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<1234567…34>
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    ... to start off running a program in 128k basic ... (so that you can use the ramdisk facilities) but then switch ... back down to 48k basic before you ... switch down to 48k basic the program stops executing. I would like my basic program to ...
    saiwong saiwong May 2006 Sinclair Basic
  • Switching basic to 48k modeHi there, we all know that the SPECTRUM command of the 128k BASIC turns the BASIC to 48k mode. However, when executed in a program, the SPECTRUM …

    ... SPECTRUM command of the 128k BASIC turns the BASIC to 48k mode. However, when executed ... />
    Is there any way to switch to 48k mode without interrupting the program ... execuation? I'm referring to the 128k/+2 versions of the spectrum ...
    Paolo Ferraris Paolo Ferraris April 2006 Development
  • Return to +3 BASIC from 48K mode.Hello Spec-Chums! I don't know if this trick has been posted before, if it has, i apologise, but i have not been able to find it. Anyway, here goes…

    ... command to enter 48K BASIC mode, there is no way back to +3 BASIC; ... you want to embed colour control codes in the basic program, ... doesn't seem to be any way back to 128K BASIC on the ... earlier 128K machines.

    ...
    The_Bert The_Bert September 2010 Sinclair Basic
  • How pass 128K to 48K BASIC whitout need to write by hand??¿?Hi all I have a 48K BASIC program that work only with 48K ROM If i do that in a 128K 1) load "prog.bas" 2) put the command SPECTRUM t…

    ...

    I have a 48K BASIC program that work only with ... /> 2) put the command SPECTRUM to change to 128K
    3) RUN

    10 command to change to 128K
    20 REM the rest ...
    maeloterkim maeloterkim January 2020 Sinclair Basic
  • Faulty Interface 1I bought a 'tested' Interface 1 on ebay the other day. Aside from the previous owner 'cleaning' the contacts with WD40!!! (bad, bad, bad eeurrgh :rol…

    ... i can use 128 basic but not 48 basic, as exactly the ... natively work in 128K BASIC - you don't have to switch to 48K BASIC to use it.
    from 128K BASIC after the machine has ... of 41470

    To page the Interface 1 in ...
    jp jp December 2010 Hardware
  • What is the "SPECTRUM" keyword on a 128K?The 128K replaced UDG characters T and U with new commands; PLAY and SPECTRUM (or possibly the other way around.) The manual ([url="http://www.wor…

    The Spanish 128K lacked the menu of the ... the intended way for users to switch to 48K BASIC mode on those machines.
    to clear the the print buffer ...
    zub zub October 2015 Sinclair Basic
  • 128kefrom the scratchpad for the 128ke "Finally, reading from a non-existing port (eg 0xff) will give the screen/attribute bytes as it does on the 48K/12…

    ... 2a/b/3 even in 48k mode, or with the ... . You need to either patch the game to fix it, ... if you switch to 48k mode from the menu it switches to the 48k rom ... allows games with that problem to run.

    ... to a black screen as soon as you start the game from ...
    guesser guesser September 2010 Hardware
  • How to run games from mp3 player to a real 48K machine?Hi! I would like to test the homebrew games that was "released" in 2013. As far as I know there haven't been made any real tapes for these games so …

    ... mp3 files to load them from a mp3 to the real ... get some text addition like 128k. Does that mean this ... on a 128K Spectrum and not on a 48K machine?
    48K machine but the games ... the winTZX converter programme. How to convert these?

    NickArrow NickArrow April 2014 Emulators
  • Input command in 128K BASICHi, Is the input command different between 48K BASIC and 128K BASIC? I'm typing in a missing listing from the TypeFantasic and using 128K BASIC…

    ... 48K BASIC and 128K BASIC?

    I'm typing in a missing listing from ... the TypeFantasic and using 128K BASIC so I don't have to ... 48K mode, but not in 128K Mode. In the later it seems to ...
    jonesypeter jonesypeter June 2017 Sinclair Basic
  • how to pass arguments from Basic to MC ?can someone explain me (or give some link) how to pass arguments from basic to machine code? i mean something like this: PRINT USR xxxxx, arg1, arg2:…

    can someone explain me (or give some link) how to pass arguments from basic to machine code? i mean something like this:
    PRINT USR xxxxx, arg1, arg2: ...
    or so...
    Fikee Fikee April 2006 Development
  • Save 48k SNA from 128k Z80 snapshot?I have been doing RZX recordings of text-based adventure games. In the case of games made with GAC (Graphic Adventure Creator), where a map and solut…

    ... available as 128k Z80 snapshots, which prevents me from saving a 48k SNA ... because I am running in 128k mode ... games don't actually require 128k RAM (I'm sure GAC ...
    equinox equinox June 2020 Emulators
  • Looking for one particular music demoHi. Sorry if this is in the wrong forum, I couldn't think of anywhere else to put it. There is a music demo I'm looking for. Unfortunately I don't k…

    You`ll have to switch to 48K from 128K to run it... go into 128 Basic and type usr ... .

    Don`t forget to watch The Lyra II by ... other great ones they used to have on covertapes *_+
    to make me wanna cry for ...
    CKay CKay September 2006 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... speccy from 128 BASIC, it goes into 48k mode but with all the 128k ... 128kB memory paging. For switch from 128 basic to 48 basic you can use command ... and other 128K stuff. In USR 0 mode you use 48K ROM ...
    ewgf ewgf December 2008 Sinclair Miscellaneous
  • Some help needed, pretty please! :-)Hi there WOSsers! Long time no see! :-) I'm going through a process to get all my tape games (some real, some downloaded from here) onto +3 disk. I'…

    ... Necris Dome to load properly from disk (works fine from tape). ... with header (BASIC loader, SCR$ and another BASIC block) and ... With regard to 48k only programs that refuse to run in 128k mode, you ... it as the basis to auto switch to 48k mode before the randomize ...
    Hercules Hercules March 2010 Sinclair Miscellaneous
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    I forgot to say an additional ... .6x emulating a classic 48K model sound is not ... version, choose a 128K model, switch to "48 BASIC" mode in its ... boot menu, and then load it from ... any other emulator known to me.

    ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... saw a few opportunities to reduce the size, however ... JP C,$1e73 ;GO-TO-2 - jump if not ... ld (iy+$01),a ;switch "48K BASIC" or "128K BASIC" mode
    ld sp ... to reserve a stack position, or recover a value previously POPed from ...
    Einar Saukas Einar Saukas July 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... by myself from a snapshot. Type USR0 in the +3 BASIC prompt ... to enable the 128K features. Otherwise switch to 48 BASIC in order to load it with 48K ... /> [*]Rally Bug: Graphics corruption reported from level 3 on.
    [/LIST ...
    Alessandro Grussu Alessandro Grussu November 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... by myself from a snapshot. Type USR0 in the +3 BASIC prompt ... to enable the 128K features. Otherwise switch to 48 BASIC in order to load it with 48K ... /> [*]Rally Bug: Graphics corruption reported from level 3 on.
    [/LIST ...
    Alessandro Grussu Alessandro Grussu December 2012 Games
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... there any known method to switch from 128k to 48k mode and keep BASIC programs running? NOTE ... an FAQ. This, called from RAND USR, will switch from 128k to 48k BASIC.
    [code]
    from BASIC, so I guess +3 BASIC has initialized +3DOS. Do I need to ...
    John Elliott John Elliott May 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... by myself from a snapshot. Type USR0 in the +3 BASIC prompt ... to enable the 128K features. Otherwise switch to 48 BASIC in order to load it with 48K ... /> [*]Rally Bug: Graphics corruption reported from level 3 on.
    [/LIST ...
    Alessandro Grussu Alessandro Grussu May 2013 Games
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... you changed the FLAGS variable to switch from 128k to 48k. As I said, that method ... /> - Although BASIC will switch to 48k (and you won't be able to load from disk ... 'll need to use DD_L_MOTOR_OFF (or an out to $1ffd) to switch it off ...
    Zup Zup February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... changed the FLAGS variable to switch from 128k to 48k. As I said, ... Although BASIC will switch to 48k (and you won't be able to load from disk ... need to use DD_L_MOTOR_OFF (or an out to $1ffd) to switch it ... the loading picture to continue reading from the open ...
    Speccy_James Speccy_James February 2014 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... to enable the 128K features. Otherwise switch to 48 BASIC in order to load it with 48K ... /> [*]Rally Bug: Graphics corruption reported from level 3 on.
    [/LIST ... source code, can be downloaded from [URL="http://velesoft.speccy.cz ...
    Alessandro Grussu Alessandro Grussu February 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... to enable the 128K features. Otherwise switch to 48 BASIC in order to load it with 48K ... /> [*]Rally Bug: Graphics corruption reported from level 3 on.
    [/LIST ... source code, can be downloaded from [URL="http://velesoft.speccy.cz ...
    Alessandro Grussu Alessandro Grussu August 2014 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... .

    Flight From The Dark: System resets upon ... Rally Bug: Graphics corruption reported from level 3 on. [URL ... to enable the 128K features. Otherwise switch to 48 BASIC in order to load it with 48K ... code, can be downloaded from [URL="http://velesoft. ...
    Alessandro Grussu Alessandro Grussu March 2016 Games
  • Upgrading to 48kI picked up a 16k Issue 2 Spectrum over the weekend, and I'd like to upgrade it to 48k. I've scanned an old [URL="http://www.drumfu.com/SinclairZXSp…

    ... , and I'd like to upgrade it to 48k.

    I've ... "]upgrade guide[/URL] (2.16mb!) from an Auckland electronics company which ... ,IC26][/CODE]

    Apart from sourcing the components, are there ... any caveats I need to be aware of? Cheers!
    jp jp June 2008 Hardware
  • Spectrum +3 and DivIDE+I have won a +3 on ebay. When it arrives, I know that I can use my DivIDE+ with it, but I have read about the +3E ROMs. I mostly use Spectrums to pla…

    ... boots up looking like a 48K, but is in USR0 mode ... mode, 48K editor but with 128K available. Is there another way to switch to 48K, ie ... does SPECTRUM still work in USR0? Is it possible to ... is mono? IIRC my +3 from my youth sounded like it ...
    Alien 8 Alien 8 October 2010 Hardware
<1234567…34>

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  • Switch from 128k BASIC to 48k BasicHello,<br /> <br /> Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back dow…
  • How pass 128K to 48K BASIC whitout need to write by hand??¿?Hi all<br /> <br /> I have a 48K BASIC program that work only with 48K ROM <br /> <br /> If i do that in a 128K<br /> <br /> 1) load "prog.bas…
  • how to pass arguments from Basic to MC ?can someone explain me (or give some link) how to pass arguments from basic to machine code? i mean something like this:<br /> PRINT USR xxxxx, arg1,…
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  • Return to +3 BASIC from 48K mode.Hello Spec-Chums!<br /> <br /> I don't know if this trick has been posted before, if it has, i apologise, but i have not been able to find it.<br /> …
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  • Switch 128k to 48k modeNot sure how to go about this using MC, in 128 basic you can type SPECTRUM to revert to 48 mode (I think), but how would I go about switching modes u…
  • How to run games from mp3 player to a real 48K machine?Hi!<br /> <br /> I would like to test the homebrew games that was "released" in 2013. As far as I know there haven't been made any real tapes for the…
  • Alternative to Poke 23659,0 to prevent a 'break in' to a Basic Program.Good morning everyone,<br /> <br /> My memory fails me these days but in the early days of programming I used to use Poke 23659,0 as a crude way of…
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