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Search Again :: Adv Search 1000 results in 0.078s
<1…25262728293031…34>
  • Hidden routine in loading screenAs discussed in another thread, the loading screen for [B]Back To Skool[/B] seems to have a hidden routine (in blue INK and PAPER). It would be inter…

    ... / relocation code as (from memory) the BTS code chunk is ... reasons:
    -loader is already in memory when the main block starts ... loading
    -screen memory is contended (means slower and ... putting a turbo-loader in screen memory is something what is ...
    Fikee Fikee August 2009 Development
  • Hacking a adventure gameHello folks, on the recent issue of SCENE+ Diskmagazin is a game called "By right of Birth",you can find this game also on WOS. Although this magaz…

    ... can of course save the memory, registers, everything and it is ... is point where everything is in memory and still 'nothing' happened ...
    Fikee Fikee August 2009 Development
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…

    ... load each level in progress but to keep them in memory afterwards. If ... you only ever reached say level two in ... load the other 15 levels in advance.. ;)
    Rickard Rickard September 2009 Games
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... directly to anywhere in the 128K's memory. To use ... colon specifies, in addition to the location in memory, the base ... the ORG. When used in conjunction with a page ... you to assemble code in, say, RAM page 7 ... occupy a different area in memory when the code is ...
    Marko Marko September 2009 Development
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…

    [QUOTE=Nonsense in BASIC;380803]Outrun loaded in one go on the 128 and was much better for it. (and of course it had the music!)[/QUOTE]

    No, OUTRUN loaded each level when reached and kept it in memory.
    Dr BEEP Dr BEEP September 2009 Games
  • Hidden routine in loading screenAs discussed in another thread, the loading screen for [B]Back To Skool[/B] seems to have a hidden routine (in blue INK and PAPER). It would be inter…

    ... :
    -loader is already in memory when the main block starts ... loading
    -screen memory is contended (means slower and ... putting a turbo-loader in screen memory is something what is ... loader is overwritten by data in screen after finishing tape ...
    spider spider September 2009 Development
  • Is there a maximum size for readable RZX files?I'm currently recording The Sentinel for the RZX archive playing it on SpecEmu. So far I got to level 2572 and the cleaned-up RZX file is already 8,4…

    ... the entire uncompressed RZX file in memory, which certainly does cause problems ... on the desktop.

    In the worst case scenario, it ...
    Philip Kendall Philip Kendall September 2009 Emulators
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... arbitrary files (if they fit in memory) through the "aload" command (which ... it to an arbitrary location in memory. (And yes, I intend there ...
    Winston Winston September 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... is just bytes :-)

    In which case you LOAD (or ... data to an arbitrary position in memory as easily as possible - indeed ... of "Load binary file to memory" in Fuse, which allows you to ... file to an arbitrary position in memory. It was also trivially easy ...
    Winston Winston September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... not impossible. Keys are read in the user events which are ... these routines can move around in memory as a game develops. However ... , redefining the seven keys in AGD won't move anything ...
    jonathan jonathan September 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... only so many gates in the CPLD. Apart from ... there's only room in the Spectranet CPLD for ... on a file that's in a Spectrum container, then ... arbitrary bytes not in any kind of container somewhere in memory.
    ... traps the LD_BYTES routine in ROM (by using that ...
    Winston Winston September 2009 Development
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... , this USR "A", I tried in an emulator to do just ... got 65368. I guess that memory address would be interchangable with ... could they be placed elsewhere in memory, perhaps by changing some system ... (not UDGs) and place them in a suitable position in memory?
    Rickard Rickard September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... 65368. I guess that memory address would be interchangable with ... could they be placed elsewhere in memory, perhaps by changing some ... save a few bytes of memory that way.

    ... UDGs) and place them in a suitable position in memory?[/QUOTE]
    < ...
    Dunny Dunny September 2009 Sinclair Basic
  • How do the swingy ropes in Jet Set Willy work?Not sure if this should go in the programming forum but here goes. I remember back in '84 being totally blown away by the realistically swinging rope…

    ... ', or they are already stored in memory.... So, which is it please ... .
    Each pixel is 2 in length, but when diagonal the ...
    Dr BEEP Dr BEEP September 2009 Games
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... code program with RANDOMIZE USR memory-adress, but does that " ... the line just mean: GOTO memory-position X?)
    [/quote ... character set at some high memory position, should I do ... the machine stack, which "grows" in memory and can trash your graphics ...
    Dunny Dunny September 2009 Sinclair Basic
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... the machine stack, which "grows" in memory and can trash your graphics ...
    Rickard Rickard September 2009 Sinclair Basic
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... editor. If the postion in memory is constant then you may ... number of sprites and frames in agd first save it as ... from one to the other in something like SGE.

    BiNMaN BiNMaN September 2009 Development
  • Stupid noobie POKEs questionHello all, I was born one year before the Speccy itself, and we always had one in our house - first the 48k rubber-keys, then a +3 - until I got an …

    ... into the exact same addresses in memory from where it was captured ...
    joefish joefish September 2009 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... know spites are very expensive in AGD and that each sprite ... requires 12 sprites preshifted (16 in total). However objects are not ... sprites a static/animated switch in the editor so that preshifting ... gives enough of a saving in memory to warrant a rewrite to ...
    BiNMaN BiNMaN September 2009 Development
  • DivIDE+what do you rekon should I chance it? [URL="http://cgi.ebay.co.uk/zx-spectrum-divide-plus_W0QQitemZ130336971382QQcmdZViewItemQQptZUK_VintageComputin…

    Ok, again sorry for problems, but anyway, what you thinking about DIvide with Usb connection for connect DIvide plus to PC and transfer .tap files in to card without remove card from divide and put it in memory card reader?
    zaxon zaxon October 2009 Hardware
  • DivIDE+what do you rekon should I chance it? [URL="http://cgi.ebay.co.uk/zx-spectrum-divide-plus_W0QQitemZ130336971382QQcmdZViewItemQQptZUK_VintageComputin…

    ... from divide and put it in memory card reader?[/QUOTE]

    in DivIDE will SD card invisible ...
    velesoft velesoft October 2009 Hardware
  • szx to real spectrum?Hi, I could not find something about this, but is there any tool that can convert the szx snapshots to tap (for example) or any other way to load th…

    ... start address, and know where in the memory occupies, it shouldn't ... matter what you've got in memory!
    Philip Kendall Philip Kendall October 2009 Sinclair Miscellaneous
  • szx to real spectrum?Hi, I could not find something about this, but is there any tool that can convert the szx snapshots to tap (for example) or any other way to load th…

    ... you've got in memory![/QUOTE]

    In fact memory is the easiest ... changes/corruption to the video memory (because that is the only ... 8 lines of the video memory (and mask them with the ...
    Tom-Cat Tom-Cat October 2009 Sinclair Miscellaneous
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... converter to convert hi-res pictures from the C64 (spit ... first to rip the pictures and then to make ... have included 9 really nice pictures in the slide-show, which ... will have to run it in SPIN :)

    ... any other good c64 pictures I could include (hires ...
    Tom-Cat Tom-Cat November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... need to find out where in memory the bitmap and colour data ...
    Tom-Cat Tom-Cat November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... need to find out where in memory the bitmap and colour data ...
    Arda Arda November 2009 Emulators
  • some debugger in emulators that is able to brakpoint when a mem address is accessed ?Is there a debugger (disassembler) available in some emulator that is able to stop (breakpoint) when a particular memory address is accessed ? For e…

    ... set breakpoints on memory write etc. in SPIN, here's ... no matter where PC is in memory:
    Code:
    ... a condition that reads memory, this can be done ... used in the debugger to specify a read from memory. ... its own without checking memory / IO status but ...
    Ralf Ralf November 2009 Emulators
  • packers / crunchers and general compressionI'm just curious where I would find such things, coming from a c64 background also , there is shedloads. I mean the obvious things like crunchers fo…

    ... was relocate part 2 down in memory after part 1.. and it ...
    fog fog November 2009 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... from examples or placeholders elsewhere in memory.

    I'm sure ...
    joefish joefish November 2009 Games
<1…25262728293031…34>

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