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<1234567…34>
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... attributes), were there any other graphic modes possible?

    Or ...
    cbmeeks cbmeeks November 2015 Hardware
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... Draw bottom right screen 'speaker' graphic.
    1310 FOR x=212 ... up one effect, draw waveform graphic
    2232 IF INKEY$="f ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Llamasoft Graphic Creator / Graphics CreatorHi, I think the two Llamasoft UDG entries in WoS should be merged. I've checked my original tape, the inlay says "Graphics Creator", the tape says…

    Hi, I think the two Llamasoft UDG entries in WoS should be merged.

    I've checked my original tape, the inlay says "Graphics Creator", the tape says "Graphic Creator" and the software says "Character Editor System".

    Thoughts?
    Gilby Gilby March 2016 Infoseek database
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... they do
    GRAPHIC FLIP and GRAPHIC MIRROR now also ...
    Line breaks inside strings now syntax highlights properly
    strings manipulation like LET a$( ... Graphics created from text strings now respect the scaling ...
    Dunny Dunny April 2017 Sinclair Basic
  • Looking for people who published games using Graphic Adventure CreatorHi - I'm an academic researcher looking for people who created and published games in the 1980s and 1990s using Graphic Adventure Creator. If you're …

    ... the 1980s and 1990s using Graphic Adventure Creator. If you're ...
    John_Aycock John_Aycock September 2017 Announcements
  • Believe it or not, an academic paper about Graphic Adventure CreatorFor anyone willing to suffer through academic writing, my paper about analysis and auto-solving of Graphic Adventure Creator (Spectrum) games is publ…

    For anyone willing to suffer through academic writing, my paper about analysis and auto-solving of Graphic Adventure Creator (Spectrum) games is published: http://journals.sfu.ca/loading/index.php/loading/article/view/198/228

    John
    John_Aycock John_Aycock February 2018 Announcements
  • Better graphic in new ZX gamesLCD TV (ideally full hd) used with ZX Spectrum enable using new graphic modes with 2x higher vertical resolution, more colors and without attribute c…

    ... ZX Spectrum enable using new graphic modes with 2x higher vertical ...
    velesoft velesoft May 2018 New game ideas
  • ZX graphic editor for HI-RES mode / gigascreen / LCD TVI have idea for new ZX graphic editor. For example MULTIARTIST support gigascreen mode (interlace), but show stable mixed colors. Reality is differen…

    ... have idea for new ZX graphic editor. For example MULTIARTIST support ... LCD TV is interlaced ZX graphic without flickering and in hi ... increase vertical resolution of ZX graphic and visible resolution is 256x384 ...
    velesoft velesoft June 2018 Software
  • Creating Graphic AdventuresI was interested in creating a graphic text adventure on my pc, drawing the images in zxpaint, then exporting it as a zx spectrum game. What options …

    ... was interested in creating a graphic text adventure on my pc ...
    FadgePlaysGames FadgePlaysGames October 2018 Development
  • Wizard's Lair Sprite/Graphic sheet?Hi I'm seeking a Wizard's Lair Sprite/Graphic sheet for a project I'm considering. Does anyone have one or know the address of one (I know SOMEONE …

    ... a Wizard's Lair Sprite/Graphic sheet for a project I ...
    SKR SKR November 2018 Games
  • Graphic Artist required: Heavy on the Magick sequelGraphic Artist required for a fan made, unofficial sequel to Gargolye’s classic Heavy on the Magick. As the sequels never saw the light of day, we a…

    Graphic Artist required for a fan ...
    MrD MrD April 2020 Updates
  • uMIA: SAGA Sprites und Graphic Animator - Individual Software Service[b]Full Title:[/b] SAGA Sprites und Graphic Animator [b]Also known as:[/b] SAGA Sprites and Graphic Animator [b]Year:[/b] 1984 [b]Company:[/b] Ind…

    ... Title:[/b] SAGA Sprites und Graphic Animator
    [b]Also known ... as:[/b] SAGA Sprites and Graphic Animator
    [b]Year:[/b ...
    Frankie Frankie August 2020 MIA/STP/SDP
  • "La Abad?a del Crimen" - English versionOK, I've started a new thread for this, as the discussion about "La Abad?a" in the [url="http://www.worldofspectrum.org/forums/viewtopic.php?mode=vie…

    ... all, not just swapping text strings. Time to dust down the ... />
    And Bad, the only graphic I can see needing to ... the meaning of the text strings on the left-hand-side ...
    Ed Ed February 2003 Games
  • "La Abad?a del Crimen" - English versionOK, I've started a new thread for this, as the discussion about "La Abad?a" in the [url="http://www.worldofspectrum.org/forums/viewtopic.php?mode=vie…

    ... all, not just swapping text strings. Time to dust down the ... it. probably with that zx graphic editor program. not overboard as ... /> [quote]And Bad, the only graphic I can see needing to ... the meaning of the text strings on the left-hand-side ...
    Amigo Amigo February 2003 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... your large tiles from sp_PrintString strings. These strings can contain control codes ... can print these "large tile" strings at any point on screen ... tiles to build these tile strings from...

    - Use load ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... tiles to build these tile strings from...[/quote]

    Now ...
    na_th_an na_th_an October 2005 Development
  • Best type-in gameApart from the excellent shorties in program pitstop, what was the best type-in game? Pixy the micrdot stands out for me after all this time.

    ... playable as the enemy formation strings were rendered with spaces in ... as working out the correct graphic strings for BFO. Still, there must ...
    Battle Bunny Battle Bunny July 2007 ZX Shed
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... contains C variable names for graphic definitions
    [*][B]mountain (mountain ... (recall that in C all strings are sequences of ascii characters ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... -known function "memcpy()" from the strings.h library is used to ... /> As mentioned the actual sprite graphic is only 2x2 chars in ... . The first two columns need graphic definitions 3 rows tall and ... a sprite and ignores the graphic address supplied in the call ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... that converts a screen to strings (which, combined with a 4x4 ... set of block graphic strings), or a separate block graphic paint package.
    Dunny Dunny March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... that converts a screen to strings (which, combined with a 4x4 ... set of block graphic strings), or a separate block graphic paint package.
    mulder mulder March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... app then walks over the graphic, recognising characters, block graphics and ... the SCREEN$ method) and builds strings from them. Any that aren ... will be left out. The strings can then be send to ... /> Colours are embedded into the strings as colour codes.

    Dunny Dunny March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... app then walks over the graphic, recognising characters, block graphics and ... the SCREEN$ method) and builds strings from them. Any that aren ... will be left out. The strings can then be send to ... /> Colours are embedded into the strings as colour codes.

    mulder mulder March 2008 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... . SP1 generates a sprite graphic address by adding two values ... :

    1. The graphic address specified when the sprite ... use the "base" address as graphic pointer. In the "sp1_MoveSpr*()" ... This little aggravation causes text strings to be a lot longer ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Inlay images in TZX files for WoS/TZX Vault?I've just added support to Fuse for Mac OS X for Apple's Quick Look file thumbnailing and previewing system. This allows the OS to see loading scree…

    ... would need at least that graphic editing function.

    [QUOTE ... to agree on some ID strings for block 35, even including ...
    Fred Fred May 2008 MIA/STP/SDP
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... was not to store the graphic data for sprites facing right ... lookup table to access text strings, which could be stored side ... . Skool Daze instead stored text strings at 32-byte or 16 ...
    SkoolKid SkoolKid November 2008 Development
  • IMDb top 250 filmsI recently took it upon myself to watch every film in the IMDb top 250 chart, largely because I was appalled at the number I hadn't seen. I like this…

    ... , in the best comics and graphic novels, didn't really exist ... most beautiful women, whom he strings along and then dumps. The ... in many of the best graphic novels, he just commits evil ...
    ewgf ewgf March 2009 Chit chat
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... them as an array of strings of bytes?

    You ... sets sprite N to be graphic A$ at position X,Y ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... them as an array of strings of bytes?
    ... to specifically change the graphic though. Unless I store ... pointer to the graphic rather than the graphic itself, then ... is set in the graphic itself, and is a ... manipulate the sprite's graphic though. This is ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... storing a pointer to a graphic (which would limit the user ... are stored as bytes in strings (A$.MyStructElement style).

    Dunny Dunny January 2011 Sinclair Miscellaneous
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