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<1…78910111213…34>
  • DivIDE on Spectrum +3Hi all, Is it possible to use the DivIDE on the Spectrum +3 in 128K mode? I have the 'A' jumper set on the board, but my +3 resets into 48K mode wit…

    ... Basic as intended behaviour (and not just on the +3), the 128K ... 0 mode - so many (most?) 128K programs will still run, as ... don't rely on the 128K Basic extensions.
    gasman gasman February 2009 Hardware
  • DivIDE on Spectrum +3Hi all, Is it possible to use the DivIDE on the Spectrum +3 in 128K mode? I have the 'A' jumper set on the board, but my +3 resets into 48K mode wit…

    ... Basic as intended behaviour (and not just on the +3), the 128K ... 0 mode - so many (most?) 128K programs will still run, as ... don't rely on the 128K Basic extensions.[/QUOTE]

    I ... which contain +2 or original 128k ROM contents.
    Tom-Cat Tom-Cat February 2009 Hardware
  • DivIDE on Spectrum +3Hi all, Is it possible to use the DivIDE on the Spectrum +3 in 128K mode? I have the 'A' jumper set on the board, but my +3 resets into 48K mode wit…

    ... which contain +2 or original 128k ROM contents.[/QUOTE]

    128k BASIC editor is not such a ...
    baze baze February 2009 Hardware
  • What was the best 16K Spectrum GameOK, I'm putting up a poll, but its not really about the poll, but a chance to focus on the 16K gems. (The poll, taking those with the best WoS rating…

    ... games were actually better in 48/128K. A game like Kwik Snax ...
    Jumping Stack Jumping Stack February 2009 Games
  • Your views on...Albatrossity[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0021876[/url] It's been out a few weeks or more now, but I only just got round to playing it t…

    ... /j-cauldwell[/url])
    Platform: 48/128k Sinclair ZX Spectrum

    Shaun.Bebbington Shaun.Bebbington February 2009 Games
  • ZX Printer emulation in 128 modeFuse doesn't emulate the ZX Printer in 128 mode. ZX Spin does, but it doesn't run under Wine. Thankfully vbSpec does. Although the print buffer isn'…

    ... drive the ZX Printer in 128K Mode.
    It is ... was developed long before the 128K was even considered of course ... before the launch of the 128K Spectrum, calls the ROM COPY ... 128K mode.

    The Outlet magazine version prints fine in 128K BASIC ...
    Geoff Geoff March 2009 Emulators
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... just don't return to BASIC, it seems fine. It may ... TAP file from a generic BASIC bootstrap loader and the binary ... it crashes when returning to 128K BASIC because 128K BASIC swaps RAM pages and ... .

    Not checked the 128K RAM paging though to see ...
    BloodBaz BloodBaz May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... it crashes when returning to 128K BASIC because 128K BASIC swaps RAM pages and ... .

    Not checked the 128K RAM paging though to see ...
    joefish joefish May 2009 Development
  • ANN: ResiDOS v2.25 and +3e ROMS v1.38 releasedA major new release of ResiDOS, v2.25, is now available! The most important new features are commands and functions allowing new extended streams an…

    ... (but works fine with SE BASIC, Gosh Wonderful and others, so ... to retain compatibility)[*]The 48K BASIC ROM must be active when ... is not the case in 128K BASIC mode, users will need to ... they install ResiDOS in 48K BASIC mode)
    [/LIST]
    glancaster glancaster July 2009 Hardware
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... 's decatholon) that would switch a 128k machine into the 48k mode ...
    BiNMaN BiNMaN August 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... 's decatholon) that would switch a 128k machine into the 48k mode ...
    Hercules Hercules August 2009 Games
  • Test program for 128k machinesThere is a Test Program for 16/48k machines: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0008884&loadpics=3[/url] Is there a similar progr…

    ... why the program passes the 128K BASIC ROM which is substantially different ... checked and totalling these in BASIC I got the result 9441 ...
    Geoff Geoff September 2009 Sinclair Miscellaneous
  • Renumbering routinesI sometimes modify programs that either I or others have written and sensibly renumber them - usually 10/10, to make future alterations easier and ma…

    ... />
    You can ditch the BASIC loader and use the SCREEN ... /> This doesn't handle compressed BASIC but meets all your other ... . It's fully compatible with 128K BASIC.

    Try it online ...
    Geoff Geoff September 2009 Sinclair Basic
  • Newbie: DivIDE or DivIDE+??Hi Everybody, I'm a total newbie from the US about to enter the world of Spectrum. Reading Retro Gamer for the past couple of years has made me want…

    ... Fatware only. When connected to 128K / +2 / +2A / +2B or +3 ... you have no access to 128k basic, as Fatware resets the Spectrum ... has access to 128k paging and AY38910 for 128k sound). This is ...
    Hercules Hercules September 2009 Hardware
  • Newbie: DivIDE or DivIDE+??Hi Everybody, I'm a total newbie from the US about to enter the world of Spectrum. Reading Retro Gamer for the past couple of years has made me want…

    ... Fatware only. When connected to 128K / +2 / +2A / +2B or +3 ... you have no access to 128k basic, as Fatware resets the Spectrum ... has access to 128k paging and AY38910 for 128k sound). This is ...
    98PaceCar 98PaceCar September 2009 Hardware
  • Old peripherals on the Spectrum +2I have a Wafadrive and an Alphacom 32 (ZX Printer clone), neither of which work in 128 BASIC, but both of which work flawlessly when you run them in …

    ... user's to print in 128k mode. How can that be ... connector when compared to the 128k and +2 models. I didn ... , the tape equivalents work in 128K BASIC.
    Geoff Geoff November 2009 Sinclair Miscellaneous
  • Operation Wolf Erbe edition, incompatibility with +2A?I was playing this game on my +2A today and suddenly the game crashed when I was shooting an enemy in the 4th level. I tried some years before the Hi…

    ... you get from choosing 48K Basic on the menu. You need ... you have the 48K Basic editor, but the 128K paging mechanism is ... is to type 'usr0' in 128K Basic.)

    Also, note that ... 't necessarily an indication that 128K mode is active.
    gasman gasman November 2009 Games
  • Best spectrum modelI'm interested to know what people think and have had a look around but can't find a similar thread if there is please link me. So which spectrum mo…

    I've owned a few - 16k, 48k, 48k+, 128k, +2 and +2a.

    Best was +2, as they fixed the glaring bugs in 128k BASIC. Loved that machine, I really did.

    D.
    Dunny Dunny November 2009 Sinclair Miscellaneous
  • How much ram has my ZX Spectrum?How can I see how much ram my ZX Spectrum has? C64 has this info in the title screen, the Spectrum not. Thanks! Micky

    [QUOTE=fog;410140]well it's either 16 / 48 / 128k .. and in banks of 16k ?!?![/QUOTE]

    Well there was an 80K expansion for the original which paged banks of 32K, and my own machine has 280K in total, but the standard models are as you say.
    chev chev December 2009 Hardware
  • is ay2midi possibleIs it possible to convert Ay files to midi as im working on a project and would like to use a zx game sound but the program i'm using does not recogn…

    ... only be at a very basic level, and certainly won't ... passably for simple things like 128K Basic PLAY tunes, but of course ...
    gasman gasman December 2009 Hardware
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    ... value.

    If 48K BASIC had a means to have ... (as can be done with 128K basic immediate mode and the ...
    BloodBaz BloodBaz December 2009 Sinclair Basic
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    128K Basic can use USR alone. Remember USR 0, which does not need RANDOMIZE or PRINT.
    EXECUTE is not a good keyword, I would use CALL as it is present in other BASIC dialects.
    LCD LCD December 2009 Sinclair Basic
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    [QUOTE=LCD;411433]128K Basic can use USR alone. Remember ...
    chev chev December 2009 Sinclair Basic
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    ... guys. I already mentioned that 128K can do it in IMMEDIATE ... .

    [QUOTE=LCD;411433]128K Basic can use USR alone. Remember ... /> [QUOTE=BloodBaz;411103]If 48K BASIC had a means to have ... (as can be done with 128K [b]basic immediate mode[/b] and ...
    BloodBaz BloodBaz December 2009 Sinclair Basic
  • yie ar 128k on a real spectrumIs there any way to play yie ar 128k on a real spectrum. whenever i create a wav with k7zx it crashes after level 1. Also if i create a tzx with z80…

    ... usr0 mode (by going to 128K basic and typing "usr0") which goes ... mode but leaves the full 128K available to users. Also Fairlight ... I and II 128K editions did not work on ...
    nuggetreggae nuggetreggae January 2010 Games
  • Usr 0I have noted there are some games / applications / demos which have to be loaded in USR 0 mode on a 128K Machine ("Randomize USR 0" in 128K BASIC the…

    Removes the unneeded trash of 128k Basic. Actually after USR 0 you get clear 48k Basic with open ports to map 128k pages.
    Shadow Maker Shadow Maker January 2010 Hardware
  • Usr 0I have noted there are some games / applications / demos which have to be loaded in USR 0 mode on a 128K Machine ("Randomize USR 0" in 128K BASIC the…

    ... can still access the full 128K memory using OUT instructions. Normally ... some extra housekeeping to tell 128K Basic what's going on, but ... since the 48K Basic ROM doesn't know about 128K memory paging ... you select 48K Basic from the menu, 128K memory paging is ...
    gasman gasman January 2010 Hardware
  • Usr 0I have noted there are some games / applications / demos which have to be loaded in USR 0 mode on a 128K Machine ("Randomize USR 0" in 128K BASIC the…

    So let me get it clear: It allows me to access the 128K functionality in 48K mode without the unnecessary crap found in the 128K BASIC editor?
    Swevicus Swevicus January 2010 Hardware
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    ... : Would the following line of BASIC use up more or less ... the bottom two lines in 128K BASIC but keeps control at the ...
    Geoff Geoff January 2010 Sinclair Basic
  • Which ZX Spectrum setup?I'm building a semi-pro laser setup, with.. a ZX Spectrum as controller! [url]http://gathering.tweakers.net/forum/list_messages/1297705[/url] (I'm no…

    By the way, is it possible to put a 128K (heatsink model) rom into the +2B?
    Or am I making no sense saying that? ;)

    The 128K Basic from the heatsink model works fine with +DivIDE.
    bverstee bverstee January 2010 Hardware
<1…78910111213…34>

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