst case) wouldnt hurt anyone ...
    Philip Kendall Philip Kendall July 2007 Emulators
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ...
    [QUOTE]Btw, about storing screenshots in INFO blocks... how much would ... take storing RLE pixels then ... sometime ago? 6912 kb (in worst case) wouldnt hurt anyone ... poster was talking about storing the thumbnail into RIFF ...
    Patrik Rak Patrik Rak July 2007 Emulators
  • text routineI want to write an adventure in basic, and instead of a writing out a description for each location i want to use a kind of text compression routine …

    ... of the most popular words in a very simple scheme where ... and stored the data compactly in memory (and use punctuation to figure ...
    Winston Winston July 2007 Sinclair Basic
  • +3dos BASIC Headers - Char and Number ArraysHi. I'm almost ready to release the first beta of "3eExplorer" my utility for extracting files from a +3e HDD/CF image. It's actually going quite w…

    ... Spectrum for the variables stored in memory in the VARS area.

    in tape headers.
    glancaster glancaster July 2007 Development
  • +3dos BASIC Headers - Char and Number ArraysHi. I'm almost ready to release the first beta of "3eExplorer" my utility for extracting files from a +3e HDD/CF image. It's actually going quite w…

    ... Spectrum for the variables stored in memory in the VARS area.[/QUOTE]
    icabod icabod July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... 'm also thinking about ways in which puzzles might be implemented ... . Obviously, physical barriers are there in the form of magic doors ... be used at different points in the game, so unreachable ledges ... , but that could be expensive in memory terms. I'll put my ...
    jonathan jonathan August 2007 Development
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... RANDOMIZE USR 0[/code]Numbers in listings are stored funny: ... program from the "visible" numbers in your BASIC.

    1 LOAD "" SCREEN$
    (in memory, decimal: 000 001 005 000 ... CODE : RANDOMIZE USR 0
    (in memory, decimal: 000 002 015 000 ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • SCR to SCREENS$Hello, is there a way to convert a .scr file back to a screen$ to load it into an emulator? Thanks!

    ... BIN (or whatever) to higher in memory - say 32768. Then, just save ... to move it somewhere else in RAM

    LD HL ...
    DEATH DEATH August 2007 Sinclair Miscellaneous
  • Nintendo DSI'm probably going to buy a Nintendo DS this month, can anyone help me out or point me to any good websites explaining exactly what I need to do and …

    ... card, because it has built in memory (8Gb or 16 Gb), and ... .
    Everything seems to be in place now, there is no ... unfortunately hasn't being update in a long time and now ... and enjoy you beloved classics in a way that was never ...
    Arm73 Arm73 August 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... have enough memory to support four AI players as in the ... original. Which means our game must have enough available memory ... (creating a variable means allocating memory space for it) -- we ... them at specific locations in memory once a memory map has been ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • My thousandth post - and a request for help...[FONT=Arial Black][SIZE=7][COLOR=Red]1[/COLOR][COLOR=Yellow]0[/COLOR][COLOR=Lime]0[/COLOR][COLOR=Cyan]0[/COLOR][/SIZE][/FONT] Well, seeing as this i…

    [QUOTE=Scottie_uk;214782]
    Thats interesting though. What does this Spectrum keyword do?
    [/QUOTE]

    Switches to 48k BASIC mode, while still retaining the current program in memory.
    monty.mole monty.mole September 2007 Chit chat
  • My thousandth post - and a request for help...[FONT=Arial Black][SIZE=7][COLOR=Red]1[/COLOR][COLOR=Yellow]0[/COLOR][COLOR=Lime]0[/COLOR][COLOR=Cyan]0[/COLOR][/SIZE][/FONT] Well, seeing as this i…

    ... still retaining the current program in memory.[/QUOTE]

    Thats not ...
    Scottie_uk Scottie_uk September 2007 Chit chat
  • Flickr photo collectionsAny one into Flickr? My wife's into this, just a few photos of where we live in the Midlands and Weymouth see [url=http://www.flickr.com/photos/mjjo2…

    ... be much easier to take pictures in bright sunshine, which cameras without ... best in the world, and can take some quite stunning pictures.
    The Starglider The Starglider September 2007 Chit chat
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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