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<1…45678910…34>
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... BYTES) into the Spectrum screen area at 16384 and part two ... some of the data stored in the screen area but it shouldn't ... of game data into screen area to make room for the ...
    Arda Arda November 2010 Sinclair Miscellaneous
  • ZX BASIC and garbage collection...Hi Folks, I was thinking about using the following approach in a program I am writing: [CODE]DIM d$(100,50) LOAD "NAMES" DATA d$() ... DIM d$(50,25…

    ... from files. The arrays are stored using SAVE DATA.
    ... . [B]Any array currently in memory having the same letter ... letter name and the values stored in the file is created. Note ... character arrays, any string variable currently in memory having the same ...
    jp jp November 2010 Sinclair Basic
  • Powering up a Speccy after long-term storage.Staying at my folks for Christmas. Feels good to be back in God's country again, even if it is -12C outside at the moment. :-o Anyway, I was plannin…

    ... is no sign of leaking in the area or on the computer ... effect on internal components in a device in storage,the life span ... easiest effected as the material in between the opposing plates (the ... game boards that have been stored in garages and warehouses for years ...
    jammajup jammajup December 2010 Hardware
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... 32x24 screen this is an area of 4*32*24 = 3072 ... could reduce the area the actual game runs in. Most games do ... play so sp1 allows the area to be reduced to achieve ... update structs (as an array stored in memory one after the other ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... throw my penny's worth in...

    - How about a ... , each sprite also has data stored for the handlex and handley ... " sprites. Since the sprites are stored in strings, Id like to be able ...
    kgmcneil kgmcneil January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... throw my penny's worth in...

    - How about a ... , each sprite also has data stored for the handlex and handley ... " sprites. Since the sprites are stored in strings, Id like to be able ... , GHDR$) which generates graphic header strings.

    D.
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Games You Still Hate to This Day Like...Dream Warrior... I can't even understant what's the dam point of the game... and why did they have to chose those horrible colours???

    ... of hand-drawn garish screens stored in memory and would just display ... them, and XOR your sprite in in whichever colours were present. You ... object then reach the exit area of each screen.
    < ... . You could move freely in four directions with no effective ...
    joefish joefish April 2011 Games
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... I also noticed the increase in complexity needed to implement a ... in the game code). Also the guardian initial positions are stored here ... which can change are also stored in the "extra data" segment. i ... the room data is of variable length (the size depends on ...
    Digital Prawn Digital Prawn April 2011 Development
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... BASIC works but several UDGs in the yard titles are missing ... stored in the normal place and doesn't set the UDG system variable ...
    chev chev May 2011 Sinclair Basic
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... stored in the normal place and doesn't set the UDG system variable ... for good compatibility with games in the first instance and new ...
    Fred Fred May 2011 Sinclair Basic
  • Need help transferring a file to a Spectrum .dsk fileHello, I was wondering if anyone can help me transfer a file that I have into a spectrum *.dsk file? The background to this request is that I have r…

    ... correct view. The status area still gets messed up ... y=18, length=20, variable=3, colour=1 (blue ... that bar should fit in the Score box.[/QUOTE]< ... that changed from area to area. Hence in an area with a blackground ... border with "A Chance in Hell", and just put ...
    Flanimal Flanimal July 2011 Emulators
  • Address of monitor to load emulator files into real SpeccyI have a monitor/debugger that can load data over serial port really fast. Now I would like to extend it to load standard emulator files over the ser…

    ... cannot count on BASIC area to not being used ... of data to overwrite BASIC area. Others have a BASIC ... to the address in which the CALL 0556h is stored.
    ... not touch the BASIC area (Manic Miner is the ... them, putting the loader in BASIC area, or buffer printer ...
    mcleod_ideafix mcleod_ideafix September 2011 Development
  • Any ideas on how to solve this equation?If I have three numbers 10:A:B where A & B are equal +ve integers <10, what formula could I apply to pairs of numbers (A,10) or (10,B) such that the …

    ... the number is always stored as a numeric value ... to store the number in string format whenever it ... out how to incorporate variable base calculations into the ... the entire number value in order to perform the ... Thus if the number is stored in another base [B]p ...
    Einar Saukas Einar Saukas September 2011 Development
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... . Piracy was a big problem in Poland and they were probably ... /> The identification number is in Basic variable [B]a[/B] which is ... punished:
    ID number is stored in the program as well.[/I ...
    Ralf Ralf October 2011 MIA/STP/SDP
  • making a menuI a making a menu for my games that i am going to transfer down form tape to disk. I have got a few games on the disk so i thought i would knock up a…

    ... , errm mine has everything stored in var's / strings solely for that reason ... think they lock the scroller in until you press space = you ...
    fog fog October 2011 Sinclair Basic
  • Dead Spectrum SocietySo I'm getting back into real Sinclair computers rather than emulators. During the summer months I was lucky enough to buy a working ZX81 and was giv…

    ... white, check out the paper area. Chances are that you ... the bitmap area is covered with a pattern consisting in 32 ... />
    That is: the paper area should be black paper, with ... is stored in IC6, D1 in IC7, .... , and D7 in IC13. D5 is therefore stored in ...
    mcleod_ideafix mcleod_ideafix October 2011 Hardware
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... have 8 different bytes in basic (may be variable area ones) and this ... blocks should match the ones in the pilot tone (yours are ...
    gorski gorski October 2011 MIA/STP/SDP
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... have 8 different bytes in basic (may be variable area ones) and this ... blocks should match the ones in the pilot tone (yours are ... "pairs", the number of bits in the last byte (sometimes there ...
    lfaria lfaria October 2011 MIA/STP/SDP
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... map in BASIC is to have a matrix of N strings, where ... N is the number of rooms in your ... map. As string matrices in ZX BASIC cannot be of ... . To display a room "i", stored in the matrix m$, you could ...
    mcleod_ideafix mcleod_ideafix February 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    Hi Folks,

    In the interests of completeness I ... Memory Move routine can be stored in different memory locations. I created ... want to move memory around (in my case the source address ... code that restores the UDG area after use freeing up some ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Time WreckHey all. I rediscovered [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005284"]Time Wreck[/URL] again recently. I played a mate's "back up" …

    ... have been scattered over an area of 100 square
    ... countryside, but some have landed in different time
    zones, ... , enabling large objects to be stored in a space
    smaller than ... /> be local inhabitants of the area. These simple country folk may ...
    dm_boozefreek dm_boozefreek March 2012 Games
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... attribute as well.
    3. Variable delay. Sound routine (!).
    4 ... routine and are drawn in one go in this way. The routine ... , the pre-shifted sprites are stored in memory in a format like this ... the sprites' pixel data is stored in an inverted form and as ...
    Hikaru Hikaru May 2012 Development
  • What's going on during a reset?Always wanted to know this. Why does the screen fill with garbage then white lines on black then just a totally black screen? What is happening?

    ... known "good" address is stored in HL, and that becomes ... when it hits the attributes area (22528 to 23295) the ... moves into the display area (16384 to 22527), ... value "2" is 00000010 in binary, and that gets repeated ... There's more done in the interim, of course, ...
    Dunny Dunny May 2012 Hardware
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... removed and a standalone app in its place. When I hit ... specified by the NMIADD system variable, not pull up a file ... ]

    NMI handler is stored in the file /SYS/NMI.SYS ...
    phoenix^ra phoenix^ra July 2012 Announcements
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... paged in to put text on it, and the normal screen area ... Basic they're not stored in the top 16K of RAM ... to print the text slower in 64 column mode than ... BASIC80 does in 80 column mode. 85 ... screen size is 480x192. In SE BASIC the draw commands ...
    chev chev July 2012 Sinclair Basic
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... in to put text on it, and the normal screen area ... Basic they're not stored in the top 16K of ... screen size is 480x192. In SE BASIC the draw ... channel uses ROM charset, in 85 column channel uses another ... You can PLOT and draw in BASIC64 in all screen, but can ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • Diagnosing a strange software fault in a 48kHi, A friend gave me a 48k, which I am very keen to restore. The spectrum 48k was my first computer over 20 years ago and I owe my ability to code t…

    ... we can test higher ram in 16K mode by shorting pins ... 48k mode is a value stored in the system variables that tells ... of what value is stored in the system variable.

    So yes ...
    1024MAK 1024MAK October 2012 Hardware
  • Police Patrol II loading screen is wrong[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027244[/url] the loading screen is actually an in-game screenshot.

    ... program expects the first byte in each row to contain a ... game and have a space in the type code. The program ... three options on each screen, stored in variables J,K,L. If ... Constable?" screen and POKE 32363 (variable J) with a valid location ...
    Battle Bunny Battle Bunny November 2012 Infoseek database
  • Police Patrol II loading screen is wrong[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027244[/url] the loading screen is actually an in-game screenshot.

    ... expects the first byte in each row to contain ... game and have a space in the type code. The ... three options on each screen, stored in variables J,K,L. ... ?" screen and POKE 32363 (variable J) with a valid location ... that would be useful in order to play the whole ...
    Ivanzx Ivanzx November 2012 Infoseek database
  • Needing a Timex 1000 ULAHello all! A friend of mine needs a Timex 1000 ULA. Anyone willing to sell one or who could point me at a place where he could buy some at a fair co…

    ... of the screen. Also stored in a system variable called MARGIN (address 16424 ...
    RetroTechie RetroTechie March 2013 Hardware
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