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  • JSW1 - Changes Between ReleasesHere is a list I'm working on of differences between JSW versions. I'm not currently 100% sure what all the changes do although by using one of the J…

    ... releases both have the earth block here (008) whereas the PGC ... and TSAM have a water block instead (004) which is probably ... a way except a fire block instead of air was used ... and TSAM have an air block.
    spider spider September 2013 Sinclair Miscellaneous
  • Manic Miner - Loader And Screen DifferencesThere are some changes between the various releases and re-releases of Manic Miner with both the loader and the loading screen itself. Here I'll deta…

    ... regard to the author information block. The game code appears to ...
    spider spider September 2013 Sinclair Miscellaneous
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    There are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it incorporates a built in cheat mode. Feedback on this point is appreciated. To quote the readme:

    spider spider September 2013 Sinclair Miscellaneous
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... program loaded as a headerless block, optionally using a turboloader.
    stephenw32768 stephenw32768 September 2013 Development
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... *0.0625. Also works for strings of multiplies, divides, adds and ... />
    Strange bug that prevented strings from being sliced by one ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • Pasmo alignmentHi Is there anyway Pasmo can be encouraged to place data on boundaries? I can do it very crudely with something like [CODE]defs $4000-$ anus: def…

    ... datastuctures are, allocate a fixed block to stick them all and ...
    spud spud September 2013 Development
  • New Game: Sgt. Helmet - Training Day[i]Shortly before his infamous adventure in [B]Khartadmocia[/B] (where he was sent to rescue 40 rescueable damsels) ? about a couple of weeks earlier…

    ... be savvy. Use boulders to block lasers so your ass doesn ...
    na_th_an na_th_an September 2013 Brand new software
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... no entry for the attribute), block the move or call a ... and $0b38 PO_GR_1 (builds a block graphic).

    Below is ... be saved as a CODE block to be appended to the ...
    ; 5 = extending (variable length) block
    ; 6 = sliding (fixed length ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... load a (headerless or not) block from tape into RAM I ...
    na_th_an na_th_an October 2013 Development
  • New game: Krunel[IMG]http://www.speccy.pl/images/news/krunel_00.png[/IMG] Game name: Krunel Type: logical Author/group: [url]speccy.pl[/url] Platform: ZX Spectrum …

    ... :
    Q, M SPACE - rotate block
    A or Z - drop ... block
    O - move left
    ... 2.
    Up - rotate block
    Down - drop block
    Left - move ... - move right
    Fire - rotate block

    Timex Computer 2068 ...
    tygrys tygrys October 2013 Brand new software
  • Help with potentially broken ZX Spectrum+Hi guys, I'm new to collecting Spectrum consoles and recently purchased a +2, +3 and + model. The + model I seem to be having trouble with in gettin…

    ... using a phono->SCART block. However, this achieves no signal ...
    Lanithro Lanithro October 2013 Hardware
  • Reverse Boots, platform game with an original twistHere's a good candidate for a ZX make-under, [b]Reverse boots[/b] by Denis Vasilev. :) I played through the entire game, it's kind of short (only 20 …

    ... later levels. It's a block with some spikes that rotates ...
    BdR BdR October 2013 New game ideas
  • Copy 4Kb in Assembly?Here's an interesting problem: what's the best way to copy a block of 4Kb in assembly? The most obvious solution is to use [B]LDIR[/B]: [CODE] l…

    ... way to copy a block of 4Kb in assembly?< ... each, and and extra block that copies 8 bytes:
    block of bytes.

    ... efficient to use an initial block that copies 16 bytes, ... repeat 204 times another block that copies 20 bytes:
    Einar Saukas Einar Saukas October 2013 Development
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... ready to do a big block of PUSHes all at once ...
    joefish joefish October 2013 Development
  • Renegade Hit Squad Re-releaseI've found a problem with TZX included in file [url]ftp://ftp.worldofspectrum.org/pub/sinclair/games/r/Renegade(TheHitSquad).tzx.zip[/url]. The Spee…

    ... by WoS. And the last block of 1412 bytes lenght is ... can't be a Turbo Block.

    The problem with ... this last block is that won't loads ...
    zx81 zx81 October 2013 MIA/STP/SDP
  • UK ISPs told to block 21 more music sharing sites[url]http://www.bbc.co.uk/news/technology-24726078[/url] [quote] Abmp3 BeeMP3 Bomb-Mp3 FileCrop FilesTube Mp3Juices eMp3…

    [url]http://www.bbc.co.uk/news/technology-24726078[/url]

    [quote]
    Abmp3
    BeeMP3
    Bomb-Mp3
    FileCrop
    FilesTube
    Mp3Juices
    eMp3World
    Mp3lemon
    Mp3Raid
    ...
    mel the bell mel the bell October 2013 Chit chat
  • Spectranet firmware updateA new firmware version is available (R569) This has two updates: - a fix from Guesser for an issue when loading snapshots. - a fix to the BASIC stre…

    ... span an input buffer read block.

    You can update ...
    Winston Winston November 2013 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... pixel line, i.e. each block of 8x1 pixels) like [URL ... pixel lines, i.e. each block of 8x2 pixels) as planned ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Spectrum +3e acting up...Hello, Well, my Spectrum +3e is starting to act up. All 48k games load fine but now no 128k games will load :/ In one 128k game, in the beginning r…

    ... after the header & 1st block(?), I got a [b]USR ...
    thomas3120 thomas3120 November 2013 Hardware
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... data
    call dos_read ; read block
    jp nc,0
    block
    jr bucle ; closing the ... a dozen bytes, loading a block from disk takes about 100 ...
    Zup Zup December 2013 Development
  • Game name - please help me identify itHi people, I'm new here but hoped there was enough experience here to help identify a game I played back in the 80's. If anyone can help I would rea…

    ... trail. The idea was to block in the opponent so they ...
    Potts43 Potts43 December 2013 Games
  • STP: Query about Dizzy prince of yolkfolk and MakeTZXI'm trying to create a TZX from my copy of Dizzy Prince of the Yolkfolk using MakeTZX 2.31 (not sure why I'm not using 2.33), but I can't seem to get…

    ... ), Length= 20, Pause=2068ms.
    Block 4 => ------------------- - Chk=OK! (180 ... ), Length= 145, Pause=2066ms.
    Block 5 => ------------------- - Chk=OK! (230 ... ), Length= 6914, Pause=2068ms.
    Block 6 => ------------------- - Chk=OK! ( ...
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • Request for TZX metadata to be publishedI understand why some programs are not available, but it would be helpful to me (and possibly others) who are trying to TZX their tapes to have a ref…

    ... output from MakeTZX which shows block types, length, scheme, etc...
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... the start of the attribute block
    ld d, a ; load ...
    Sokurah Sokurah January 2014 Development
  • DisarrayFor the sake of having some clarity [COLOR="Silver"]for once[/COLOR] I have the project data in several source files according to their types. E.g. t…

    ... is one particularly nasty 256B block which is supposed to have ...
    Hikaru Hikaru January 2014 Development
  • Grey Spectrum 128+2 Is mine dead??Having a nice session of 128+2 playing this evening and as I was playing Paperboy I noticed a few graphical glitches that had not occured before, the…

    ... but apart from a flashing block show my beloved machine can ...
    sidney sidney January 2014 Hardware
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... be "key MOD hashtablesize"; for strings it would be "hashcode MOD ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • ZX-Blockeditor 2.3 published todayDear readers, I want to announce that I've released ZX-Blockeditor 2.3 today. It comes with several bug-fixes and a progress in direction of the com…

    ... be connected with the attach block function.
    I also put ... the attach and separate block functions into the mouse context ...
    clausjahn clausjahn February 2014 Announcements
  • Galakzions (Mikro-gen)I've just been having a look at this game. It has a basic loader, then loads a machine code block, and then it's loaded, but there is more data on t…

    ... , then loads a machine code block, and then it's loaded ...
    Hairy Hairy February 2014 Games
  • 'My First Project' (AGD platformer)Hey folks (hope this is the right place to put this :confused:) I'm having my first proper go at a game (after a few aborted attempted) using Jonat…

    ... just been enjoying working out block and sprite creation, animation, object ...
    Maroc's Other Projection Maroc's Other Projection February 2014 Brand new software
<1…19202122232425…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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