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<1…28293031323334>
  • New Game: 'Axel K. and the Lost Bills'Hi guys. My first title for ZX Spectrum is out there and I would like to share it with all of you. [IMG]http://4.bp.blogspot.com/-aI1qcKIVCdg/UnZAV…

    ... />
    44 different screens, pushable blocks, obstacles, killable and invincible creatures ...
    Ring Ring November 2013 Brand new software
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... collisions. I'm using attribute blocks for detection as most things ...
    daveysludge daveysludge November 2013 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... of the listing.
    * Long strings and names are truncated to ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • "Now Loading StoryBundle's Video Game Bundle 2.0"If you have an eBook reader (or tablet) and enjoy (retro) gaming, the latest Story Bundle is excellent! For $3 you get: Dreamcast Worlds by Zoya St…

    ...
    The Guide to Classic Graphic Adventures by Kurt Kalata
    csoren csoren November 2013 Chit chat
  • That painter thing..I'm struggling to think of a non clunky way of detecting when a 'box' has been surrounded and can be highlighted, like in the pic: [IMG]http://i1142…

    ... is zero, and the surrounding blocks decrease a particular counter (or ...
    R-Tape R-Tape November 2013 Development
  • Clear the screen from assemblerI want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is p…

    I want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is possible. Can anyone advise on how to call this command or some similar routine to clear the screen?
    Mr Millside Mr Millside November 2013 Development
  • Puzznic HD. Retro remake for Android[B]Title:[/B] Puzznic HD. Retro remake for Android [B]Description:[/B] Retro Remake game by Taito Corp. at ZX-Spectrum platform. Puzznic's premise i…

    ... . You have a bunch of blocks on a grid. If
    tavr tavr December 2013 Announcements
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... to our list of addresses/blocks

    ; page DOS
    ; this contains a list of blocks to load
    ; The format ... about 150, but loads many blocks at once.

    The ...
    Zup Zup December 2013 Development
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... $ converts a string to a graphic-string for use in, i ... now restored if the current graphic being used is deleted or ... replaced
    Graphic banks, when rotated, were displaced ... generally mucking about with) a graphic bank that is the current ...
    Dunny Dunny December 2013 Sinclair Basic
  • Something you seen the spectrum do that impressed you?It can be coding related, graphics etc.... From me... Turbo loaders, graphic masking, the last of the lerm tape copier coding that could do speedloc…

    It can be coding related, graphics etc....

    From me...
    Turbo loaders, graphic masking, the last of the lerm tape copier coding that could do speedlock.
    MuZiKiLL MuZiKiLL December 2013 Games
  • STP: Query about Dizzy prince of yolkfolk and MakeTZXI'm trying to create a TZX from my copy of Dizzy Prince of the Yolkfolk using MakeTZX 2.31 (not sure why I'm not using 2.33), but I can't seem to get…

    ... OK, but neither BASIC header (blocks 1 & 3) seem to ...
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • Request for TZX metadata to be publishedI understand why some programs are not available, but it would be helpful to me (and possibly others) who are trying to TZX their tapes to have a ref…

    ... was some verified list of blocks I could compare against, then ...
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    ... isometric sprites and blocks? Anybody have any extracted blocks from Alien8 or ... me chopping out development test blocks from screenshots? Or any of ... to front rendering of stationary blocks and sprites and then re ...
    David Jones David Jones January 2014 Development
  • WEC Le Mans missing a bit?WEC Le Mans (Hit Squad re-release) seems to be missing two sections of turbo-style data on the B-side. My copy A-side exactly matches the content of…

    ... 't have these two additional blocks (assuming they are relevant). I ... /> I can provide the two blocks as a TZX or wav ...
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • harvard architecture spectrum clone.I got my first +2 before christmas. I'd never given the 128k spectrums much thought, always been a 48k rubber key tradionalist. :smile: I've been me…

    ... think?
    Any obvious stumbling blocks I haven't seen?
    Basher Basher January 2014 Hardware
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... , but be careful because crush blocks will appear and
    cause ...
    MatGubbins MatGubbins January 2014 Brand new software
  • Grey Spectrum 128+2 Is mine dead??Having a nice session of 128+2 playing this evening and as I was playing Paperboy I noticed a few graphical glitches that had not occured before, the…

    ... screen filled with lines, flashing blocks etc, I reset again but ...
    sidney sidney January 2014 Hardware
  • Cleaning a Currah microslot,Odd one this, I guess... For my main spectrum (my original 16k Issue 3 upgraded to 48k and put into a + case), I am hoping to set up the following c…

    ... scrambled, usually with coloured flashing blocks over a slightly garbled Sinclair ...
    Simon_Carr Simon_Carr January 2014 Hardware
  • Problems if IF2 or Divide connetedHello, yesterday i have played very well with my speccy. But after 30 minutes the Speccy crashed. Divide was connected. Coloured blocks on the screen…

    ... crashed. Divide was connected. Coloured blocks on the screen and no ... , but the same resultat, coloured blocks. Without any interfaces the speccy ...
    zxklaus zxklaus January 2014 Hardware
  • Turbo save?I'm doing some experiments with turbo loaders, and I don't know how to save turbo blocks on virtual tapes. Spectaculator and fuse don't seem to save…

    ... know how to save turbo blocks on virtual tapes.

    blocks are saved without using it ...
    Zup Zup January 2014 Emulators
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... special thanks to BiNMaN for graphic support and Mister Beep for ...
    BiNMaN BiNMaN January 2014 Brand new software
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... be "key MOD hashtablesize"; for strings it would be "hashcode MOD ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • Name this GameHi All, The game in question is a Text/Graphic Adventure from the mid-eighties. I think it appeared as a demo on a cover tape. The screen is split …

    Hi All,

    The game in question is a Text/Graphic Adventure from the mid-eighties.
    I think it appeared as a demo on a cover tape.
    The screen is split vertically and you can switch between both sides.

    Thank you.
    Miles_Dragon Miles_Dragon January 2014 Games
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... routine to print a logo/graphic like game title/name to ...
    alienbanana alienbanana February 2014 Development
  • Sinclair Research Planet of Death plagiarism?Whilst browsing through the truly awful 1992 editions of Crash I noticed the uncanny similarity between the artwork for Sinclairs 1982 release of '[U…

    ... bizarre is Roger Dean (the graphic artist responsible for Agony's ...
    daveysludge daveysludge February 2014 Sinclair Miscellaneous
  • RE: Hex to binary converterHi, Does anyone know of any hex to binary converters or zx graphic programs that convert pictures to binary. I have been looking up sources and fou…

    ... to binary converters or zx graphic programs that convert pictures to ...
    alienbanana alienbanana February 2014 Development
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... ] | # udg characters
    [\:.']{1,2} | # graphic characters
    )


    pkersey pkersey February 2014 Development
  • PYROMANIA II: CHOPPER RESCUEJust in case you missed it... It is out! Get it at the Zx Sandbox [url]http://zxsandbox.blogspot.it/[/url] A very special thanks to R-Tape and Neil…

    ... wandering flames (use the ice blocks after
    removing the rocky ... blocks)

    Screen 8. To ...
    gabriele amore gabriele amore February 2014 Brand new software
  • ZX-Blockeditor 2.3 published todayDear readers, I want to announce that I've released ZX-Blockeditor 2.3 today. It comes with several bug-fixes and a progress in direction of the com…

    ... separated generalized pilot and data blocks can be connected with the ...
    clausjahn clausjahn February 2014 Announcements
<1…28293031323334>

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