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<1234567…34>
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... current screen location,
    ;* print strings @ a specific screen location, line ... ORG .ORG
    #define RMB .BLOCK
    #define FCB .BYTE
    #define rmb .BLOCK
    #define fcb .BYTE
    JamesD JamesD September 2015 Development
  • Joffa's gamesI think opening this thread would be a nice way to pay homage to Joffa. According to infoseek, this is the list of games programmed by him, as a so…

    ... :
    Pasmo doesn't support block comments using C-style [b ... [b]defb[/b] to define strings instead of [b]defm[/b ...
    GReW GReW November 2015 Games
  • Joffa's gamesI think opening this thread would be a nice way to pay homage to Joffa. According to infoseek, this is the list of games programmed by him, as a so…

    ... :
    Pasmo doesn't support block comments using C-style [b ... [b]defb[/b] to define strings instead of [b]defm[/b ...
    Sokurah Sokurah November 2015 Games
  • New game: QuizTron 48000 seriesOkay, this time I made a series of games. I got inspired to make a trivia game engine, and found a set of questions.. that was too large to fit into …

    ... be able to unpack random strings from it, preferably quickly.[/quote ... questions each, then compressing each block. The game would need an ... memory area to decompress current block, but even so, there's ... to find out the optimal block size for each program.
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Must be missing the point - machine code... Hi Folks, Trying my hand at machine code again but falling at the first hurdle. I hand crafted the following to run at address 62000 and the co…

    ... file either as a code block or as a BASIC loader ... my head what the command strings are to assign to the ...
    joefish joefish September 2016 Development
  • MuCho multiple choise adventure engine, release 2 - little to no programming neededRelease 2 of the MuCho multiple choise adventure (CYOA, choose your own adventure, gamebook) game engine. http://iki.fi/sol/zip/mucho_02.zip Fo…

    ... asking zx7 to consider a block of data before the decompresison ... , and then filling that block with common strings from all of the ... do have to store this block of data, which makes the ... over not using the prefix block.
    Sol_HSA Sol_HSA October 2016 Development
  • The state of source level debuggingI was just wondering if we can put on a table everything we collectively know about source level debugging for ZX Spectrum to get an overview of curr…

    ... . I give it a memory block and it returns me a ... or a linked list of strings with instructions). Does something like ...
    tstih tstih November 2016 Development
  • The state of source level debuggingI was just wondering if we can put on a table everything we collectively know about source level debugging for ZX Spectrum to get an overview of curr…

    ... . I give it a memory block and it returns me a ... or a linked list of strings with instructions). Does something like ...
    tstih tstih November 2016 Development
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ... whole screens in ugd strings and putting them on ... recommend is using the BLOCK editor to build yourself ... in BASIC to store strings that draw blocks of ...
    There is also the Block Map mode, where the background ... UDG were a 4x4 block of UDGs when copied ...
    joefish joefish January 2018 Development
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... all of the text in strings (LET a$="..." etc) as I ... have this called by each block of the programme. I was ...
    TidusRenegade TidusRenegade March 2018 Sinclair Basic
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... all of the text in strings (LET a$="..." etc) as I ... have this called by each block of the programme.
    [/quote ...
    Arjun Arjun March 2018 Sinclair Basic
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... can have carriage returns in strings though so it should not ... ", 0 ; have to null terminate strings

    ld hl, my_string ... db 0
    char_buff BLOCK 4
    input_buff BLOCK IBUFSIZE
    IF ...
    Paradigm Shifter Paradigm Shifter August 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... to build strings from parsed ints

    char_buff BLOCK 8 ; was ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... />
    Probably going to make strings require quotes if I am ... I'll have to copy strings to a temp buffer if ... />
    BSS EQU $
    kbd_buff BLOCK 8
    key_rpt_timer db 0 ... db 0
    char_buff BLOCK 8
    input_buff BLOCK IBUFSIZE
    IF ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... to put a space between strings and the next token. I ... />
    ; escape character when printing strings
    ESCAPE_NEXT EQU #01
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... />
    ; escape character when printing strings
    ESCAPE_NEXT EQU #01
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... />
    ; escape character when printing strings
    ESCAPE_NEXT EQU #01

    BSS EQU $
    kbd_buff BLOCK 8
    key_rpt_timer db 0 ... db 0
    char_buff BLOCK 8
    input_buff BLOCK IBUFSIZE
    input_buff_data_ready ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... in the code block.

    Also need these strings adding
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... allocates symbol names and strings on the heap before ... br /> ; escape character when printing strings
    ESCAPE_NEXT EQU #01
    kbd_buff BLOCK 8
    key_rpt_timer db ... 0
    char_buff BLOCK 8
    input_buff BLOCK IBUFSIZE
    ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... />
    ; escape character when printing strings
    ESCAPE_NEXT EQU #01
    kbd_buff BLOCK 8
    key_rpt_timer db 0 ... db 0
    char_buff BLOCK 8
    input_buff BLOCK IBUFSIZE
    input_buff_data_ready ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... />
    ; escape character when printing strings
    ESCAPE_NEXT EQU #01
    kbd_buff BLOCK 8
    key_rpt_timer db 0 ... db 0
    char_buff BLOCK 8
    input_buff BLOCK IBUFSIZE
    input_buff_data_ready ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... />
    ; escape character when printing strings
    ESCAPE_NEXT EQU #01
    kbd_buff BLOCK 8
    key_rpt_timer db 0 ... db 0
    char_buff BLOCK 8
    input_buff BLOCK IBUFSIZE
    input_buff_data_ready ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Speedlock 5 & 6Is it really possible to convert a working VOC of a speedlock 5 or 6 game into a TZX ? The reason I ask this is because I have a couple of games tha…

    ... just before the first speedlock block. The rest of the speedlock ...
    Tim Hingley Tim Hingley February 2001 Emulators
  • Ah DiddumsI hope this is some help to the person who was asking how to complete a screen on Ah Diddums. The idea of the game is that you are using the blocks …

    ... will then start carrying the block. You can only carry one ... at a time. Take the block to the top of the ... should have dropped the building block in the box. Do this ... in) and when the final block has been placed viola you ...
    Chris Chris December 2001 Games
  • 48K protectionWhich games were 'protected' by loading a full 48K block of code so that no copy program could fit in to memory? I know of 2 by heard. Pole Positio…

    ... ' by loading a full 48K block of code so that no ... memory to save the code block later.

    Everyone could ...
    Dr BEEP Dr BEEP August 2001 Games
  • Anyone Recognizes This Loader?Hi there! I live in Argentina. I have a -dead by now- CZ Spectrum (a ZX clone made by an argentinian company, Czerweny, which used to make... Excell…

    ... CODE blocks. The last code block would always be CODE 18432 ...
    Marcelo Marcelo November 2001 Sinclair Miscellaneous
  • AY musicThis is a format I'm proposing for an AY music player. If anyone can see any problems or anywhere it can be improved please say so. An AY music form…

    ... shifting the end of each block of data to the start ... of the next block. This will provide a convienient ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • machine code basicsWondered if anyone can help me out. I have been playing round with some disassemblers (Zeus). And Machine code loaders. All I want to do is print my…

    ... are ways of using full strings, like this msg db 'hello ...
    Duxbuz Duxbuz August 2001 Sinclair Miscellaneous
  • Spectaculator 2.0 availableHi, I've just released a new version of Spectaculator. It should be on WOS in a few days. Here's a cut 'n' paste from comp.sys.sinclair: Spectacula…

    ... />
    - Supports the more esoteric block types like Direct Recording,
    Jon Needle Jon Needle April 2002 Emulators
<1234567…34>

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