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Search Again :: Adv Search 1000 results in 0.077s
<1…28293031323334>
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    weekend plans:
    -make a utility which prepare levels data for storage in memory
    -knockout enhanced level viewer for all available levels
    -to start solving how to encode topography of level (ladders, steps etc.)
    Fikee Fikee February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... one of 256 UDG characters in memory. It's up to you ... a second byte per character in your buffer screen.


    In fact, because it's quicker ... the data around and fill in the edges.
    joefish joefish February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... put the stuff (text?) there in the first place?

    in memory. I've decided that I ...
    polomint polomint February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... one of 256 UDG characters in memory. It's up to you ... a second byte per character in your buffer screen.[/QUOTE]
    csmith csmith February 2010 Development
  • MtBtag AKA SpaceTeroid (PGD)I've been cleaning up HDs the last few days and bumped into a dozen of PGD games I started ages ago. They're all in different stages of development.…

    ... program your own title page in AGD anyway.

    Just ... tape without destroying the program in memory.
    jonathan jonathan February 2010 New game ideas
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    [QUOTE=Paradigm Shifter;426296]Yeah, I realised I had got your plan wrong (see edits in my first post).[/QUOTE]
    plan that sucks. want to have DD at 25fps, looks much more like 17.5 fps unless i find way how to have preshifted sprites in memory.
    Fikee Fikee February 2010 Development
  • OptimisationI've participated in several thread hijacks about this, so perhaps I should open a new thread. Et VIOLA! Here it is! Knuth, who was earlier reporte…

    ... the account number passed in is one of 1000 ... , and/or work in an environment that doesn ... store the bad addresses in memory ;) Sorted alphabetically for ... tables built in to the language, whereas in C++ you ... map (red/black tree) in the standard library (pretty ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • OptimisationI've participated in several thread hijacks about this, so perhaps I should open a new thread. Et VIOLA! Here it is! Knuth, who was earlier reporte…

    ... /> Hell, just a sorted list in memory and a linear search would ...
    csmith csmith February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... tree
    ; de = memory address of encoded message
    ; de = memory address to write encoded symbol ... in de to write to (bit mask)
    ; exit : hl = memory ... c ; move to next bit in memory
    jp nc, cont2 ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... on writing compressor in java a decompressor in z80 (do anyone ... false isometric projection or perhaps in mix of perspective and ... how to have all sprites in memory and still have fast game ... br />
    everything revolves about memory usage at this moment.
    Fikee Fikee March 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... , actually.

    In essence:

    Use ... br /> Use LDI to copy memory, so
    ld a,( ... we rarely cared about BC in these routines)

    in BC instead of in memory, which made ...
    Contact me in private and/or discusss it ...
    Gedlion Gedlion March 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... , actually.

    In essence:

    Use ... br /> Use LDI to copy memory, so
    ld a,( ... we rarely cared about BC in these routines)

    in BC instead of in memory, which made ...
    Contact me in private and/or discusss it ...
    na_th_an na_th_an March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... reallocatable, just embed its source in your file and let z88dk ... example, compressed screens or data. In such cases, the label thing ... ""
    5.- Save a snapshot in .szx format.

    ... will have everything you need in memory, the tape inserted, and it ...
    na_th_an na_th_an March 2010 Development
  • Midi out on a ZX SpectrumYears ago (may be over 15 years...) I soldered a small adapter that lets a keyboard or synthesizer connect to the ZX Spectrum 128K's midi/RS232 port.…

    Well, there were several situations in the past that I wanted ...
    bverstee bverstee March 2010 Hardware
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... atm I have no experience in coding threads.[/QUOTE]
    What ... language is it written in?
    I've fixed the ... duplicate calculation in Image to ZX Spec - the ... time to convert the image in memory, excluding disk load (Image to ...
    brownb2 brownb2 March 2010 Announcements
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... /> What language is it written in?
    [/QUOTE]
    PureBasic: ... displayed image exists as bitmap in memory, and bitmaps can be easy ... does allways redraw from a memory image, so redraw speed ... time to convert the image in memory, excluding disk load (Image ...
    LCD LCD March 2010 Announcements
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... upto 9 sound effects created in memory from 30000 onwards and ... s chopping the remaining available memory into two large separate ... code can be loaded anywhere in memory without needing any relocation ... a suitable address in the higher part of memory on a ...
    Digital Prawn Digital Prawn March 2010 Sinclair Basic
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... a single continuous block of memory.

    OK, let' ... them adjacent to each other in memory, so total length of block ... your 4 desired sound effects in Dktronics SoundFX, you need ...
    For example :-

    In Dktronics, create 9 sound effects ...
    Digital Prawn Digital Prawn March 2010 Sinclair Basic
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... there, that area of memory is not written and you ... shifted versions of the graphic in memory using this function:
    ... This ideally follows the srcframe in memory. There should be a blank ... shifted graphic image is created in memory and the address returned ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... screen has a fixed address in memory - you can't change it ... screen data from this particular memory chip (or chips), which ... times. This is the 'contended memory'.

    The remaining 32K ... stored just after the screen memory, then the BASIC program, ...
    joefish joefish April 2010 Emulators
  • Beepola v1.00.00Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or …

    ... if there's enough interest in that... in the meantime it should ... something I need to do. In the meantime, if anyone wants ... , the output can be used in larger projects...
    [/QUOTE]
    in memory as poorly-commented asm and ...
    ccowley ccowley April 2010 Announcements
  • Beepola v1.00.00Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or …

    ... would really like to see in a music player:
    ... 1) If a player is in one-note-at-a-time ... 2) If a player is in play-until-key-pressed mode ... copies of the same player in memory.

    I'm ... easier to add beeper music in games.

    Something ...
    Timmy Timmy April 2010 Announcements
  • Beepola v1.00.00Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or …

    ... .[/QUOTE]
    You are in luck, then! If you ... play the next note in sequence and return immediately.< ... 2) If a player is in play-until-key-pressed mode ... copies of the same player in memory.
    [/QUOTE]
    ... machine code speccy game in my life, so I ...
    ccowley ccowley April 2010 Announcements
  • games you wish were a bit easier (or harder?)easier: Rockstar Ate My Hamster -- it just seems impossible to light up all 4 discs in the space of a year. 2 years would seem like more of a challen…

    ... 'reincarnation fish' that you collect in game. So, the tip is ... , collect all the reincarnation fishes in case you loose all your ... act as a save point (in memory)

    Obviously, the save ...
    woody.cool woody.cool May 2010 Games
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... put my code (and stack) in a REM statement -- it's ... program will start that high in memory.
    John Elliott John Elliott May 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... will create the diagonal character in given address (similar to BASIC ... character, i.e. 8 bytes in memory
    xor a ;first line ... (hl),a ;put A into memory
    scf ;set carry flag ... it to put new pixel in the horizontal line
    rra ...
    Shiru Shiru June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... character, i.e. 8 bytes in memory
    xor a ;first line ... (hl),a ;put A into memory
    scf ;set carry flag ... it to put new pixel in the horizontal line
    rra ... only, because string print routine in the ROM uses bit 7 ...
    arfgh arfgh June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... character, i.e. 8 bytes in memory
    xor a ;first line ... (hl),a ;put A into memory
    scf ;set carry flag ... character, i.e. 8 bytes in memory
    xor a ;first line ... (hl),a ;put A into memory
    scf ;set carry flag ...
    arfgh arfgh June 2010 Sinclair Basic
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... that there is no room in memory for 2 players.

    memory and make two player option ...
    Ralf Ralf June 2010 Development
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... character, i.e. 8 bytes in memory
    ld a,#ff ;first ... (hl),a ;put A into memory
    rla ;shift A to ...
    Shiru Shiru June 2010 Sinclair Basic
<1…28293031323334>

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